an animated gif of the eye in motion.

Bending Faux-Neon LEDs Make For Animations Glass Tubes Can’t Match

Odds are, if you like neon lights, you’re not thrilled with the LED faux-“neon” strips that are supposed to replace them. They’ve got their advantages, but the light quality of RGB LEDs lacks something compared to the emission spectrum of nobel gas, at least to purists. On the other hand, you cannot create an animation by bending glass tubes, like [David Hamp-Gonsalves] has demonstrated with his Neon Animated Eye.

Back in the day, you’d have needed dozens of tubes for a flickery animation, but [David] figured that since these LED strips are flexible, why not flex them? He’s using addressable LEDs — WS2812s, specifically — so activating and deactivating the pupil of the eye is easy-peasy. Opening and closing the lid is accomplished with a geared motor driven by a TB6612 driver turning a barrel cam. The ends of the stiff LED strip being brought together and pulled apart result in the blinking effect here, but as [David] points out you’re hardly limited that specific motion. There’s a whole world of Tron-like glowing animatronics that can be created with this technique. Code and STLs are available on GitHub, though, if you want to replicate the eye exactly.

[David] says he’d like to see this in a storefront someday, but given that fatigue life is a thing, it might be something to keep in your back pocket for seasonal displays like Christmas and Halloween rather than something that’s going to run 24/7. On the other hand, if you’re careful about limiting flexion and which faux-neon strip you buy, you might be able to create an animation that can last for years.

This is hardly the first time we’ve seen these faux-neon strips , but it is the first time we’ve seen them animated. We can’t help but think the Hauntimator software we featured before would be a good paring with this hack.

A picture of a life sized magikarp from pokemon

Magic Magikarp Makes Moves

One of the most influential inventions of the 20th century was Big Mouth Billy Bass. A celebrity bigger than the biggest politicians or richest movie stars, there’s almost nothing that could beat Billy. That is, until [Kiara] from Kiara’s Workshop built a Magikarp version of Big Mouth Billy Bass.

Sizing in at over 2 entire feet, the orange k-carp is able to dance, it is able to sing, and it is able to stun the crowd. Magikarp functions the same way as its predecessor; a small button underneath allows the show to commence. Of course, this did not come without its challenges.

Starting the project was easy, just a model found online and some Blender fun to create a basic mold. Dissecting Big Mouth Billy Bass gave direct inspiration for how to construct the new idol in terms of servos and joints. Programming wasn’t even all that much with the use of Bottango for animations. Filling the mold with the silicone filling proved to be a bit more of a challenge.

After multiple attempts with some minor variations in procedure, [Kirara] got the fish star’s skin just right. All it took was a paint job and some foam filling to get the final touches. While this wasn’t the most mechanically challenging animatronic project, we have seen our fair share of more advanced mechanics. For example, check out this animatronic that sees through its own eyes!

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Animatronic Eyes Are Watching You

If you haven’t been following [Will Cogley]’s animatronic adventures on YouTube, you’re missing out. He’s got a good thing going, and the latest step is an adorable robot that tracks you with its own eyes.

Yes, the cameras are embedded inside the animatronic eyes.That was a lot easier than expected; rather than the redesign he was afraid of [Will] was able to route the camera cable through his existing animatronic mechanism, and only needed to hollow out the eyeball. The tiny camera’s aperture sits nigh-undetectable within the pupil.

On the software side, face tracking is provided by MediaPipe. It’s currently running on a laptop, but the plan is to embed a Raspberry Pi inside the robot at a later date. MediaPipe tracks any visible face and calculates the X and Y offset to direct the servos. With a dead zone at the center of the image and a little smoothing, the eye motion becomes uncannily natural. [Will] doesn’t say how he’s got it set up to handle more than one face; likely it will just stick with the first object identified.

Eyes aren’t much by themselves, so [Will] goes further by creating a little robot. The adorable head sits on a 3D-printed tapered roller bearing atop a very simple body. Another printed mechanism allows for pivot, and both axes are servo-controlled, bringing the total number of motors up to six. Tracking prefers eye motion, and the head pivots to follow to try and create a naturalistic motion. Judge for yourself how well it works in the video below. (Jump to 7:15 for the finished product.)

