RGB LED Shutter Shades

[splat238] is back at it again with another cool RGB LED display project. We were contemplating whether or not our readers have had enough of these over the last few weeks, but we’ve learned over the years that you can never have too many LED projects.

Instead of making a cool mask like we’ve covered before, [splat238] decided to trick-out some shutter shades. What’s really cool is he used the PCB itself as the frame, similar to another hack we’ve seen, which we’re sure also made his design process that much more convenient.

[splat238] got his boards pre-assembled since it would be really difficult to solder all those LEDs by hand. There are 76 of them in this design. It’s pretty helpful that he walks the reader through how to get the boards assembled, providing information on reliable fabrication and assembly houses that he’s had good experiences with. Pretty solid information if you don’t already have a go-to one-stop-house or have never designed for assembly before.

The glasses use an ESP8266-based microcontroller since it has plenty of space for storing LED patterns and has the potential benefit of including WiFi control in later revisions. However, we think you’ll be pretty happy with simply toggling through the patterns with a simple pushbutton.

The LEDs use a whopping 2.5 A at maximum and rely on an external power bank, so you’ll probably want to be really careful wearing this over an extended period of time. Maybe consider doing a bit of PWM to help reduce power consumption.

Another cool project [splat238]! Keep them coming. Continue reading “RGB LED Shutter Shades”

A Face Mask That’s Functional And Hacker-Certified

[splat238] needed a mask for going out in public, but wanted something that fit his personal style a bit better than the cloth masks everyone else was wearing. So, he upcycled his old airsoft mesh mask using an impressive 104 NeoPixels to create his NeoPixel LED Face Mask.

The NeoPixels are based on the popular WS2812b LEDs. These are individually addressable RGB LEDs with a pretty impressive glow. [splat238] purchased a 144 NeoPixel strip to avoid having to solder each of those 104 NeoPixels one-by-one. He cut the 144-LED strip into smaller segments to help fit the LEDs around the mask. He then soldered the power and data lines together so that he could still control the LEDs as if they were one strip and not the several segments he cut them into. He needed a pretty bulky battery pack to power the whole thing. You can imagine how much power 104 RGB LEDs would need to run. We recommend adding a battery protection circuit next time as these LEDs probably draw a hefty amount of current.

He designed his own controller board featuring an ESP8266 microcontroller. Given its sizable internal memory, the ESP8266 makes it easy to store a variety of LED patterns without worrying about running out of programming space. He’s also hoping to add some WiFi features in later revisions of his mask, so the ESP8266 is a no-brainer. Additionally, his controller board features three pushbuttons that allow him to toggle through different LED patterns on the fly.

Cool project [splat238]! Looking forward to the WiFi version.

Continue reading “A Face Mask That’s Functional And Hacker-Certified”

Capture The Flag, Along With The Game Data

With events of all sizes on hold and live sports mostly up in the air, it’s a great time to think of new ways to entertain ourselves within our local circles. Bonus points if the activity involves running around outside, and/or secretly doubles as a team-building exercise, like [KarelBousson]’s modernized version of Capture the Flag.

Much like the original, the point of this game is to capture the case and keep it for as long as possible before the other team steals it away. Here, the approach is much more scientific: the box knows exactly who has it and for how long, and the teams get points based on the time the case spends in any player’s possession.

Each player carries an RFID tag to distinguish them from each other. Inside the case is an Arduino Mega with a LoRa shield and a GPS unit. Whenever the game is afoot, the case communicates its position to an external Raspi running the game server.

If you haven’t met LoRa yet, check out this seven-part introductory tutorial.

A Strange Display Gives Up Its Secrets

Providing a display for a project in 2020 is something of a done deal. Standard interfaces and off-the-shelf libraries for easily available and cheap modules mean that the hardest choice you’ll have to make about a display will probably relate to its colour. Three decades ago though this was not such a straightforward matter though, and having a display that was in any way complex would in varying proportion take a significant proportion of your processing time , and cost a fortune. [AnubisTTP] has an unusual display from that era, a four-digit LED dot matrix module, and the take of its reverse engineering makes for a fascinating read.

The LITEF 104267 was made in 1986, and is a hybrid circuit in a metal can with four clear windows , one positioned over each LED matrix. Inside are seven un-encapsulated chips alongside the LED matrices on a golf plated hybrid substrate. The chips themselves are not of a particularly high-density process, so some high-resolution photography was able to provide a good guess at their purpose. A set of shift registers drive the columns through buffers, while the rows are brought out to a set of parallel lines. Thus each column can be illuminated sequentially with data presented on the rows. It’s something that would have saved a designer of the day a few extra 74-series chips, though we are guessing at some significant cost.

This display may seem antiquated to us today, but it wasn’t the only option for 1980s designers. There’s one display driver from back then that’s very much still with us today.

