The Y2K Bug In BSD 2.11 That Survived 2000

A year before the arrival of the brand-new 21st millennium, the Year 2000 Bug was predicted to grind modern society to a halt and ensure that at the dawn of the year 2001, there’d be nothing left but the smoldering wreck of once great societies. Thanks to the concerted efforts of countless engineers, software developers, and many others, we were left with mostly just silly glitches, with one of these surviving bugs apparently just discovered, as [Van Heusden] reported on an NTPd bug in BSD 2.11.

To be fair, it is a pretty obscure one, as the demonstration involves BSD 2.11 on a PDP-11/70 from 1975, so it’s probably not something that still sees much use outside retrocomputing enthusiast circles. In the blog post, the demonstration involves connecting a specific adapter by Traconex, capable of receiving WWV/WWVH time signals, and setting it up for use by the NTPd prior to running the ntpd -a any -d -d -d -d command.

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Hackaday Links: June 14, 2026

Times are tough out there, and many are starting to feel the pressure at the grocery store checkout line or the gas pump. But whenever you start to worry about affording life’s necessities, take comfort in the knowledge that somebody is so flush with cash that on Friday they decided to treat themselves and spend $3 million for a sealed copy of Super Mario Bros for the Nintendo Entertainment System.

Although we’re not going to say it necessarily justifies the insane price — a new record for the most ever paid for a video game, incidentally — Heritage Auctions does note in their press release that this is an exceptionally rare version of what’s admittedly one of the most iconic pieces of software ever produced. This is only one of three copies of this particular variant known to exist, which Nintendo apparently distributed to test markets in the United States ahead of the game’s official 1985 release.

In slightly more modern gaming news, Asha Sharma, the new head of Microsoft’s Xbox division, has been making some big swings to try and get Microsoft’s gaming division back on track after years of declining sales. As part of that effort, she recently penned an article detailing some of the challenges the company is facing, which includes some interesting hardware details.

According to the blog post, she claims that in February, the cost of memory and storage components for the Xbox console had doubled compared to the previous year. But those numbers have jumped again, and by the time the holidays roll around, she expects they’ll be paying five times what they did in 2024. That’s bad news for anyone looking to put an Xbox under the tree come Christmas, but even worse news as the company works on the console’s successor. Considering that today’s hardware from Sony and Microsoft can already set you back $700 USD depending on which version you get, it seems like we’re approaching a point where gaming consoles could price themselves out of the market.

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Deeply Optimized MSX Emulation On ESP32-S3 With VGA Output

ESP32-S3 board with VGA and audio output during development. (Credit: Ivan Svarkovsky)
ESP32-S3 board with VGA and audio output during development. (Credit: Ivan Svarkovsky)

The ESP32-S3 is by many metrics quite the powerful little computer, which has led to it being used even for things like emulating retro consoles and similar. Here [Ivan Svarkovsky]’s S3-MSX-PC project pushes the envelope by taking the multi-system Retro-Go project’s MSX component and optimizing it for the ESP32-S3’s Xtensa Lx7 CPU cores.

The project involves an ESP32-S3 as the core, requiring at least 8 MB of PSRAM (N16R8 configuration) to match the tested configuration. Any software is loaded into PSRAM before it’s executed, with the MSX1, MSX2 and MSX2+ supported.

For audio you have to wire up your own PDM filters to connect to the two GPIO pins that are used for audio output, while VGA output is handled by a basic 2-bit R-2R RGB222 DAC. For input devices you can use any USB keyboard, while software is added via the web interface or directly onto an SD card.

The Technical Deep Dive section goes into more detail as to what exactly got changed – with the blessing of the fMSX author – in the original fMSX core, such as targeting the Lx7 core’s cache dimensions and optimizing hot paths to avoid bottlenecks. Memory accesses were aligned for Xtensa and moving certain data from Flash to RAM was another change, along with the prevention of pipeline flushing due to certain branching decisions.

Considering that MSX specifications are based on a Z80 core, it’s not so crazy that one of these ESP32-S3 MCUs can effectively emulate them. The Retro-Go project itself claims to cover a whole swath of Nintendo and Sega consoles, as well as others, making it almost too easy to do some retrogaming without even having to drag out a Raspberry Pi SBC or so.

The Air Position Indicator For The B-29

When you think of a computer, you probably don’t think of a tube full of motors and mechanics. However, as [Our Own Devices] shows, the Bendix AN5841 API Computer, an air position indicator computer, is exactly that. Using mechanical integrators and data from other analog systems on an airplane to provide key flight data to a pilot. You can see the video below.

These devices were made for military aircraft, including the B-29. It is odd that speed data can be derived from a pump that balances pressures using a fan. The video does a good job of explaining exactly how that works.

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It's rare to see an A1200 case fuller than this.

Amiga 1232 Storm CD Packs Every Upgrade Into One Wedge

You know what they used to say– once you go Commodore, you’ll never leave by any door. Well, they might not have said that, but given the prevalence of projects still using Commodore-branded systems decades after the company’s demise, perhaps someone should have. A case in point is [Jit06] with this writeup on his Ultimate Amiga 1200 — or “Amiga 1232 Storm CD”– which crams just about every upgrade you might think of into the 1990s wedge computer.

