PS3 Controller Spoofing Advancing With Leaps And Bounds

Development has been progessing quite nicely on [Matlo’s] PlayStation 3 controller spoofing project. This is a package that allows you to identify a PC as a PS3 controller. We know what you’re thinking: why would you want to do that? When we originally looked in on the project about a year ago we mentioned that this allows you to use any Linux-friendly peripheral as a PS3 controller. In the clip embedded below you’ll see that nothing beats a good keyboard and gaming mouse when it comes to first-person shooters. [Matlo’s] solution not only allows you to use alternative control hardware, but there’s almost unlimited configurability.

And speaking of configuration, he’s done a ton of work on the GUI. After the initial package installation no terminal typing needs to be done to get the system configured. Once in place, you can set the MAC address of a Bluetooth dongle to spoof the address of your SixAxis controller. From there you can set up the button mapping, calibrate mouse hardware and the like, and even program macros (fantastic). Now go out and pwn everyone at deathmatch now that the PlayStation Network is back up and running.

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Sound Localization And A Treaded Rover

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[Jad] recently wrote in to share a pair of projects that have been keeping him busy as of late.

The first is a sound localization system not unlike one we showed you a few weeks ago. The difference is that his system displays the sound source via a set of LEDs rather than by motion, making it far less prone to interference by things like servo noise. His system uses four identical circuits, each of which are wired to a separate analog input on the Arduino. Each channel is adjustable, making it easy to tweak how the system responds to a particular sound.

His second project is a sizable robot built on the Motoruino platform. His contraption features several stacked control boards that handle the bots locomotion as well as camera control. It connects to his computer via a Bluetooth module that boasts a 1 mile range, allowing him to control everything from his PC. [Jad] is using the robot as a prototype for a much larger scale creation, and he says that his current focus is getting the robot to track and follow objects automatically using the on-board camera.

Continue reading to see a small preview of his bot’s progress so far.

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Wireless Hackerspace Status Notifier

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Hackerspaces are always looking for novel ways to let their members know that they are open for business, and this notifier [Angus] from Make, Hack, Void recently put together is no exception.

While dumpster diving one day, he came across a fantastic-looking lab power supply from the ‘70s. He gutted it, saving the variable transformer for a future project, and started constructing his notifier. When someone enters the hackerspace, they simply set the dial on the “Space Probe” to the amount of time they expect to be there. The built-in Seeduino sends the data over Bluetooth to an OpenWRT-enabled router, which uses a couple of Lua scripts to notify members via email and Twitter.

Since almost all of the processing is done on the router side, it leaves the Arduino in the probe with little more to do than flash an LED and send ASCII status messages any time the knob is turned. [Angus] is well aware that this would probably make most people’s heads spin, but he hopes that other hackerspace members use that untapped potential to further enhance the notifier.

Stick around to see the Space Probe in action, and if you are interested in seeing what other hackerspaces use to keep their members in the know, check out this status switch from Hack42.

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Making A 3D Printer Work Wirelessly

Looking for more ways to enhance his 3D printer, [JJ] decided to make it wireless. He got his hands on some $10 Bluetooth modules and figured this would be just the thing to make the link with his laptop.

They came as surface mount modules, so the first thing he had to do was develop a breakout board that he could patch into his Ultimaker 3D printer. This provided a nice opportunity as he needed to do some level converting to make the 3.3V module play nicely with his 5V CNC electronics. The first version of the board turned out well but he had really a poor communications range. The second version, which is pictured above, hangs the module’s antenna off the edge of the breakout board and works a lot better.

We’ve embedded a clip after the break that walks through the development of this board. [JJ] shared the Eagle CAD files as a megaupload link, but we’ve also mirrored the file after the break for your convenience.

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Bluetooth Super Nintendo Controller For Android Gaming

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[Rich] needed to come up with a senior design project and decided to combine two things he loved: his Android phone and Super Nintendo.

While touchscreen phones are great, he felt that nothing beats the tactile feedback of a physical controller when it comes to gaming. He figured out how the controller’s signaling works, then wired it up to an Arduino Pro Mini 328. The Arduino interprets the SNES controller’s signals, sending them to his Android phone via a BlueSMiRF Bluetooth module.

He originally had all of the components crammed in a cardboard box, but much like we pointed out yesterday, he realized that a project really comes together when housed in a proper enclosure. He managed to squeeze all of his components into the SNES controller’s shell aside from the battery pack he used to power the remote. After a little bit of Bondo and a few coats of paint were applied, the controller is looking quite sharp.

Stick around to see a quick demo video of his controller in action, and check out this tutorial he put together explaining some of the principles he used to construct it.

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Bluetooth Media Remote In An N64 Controller

[Phik] wrote in to share his very first microcontroller project with us. He built a bluetooth remote in an old Nintendo 64 controller to control an audio application on his computer. He had been building up the individual modules with the controller in mind for some time, but initially had no idea what kind of enclosure to put it in. After a failed attempt at stuffing it into an XBox controller(surely there was enough space), he realized he had a broken N64 controller lying around that he cold use. We think he did a fantastic job of mounting it, it looks almost like a commercial product. He documented the construction and testing of each individual module. You can find each of those broken into their own post on his site by checking out the archives. Great job [Phik], especially for your first project!

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Cheap Open-source Pace Clock Keeps Your Practice On Schedule

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Pace clocks are used in a variety of sports, from swimming to track. The systems are typically expensive however, often beyond the reach of smaller organizations and underfunded programs. For their electrical and computer engineering final project, Cornell students [Paul Swirhun and Shao-Yu Liang] set out to build a much cheaper alternative to commercial pace clocks, with a far simpler wireless user interface.

Their clock uses an ATmega32a to handle all of the processing which is paired with a RN-42 Bluetooth module for communicating with Android smartphones. Their seven-segment displays are built using custom PCBs that they designed and fabricated for the project which are controlled by TLC5940NT LED drivers. The Android software allows users to connect to the pace clock remotely, creating any sort of multi-layered swimming or running routines.

When the project was completed, the pair tallied their total hardware cost to be under $250 apiece at low production volumes. Even when taking assembly time into account, their solution is several magnitudes cheaper than similar commercial systems.

Stick around if you are interested in seeing a demo video of their final product in action.

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