VR Headset With Custom Face Fitting Gets Even More Custom

The Bigscreen Beyond is a small and lightweight VR headset that in part achieves its small size and weight by requiring custom fitting based on a facial scan. [Val’s Virtuals] managed to improve fitment even more by redesigning a facial interface and using a 3D scan of one’s own head to fine-tune the result even further. The new designs distribute weight more evenly while also providing an optional flip-up connection.

It may be true that only a minority of people own a Bigscreen Beyond headset, and even fewer of them are willing to DIY their own custom facial interface. But [Val]’s workflow and directions for using Blender to combine a 3D scan of one’s face with his redesigned parts to create a custom-fitted, foam-lined facial interface is good reading, and worth keeping in mind for anyone who designs wearables that could benefit from custom fitting. It’s all spelled out in the project’s documentation — look for the .txt file among the 3D models.

We’ve seen a variety of DIY approaches to VR hardware, from nearly scratch-built headsets to lens experiments, and one thing that’s clear is that better comfort is always an improvement. With newer iPhones able to do 3D scanning and 1:1 scale scanning in general becoming more accessible, we have a feeling we’re going to see more of this DIY approach to ultra-customization.

The Statial-b Open Source Adjustable Mouse

Many of us are very heavy computer users, and two items that can affect our comfort and, by extension, our health are the keyboard and the mouse. We’ve covered many ergonomic and customisable keyboards over the years, but we are not sure we’ve covered a fully adjustable mouse until now. Here’s [Charlie Pyott] with their second take on an adjustable mouse, the open source, statial-b.

[Charlie] goes into an extensive discussion of the design process in the video after the break, which is a fascinating glimpse into the methods used by a professional industrial designer. The statial concept breaks the contact surfaces of the mouse into fixed and moveable sections. The moveable sections are attached to the mouse core via a pair of ball joints connected with extendible arms, allowing the surfaces to be adjusted for both position and orientation. The design process starts with 3D scanning their ‘workhorse mouse,’ a Razer Deathadder Elite. This creates a reference volume within which the statial body should fit in its minimal configuration.

So which mouse grip style are you into?

The design has a fixed central core, with each button (including the central scroller) separately adjustable. The side panel with a pair of thumb buttons is also moveable. Creating a model in Rhino 3D working with the grasshopper visual programming environment [Charlies] explored the surface constraints for the base, claw, finger and vertical grip styles common among mouse users. This model was then fed into Fusion 360 for the detailed design. After completing the design, it was passed back into Rhino 3D to add lattice effects to the panel. This helps reduce weight and lets the internal LEDs shine through. The design is intended for resin printing, so you could go wild with the visuals by missing custom resins if you were so inclined.

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Create Custom Gridfinity Boxes Using Images Of Tools

Exhibit A: A standard-issue banana.

We love it when a community grabs hold of an idea and runs wild with it despite obvious practicality issues. Gridfinity by YouTuber [Zach Freedman] is one of those concepts. For the unaware, this is a simple storage system standard, defining boxes to hold your things. These boxes can be stacked and held in place in anything from a desk drawer to hanging off the side of a 3D printer. [Georgs Lazdāns] is one such Gridfinity user who wanted to create tool-specific holders without leaving the sofa. To do so, they made a web application using node.js and OpenCV to extract outlines for tools (or anything else) when photographed on a blank sheet of paper.

The OpenCV stack assumes that the object to be profiled will be placed on a uniformly colored paper with all parts of its outline visible. The first part of the stack uses a bilateral filter to denoise the image whilst keeping edge details.

Make a base, then add a banana. Easy!

Next, the image is converted to greyscale, blurred, and run through an adaptive threshold. This converts the image to monochrome, again preserving edge details. Finally, the Canny algorithm pulls out the paper contour. The object outline can be given an accurate scale with the paper contour and paper size specified. The second part of the process works similarly to extract the object outline. The second contour should follow the object pretty accurately. If it doesn’t, it can be manually tweaked in the editor. Once a contour is captured, it can be used to modify a blank Gridfinity base in the model editor.

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Why Have Seven Segments When You Can Have 21?

