If we’re honest, our workshop isn’t as clean as it probably should be, and likely many makers out there will say the same. This can have knock-on effects, such as iron filings clogging motors, or in this case, dust affecting the quality of 3D prints. Aiming to tackle this, [3Demon] built a fun Spongebob-themed dust filter for their 3D printer.
The filter works in a simple way. The Spongebob shell is 3D printed in two halves, with a hinge joining both parts. Inside each half, a section of sponge is stuck inside. The two halves are then closed with a snap fit, with the filament passing through a hole in Spongebob’s head and out through the (square) pants. With the sponge packed in nice and tight, dust is wiped from the filament as it feeds through bob to the printer.
While it’s important to install carefully to avoid filament feed issues, it’s an easy way to automatically clean filament during the printing process. You may be surprised just how dirty your filament gets after sitting on the shelf for a few months. Getting rid of such contamination decreases the likelihood of annoying problems like delaminations and jams. Avid printers may also want to consider making their own filament, too. Happy printing!




Dubbed ASMBL (Additive/Subtractive Machining By Layer), the process is actually the merging of two complimentary processes combined into one workflow to produce a single part. Here, vanilla 3D printing does the work of producing the part’s overall shape. But at the end of every layer, an endmill enters the workspace and trims down the imperfections of the perimeter with a light finishing pass while local suction pulls away the debris. This concept of mixing og coarse and fine manufacturing processes to produce parts quickly is a re-imagining of a tried-and-true industrial process called near-net-shape manufacturing. However, unlike the industrial process, which happens across separate machines on a large manufacturing facility, E3D’s ASMBL takes place in a single machine that can change tools automatically. The result is that you can kick off a process and then wander back a few hours (and a few hundred tool changes) later to a finished part with machined tolerances.