Visualizing LEDs For More Efficient Pin Packing

The archetypal “blink an LED” is a great starter project on any platform, but once the bug takes hold that quickly turns into an exploration of exactly how many LEDs a given microcontroller can drive. And that often leads to Charlieplexing. A quick search yields many copies of The Table describing how many LEDs can be driven by a given number of pins but that’s just the most rudimentary way to describe it. Way back in 2013 [M Rule] developed a clever trick to describe the number of LED matrices which can be driven by a Charlieplexed array of a given size that makes this process much more intuitive. The post may be old, but we promise the method is still fresh.

[M Rule] was specifically looking to drive those big, cheap single color LED matrices which are often used to make scrolling signs and the like. These parts are typically a matrix of LEDs with a row of common cathodes and one of common anodes. Internally they are completely dumb and can be driven by row/column scanning, or any other way a typical matrix can be controlled. The question is, given known matrix sizes, how many can be driven with a a number of Charlieplexed LED drive pins?

The first step is to visualize the 1D array of available pins as a 2D matrix, as seen to the right. Note each numbered pin is the same on the X and Y, thus the black exclusion zone of illegal drive pin combinations slicing across the graph (you can’t drive an LED connected to one pin twice). The trick, if one were to say it resides in a single place, would be titling the axis anode and cathode, representing two “orientations” the drive pins can be put in. With this diagram [M Rule] observed you can simply drop a matrix into the array. If it fits outside the exclusion zone, it can be driven by those pins!

To the left is what this looks like with two 8×8 matrices, one connected between pins 1-8 and 9-16, the other connected between 9-16 and 1-8. This isn’t terribly interesting, but the technique works just as well with single LEDs and any size matrix, including 7-segment displays. Plus as long as an element doesn’t overlap itself it can wrap around the edges leading to some wild visuals, like 14 RGB LEDs on seven pins to the right.

The most extreme examples are pretty exotic. Check out [M Rule]’s post for the crown jewel; 18 pins to drive six 5×7 modules, six 7-segment displays, 12 single LEDs, and 18 buttons!

If this color coded diagram seems familiar, you may be remembering [openmusiclabs]’ excellent diagram describing ways to scan many of buttons. Or our coverage of another trick of matrix topology by [M Rule] from a few weeks ago.

Reinking Dot Matrix Printer Ribbons Because It’s Fun, Okay

Ink! No matter the printer you’ve got, whether it be inkjet, laser or otherwise, it’s the consumables that will send you broke. At times, the cost of Hewlett-Packard black ink has exceeded the price per volume of human blood, and shareholders around the world have rejoiced.

As a retrocomputing reprobate, I have a personal dilection for printers of the vintage persuasion. My previous dalliances have involved fully fledged office copiers, but lately I’ve found myself tinkering with dot matrixes of a 1980s vintage. These workhorses are now reaching middle age, and as you’d expect, their ribbons are a little worse for wear after all this time.

Replacements are cheap enough for the most common printers, but shipping takes weeks and hackers are an impatient bunch. Plus, if you’ve got one of the more obscure models, it’s unlikely you’ll find a fresh cart just sitting on the shelf. It was these factors that spurred my good friend [Cosmos2000] and I into action.

Continue reading “Reinking Dot Matrix Printer Ribbons Because It’s Fun, Okay”

Arduino Converts Serial To Parallel: The Paralleloslam

After a youth spent playing with Amigas and getting into all sorts of trouble on the school computer network, I’ve always had a soft spot in my heart for hardware from the 80s and 90s. This extends beyond computers themselves, and goes so far as to include modems, photocopiers, and even the much-maligned dot matrix printer.

My partner in hacking [Cosmos2000] recently found himself with a wonderful Commodore MPS 1230 printer. Its parallel interface was very appropriate in its day, however parallel ports are as scarce as SID chips. Thankfully, these two interfaces are easy to work with and simple in function. Work on a device to marry these two disparate worlds began.

Enter: The Paralleloslam

While I was gallivanting around the Eastern coast of Australia, [Cosmos2000] was hard at work. After some research, it was determined that it would be relatively simple to have an Arduino convert incoming serial data into a parallel output to the printer. After some testing was performed on an Arduino Uno, a bespoke device was built – in a gloriously plastic project box, no less.

An ATMEGA328 acts as the brains of the operation, with a MAX232 attached for level conversion from TTL to RS232 voltage levels. Serial data are received on the hardware TX/RX lines. Eight digital outputs act as the parallel interface. When a byte is received over serial, the individual bits are set on the individual digital lines connected to the printer’s parallel port. At this point, the strobe line is pulled low, indicating to the attached device that it may read the port. After two microseconds, it returns high, ready for the next byte to be set on the output lines. This is how parallel interfaces operate without a clock signal, using the strobe to indicate when data may be read.

At this point, [Cosmos2000] reached out – asking if I had a name for the new build.

“Hm. Paralleloslam?”

“Done. Cheers!”

Continue reading “Arduino Converts Serial To Parallel: The Paralleloslam”