IO user [monte] was pointed towards an 1898 display patent issued to a [George Mason] and liked the look of the ‘creepy’ font it defined. The layout used no less than 21 discrete segments to display the complete roman alphabet and numerals, which is definitely not possible with the mere seven segments we are all familiar with. [monte] then did the decent thing and created a demonstration digit using modern parts.

For the implementation, [monte] created a simple PCB by hand (with an obvious mistake) and 3D-printed an enclosure and diffuser to match. After a little debugging, a better PCB was ordered from one of the usual overseas factories. There isn’t a schematic yet, but they mention using a CH32V003 Risc-V micro, which can be seen sitting on the rear of the PCB.

Maximum flexibility is ensured by storing every glyph as a 32-bit integer, with each LED corresponding to a single bit. It’s interesting to note the display incorporates serifs, which are definitely optional, although you could display sans-serif style glyphs if you wanted to. There is now a bit of a job to work out how to map character codes to glyph codes, but you can have a go at that yourself here. It’s still early doors on this project, but it has some real potential for a unique-looking display.

We love displays—every kind. Here’s a layout reminiscent of a VFD digit but done purely mechanically. And if you must limit yourself to seven digits, what about this unique thing?

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3D Print Yourself These Mini Workshop Tools

Kitting out a full workshop can be expensive, but if you’re only working on small things, it can also be overkill. Indeed, if your machining tends towards the miniature, consider building yourself a series of tiny machines like [KendinYap] did. In the video below, you can see the miniature electric sander, table saw, drill press, and cut-off saw put through their paces.

Just because the machines are small, doesn’t mean they’re not useful. In fact, they’re kind of great for doing smaller jobs without destroying what you’re working on. The tiny belt sander in particular appeals in this case, but the same applies to the drill press as well. [KendinYap] also shows off a tiny table and circular saw. The machines are straightforward in their design, relying largely on 3D printed components. They’re all powered by basic DC brushed motors which are enough to get the job done on the small scale.

They look particularly good if tiny scale model-making is your passion.

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3D Printed RC Crane Has Epic 3-Foot Reach

Have you ever looked out the window at traffic and seen a giant crane driving alone the road? Have you ever wanted a little 3D printed version you could drive for yourself without the risk of demolishing your neighbors house? Well, [ProfessorBoots] has just the build for you.

The build, inspired by the Liebherr LTM 1300, isn’t just a little RC car that looks like a crane. It’s a real working crane, too! So you can drive this thing around, and you can park it up. Then you can deploy the fully working stabilizer booms like you’re some big construction site hot shot. From there, you can relish in the subtle joy of extending the massive three-foot boom while the necessary counterweight automatically locks itself in place. You can then use the crane to lift and move small objects to your heart’s content.

The video describes how the build works in intimate detail, from the gears and linkages all the way up to the grander assembly. It’s no simple beast either, with ten gearmotors, four servos, and two ESP32s used for control. If you really need to build one for yourself, [ProfessorBoots] sells his plans on his website.

We’ve seen great stuff from [ProfessorBoots] before—he’s come a long way from his skid steer design last year. Video after the break.

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Big Benchy Is A Boat That Really Boats

Benchy is that cute little boat that everyone uses to calibrate their 3D printer. [Emily The Engineer] asked the obvious question—why isn’t it a real working boat? Then she followed through on the execution. Bravo, [Emily]. Bravo.

The full concept is straightforward, but that doesn’t make it any less fun. [Emily] starts by trying to get small Benchys to float, and then steadily steps up the size, solving problems along the way. By the end of it, the big Benchy is printed out of lots of smaller sections that were then assembled into a larger whole. This was achieved with glue and simply using a soldering iron to melt parts together. It’s a common technique used to build giant parts on smaller 3D printers, and it works pretty well.

The basic hull did okay at first, save for some stability problems. Amazingly, though, it was remarkably well sealed against water ingress. It then got a trolling motor, survived a capsizing, and eventually took to the open water with the aid of some additional floatation.

We’ve seen big Benchys before, and we’ve seen fully functional 3D-printed boats before, too. It was about time the two concepts met in reality. Video after the break.

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