Of course it has the PiStorm 32, with a CM4 providing supercomputer performance, at least by A1200 standards. That’s rather old hat, though, and it’s everything else crammed into the old Commodore that takes the score. For one thing, there’s a slot-loading, slim-form DVD drive from an old laptop that’s been incorporated so smoothly it almost looks factory. Ditto for the compact flash card slot, which is also on the IDE bus. The two share a custom IDE cable– yes, kids, we did used to roll our on 44-pin cables back in the day, but you’d better believe no one did it unless they really had to. With the space constraints inside the A1200 case, [Jit06] falls into that category.

The optical and CF cards trigger the drive LED on the Amiga case by default, but [Jit] wanted to see access on the PiStorm’s SD card as well, so he wired a couple of red LEDs to the default lightguide to get a colour-contrasting flash. That SD card is also broken out with an extender for easy access without opening the case– and once again, it looks almost as good as stock. So does the modded-on VGA port, which is stealing space that once belonged to the Amiga’s RF modulator and fed by a ScanPlus AGA board.

The only thing that really stands out as modded is the volume knob on the floppy-drive side of the case; that controls a mixer that sits between the CD audio and Paula, the Amiga’s custom sound chip. This lets him use the A1200 as a CD-32 system, and is very handy to have as CD-32 games used CD audio tracks that apparently were not well mixed with the digital audio in the games.

With all the cutting and soldering, this is not a reversible mod, something people are becoming much more concerned with as these machines slowly increase in rarity. Still, as a quality-of-life improvement, this sort of upgrade might be worth it if can keep the old A1200 relevant for another three decades. For anyone else who never got over the Amiga bug, he’s also published a linux-native SD-card creator called emu68 bootstrap on github to help with making images for the PiStorm.

Thanks to [Jit] for the tip! With the easy OS-swapping he’s enabled with the SD-breakout, there’s no reason not to try the rediscovered Amiga Unix. If you want the same without cutting into a vintage case, the PiStorm can be a sidecar.

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Repairing A Pair Of Voodoo 2 GPUs For Some SLI Action

Well there's your problem. (Credit: Bits und Bolts, YouTube)
Well there’s your problem. (Credit: Bits und Bolts, YouTube)

Recently [Bits und Bolts] stumbled over a pair of Dragon 3000 branded 3dfx Voodoo 2 cards in his unfixed cards pile, and decided that the best course of action was to not only fix them, but also run them in SLI for some sweet Unreal Tournament action. Naturally, these cards being in the broken cards pile meant that he first had to figure out why they were broken and fix all issues.

The advantage of having two identical Voodoo 2 cards is of course that any missing components, like some resistors on one card, could be referenced on the other card. Beyond that it was mostly a matter of reflowing clearly corroded pins on the ICs and replacing damaged resistors and resistor arrays before the first tests could be run.

Using the mojo utility it was easy enough to spot that there were still some lingering issues, with clear issues visible in 3D games as well. These were tracked down to a dodgy pin on one of the texture mapping units (TMUs) that needed some more reflowing, and a very sneaky resistor array that was cracked but not obviously so until prodded with a multimeter.

With both cards now making happy noises when individually tested, it was time to go full SLI, fire up the Pentium 2 system and enjoy the glory of 24 MB of VRAM at high resolutions in Unreal Tournament. Considering that the bloke who had sent in these cards had found them while cleaning up a shed, it’s quite amazing how little rework was needed to once again party like it’s 1999.

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DIY CO2 Scrubber In DIY Sub By A Hacker Braver Than Most

If you look around your environment, you can probably pick off quite a few things that you’ve made, at least if you’ve been at this a while. You probably aren’t reading this from the bottom of a body of water though, which means you lack the incredible confidence of submarine builder [Hank Pronk]. Not only is he building himself a capable-looking diesel-electric submarine over on YouTube, he’s even DIYing CO2 scrubbers for it! Yeah, that’s a man who believes in himself.

Luckily [Hank] is not anywhere near the Caribbean, so needn’t worry about being misidentified as a narco-sub, but he still has to be concerned about his oxygen supply when tooling around beneath the local lakes. Perhaps more important than the oxygen supply in a sub is the build up of CO2. It doesn’t matter how many oxygen tanks you bring down with you if you can’t scrub CO2 out of the air to make room for it. Just like the Apollo missions, he’s using a chemical adsorbent to take carbon dioxide out of the air — and just like Apollo 13, he’s switching from square to round.

Or, rather, from a rather rectangular commercial model to a DIY little round unit. That’s because he doesn’t need the big scrubber in this sub: being diesel-powered, he expects to spend a lot of time at snorkel depth, where both the pilot and the engines can get clean air through the tube. Dives are expected to be short, and in that use case, too big of a CO2 scrubber is really a waste. If for some reason he gets stuck on the bottom, well, the lake isn’t that deep. He can swim to surface, and has a detailed bailout plan. If he wants to stay under overnight to avoid bailing at night, he’s carrying enough extra adsorbent for that.

There’s a reason almost every submarine we’ve featured on this site over the years is an ROV. It’s not that a homemade submarine is automatically a death trap, but you sure do have to be confident in your design.

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