We’ve featured [Will]’s animatronic anatomy adventures before– everything from beating hearts, and full-motion bionic hands, to an earlier, camera-less iteration of the eyes in this project.

Don’t forget if you ever find yourself wading into the Uncanny Valley that you can tip us off to make sure everyone can share in the discomfort.

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Mark Setrakian and Adam Savage investigate a massive prop hand

17 Year Old Hellboy II Prop Still Amazes

The AI effects we know these days were once preceded by CGI, and those were once preceded by true hand-built physical props. If that makes you think of Muppets, this video will change your mind. In a behind-the-scenes look with [Adam Savage], effects designer [Mark Setrakian] reveals the full animatronic glory of Mr. Wink’s mechanical fist from Hellboy II: The Golden Army (2008) – and this beast still flexes.

Most of this arm was actually made in 2003, when 3D printing was very different than what we think of today. Printed on a Stratasys Titan – think: large refrigerator-sized machine, expensive as sin – the parts were then hand-textured with a Dremel for that war-scarred, brutalist feel. This wasn’t just basic animatronics for set dressing. This was a fully actuated prop with servo-driven finger joints, a retractable chain weapon, and bevel-geared mechanisms that scream mechanical craftsmanship.

Each finger is individually designed. The chain reel: powered by a DeWalt drill motor and custom bevel gear assembly. Every department: sculptors, CAD modelers, machinists, contributed to this hybrid of analog and digital magic. Props like this are becoming unicorns.

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[Wills] and his purple DIY sorting hat

From Felt To Fate: Building Your Own Sorting Hat

Ever wondered how it feels to have the Sorting Hat decide your fate? [Will Dana] wanted to find out, so he conjured a bit of Hogwarts magic, and crafted a fully animatronic Sorting Hat from scratch. In the video below, he covers every step of bringing this magical purple marvel to life—from rapid joystick movements to the electronics behind it all.

The heart of the project is two 9g servos—one actuates the mouth, and the other controls the eyebrows—powered by an ESP32 microcontroller. Communication between two ESP32 boards ensures smooth operation via the ESP-NOW protocol, making this a wireless wonder. The design process involved using mechanical advantage to solve jittery servo movements, a trick that will resonate with anyone who’s fought with uncooperative motors.

If animatronics or themed projects excite you, Hackaday has covered similar builds, from a DIY BB-8 droid to a robot fox.

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Render of life-size robot rat animatronic on blue plane

Robot Rodents: How AI Learned To Squeak And Play

In an astonishing blend of robotics and nature, SMEO—a robot rat designed by researchers in China and Germany — is fooling real rats into treating it like one of their own.

What sets SMEO apart is its rat-like adaptability. Equipped with a flexible spine, realistic forelimbs, and AI-driven behavior patterns, it doesn’t just mimic a rat — it learns and evolves through interaction. Researchers used video data to train SMEO to “think” like a rat, convincing its living counterparts to play, cower, or even engage in social nuzzling. This degree of mimicry could make SMEO a valuable tool for studying animal behavior ethically, minimizing stress on live animals by replacing some real-world interactions.

For builders and robotics enthusiasts, SMEO is a reminder that robotics can push boundaries while fostering a more compassionate future. Many have reservations about keeping intelligent creatures in confined cages or using them in experiments, so imagine applying this tech to non-invasive studies or even wildlife conservation. In a world where robotic dogs, bees, and even schools of fish have come to life, this animatronic rat sounds like an addition worth further exploring. SMEO’s development could, ironically, pave the way for reducing reliance on animal testing.

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Bringing The Horror Of Seaman Into The Real World

A little under 25 years ago, a particularly bizarre game was released for Sega’s Dreamcast. In actually, calling it a “game” might be something of a stretch. It was more of a pet simulator, where you need to feed and care for a virtual animal as it grows. Except rather than something like a dog or a rabbit, your pet is a talking fish with a human face that doesn’t seem to like you very much. Oh, and Leonard Nimoy is there too for some reason.

Most people in the world don’t even know this game ever existed, and frankly, their lives are all the better for it. But for those who lovingly cared for (or intentionally killed) one of these rude creatures back in the early 2000s, it’s an experience that sticks with you. Which we assume is why [Robert Prest] decided to build this incredibly faithful physical recreation of Seaman

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