Both small children and cats have a certain tendency to make loud noises at inopportune times, but what if there were a way to combine these auditory effects? This seems to have been the reasoning behind the creation of the Meowsic keyboard, a children’s keyboard that renders notes as cats’ meows. [Steve Gilissen], an appreciator of unusual electronic instruments, discovered that while there had been projects that turned the Meowsic keyboard into a MIDI output device, no one had yet added MIDI input to it, which of course spurred the creation of his Meowsic MIDI adapter.
The switches in the keys of the original keyboard form a matrix of rows and columns, so that creating a connection between a particular row and column plays a certain note. [Steve]’s plan was to have a microcontroller read MIDI input, then connect the appropriate row and column to play the desired note. The first step was to use a small length of wire to connect rows and columns, thus manually mapping connections to notes. After this tedious step, he designed a PCB that hosts an Arduino Nano to accept input, two MCP23017 GPIO expanders to give it enough outputs, and CD4066BE CMOS switches to trigger the connections.
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electronic music20 Articles
Pi Pico Throws Us For A (MIDI) Loop
Modern micro-controllers are absolute marvels, but it isn’t too many projects use one and nothing else. For an example of such simplicity, take a look at [oyama]’s Pi Pico MIDI looper.
It uses the PicoW to interface with a synth via MIDI-BLE, which can be anything from pro equipment to an app on your smartphone. The single control button is already provided by the Pico W– the bootsel button is wearing a lot of hats here, allowing one to select betwixt 4 tracks (all different drums), set the tempo, and input notes on the selected track.
The action is simple: pound out the rhythm for each track, and it will repeat forever, or at least until you press the single button again to change it. There’s also a nice serial interface so you can see what’s going on via UART or USB. For what it does, it is amazingly simple: the BOM is one item, the Pi Pico W. To see it in action, check out the demo video below.
Given the ADC chops on the Pico, it would probably be easy to extend this build with a speaker to make a tiny stand-alone, one-button synth. Or you could add more buttons buttons, but then it’s no longer the beautifully simple single-line BOM project that [oyama] showed us.
Of course, everything is open-source on GitHub, under the BSD license, and forking is encouraged, so [oyama] would doubtless be more than happy to see you go nuts hacking and extending this tiny MIDI looper.
We’ve actually seen the MIDI-BLE standard used before, like this hack adding it to a Eurorack. If you like synths, you may be interested to see what it takes to design one from scratch, sans microcontroller. Continue reading “Pi Pico Throws Us For A (MIDI) Loop”
75-In-One Music
It’s likely that many Hackaday readers will have had their interest in electronics as a child honed by exposure to an electronics kit. The type of toy that featured a console covered in electronic components with spring terminals, and on which a variety of projects could be built by wiring up circuits. [Matthew North Music] has a couple of these, and he’s made a video investigating whether they can be used to make music.
The kits he’s found are a Radio Shack one from we’re guessing the 1970s, and a “Cambridge University Recording Studio” kit that looks to be 1990s-vintage. The former is all discrete components and passive, while the latter sports that digital audio record/playback chip that was the thing to have in a novelty item three decades ago. With them both he can create a variety of oscillator and filter circuits, though for the video he settles for a fairly simple tone whose pitch is controlled by an light-dependent resistor, and a metronome as a drum beat.
The result is a little avant garde, but certainly shows promise. The beauty of these kits is they can now be had for a song, and as grown-ups we don’t have to follow the rules set out in the book, so we can see there’s a lot of fun to be had. We look forward to some brave soul using them in a life performance at a hacker camp. Continue reading “75-In-One Music”
The Luminiferous Theremin
[Extreme Kits] asks the question: “What the hell is a luminiferous theremin?” We have to admit, we know what a thermin is, but that’s as far as we got. You’ve surely seen and heard a theremin, the musical instrument developed by Leon Theremin that makes swoopy music often associated with science fiction movies. The luminiferous variation is a similar instrument that uses modern time of flight sensors to pick up your hand positions.
The traditional instrument uses coils, and your hands alter the frequency of oscillators. Some versions use light sensors to avoid the problems associated with coils. While the time of flight sensors also use light, they are immune to many false readings caused by stray light.
ESP32 Powered Crunch-E Makes Beats On The Go
There’s no shortage of devices out there for creating electronic music, but if you’re just looking to get started, the prices on things like synthesizers and drum machines could be enough to give you second thoughts on the whole idea. But if you’ve got a well stocked parts bin, there’s a good chance you’ve already got most of what you need to build your own Crunch-E.
Described by creator [Roman Revzin] as a “keychain form factor music-making platform”, the Crunch-E combines an ESP32, an MAX98357 I2S audio amplifier, an array of tactile buttons, and a sprinkling of LEDs and passives. It can be built on a perfboard using off-the-shelf modules, or you can spin up a PCB if you want something a bit more professional. It sounds like there’s eventually going to be an option to purchase a pre-built Crunch-E at some point as well.
But ultimately, the hardware seems to be somewhat freeform — the implementation isn’t so important as long as you’ve got the major components and can get the provided software running on it.
The software, which [Roman] is calling CrunchOS, currently provides four tracks, ten synth instruments, and two drum machine banks. Everything can be accessed from a 4 x 4 button array, and there’s a “cheat sheet” in the documentation that shows what each key does in the default configuration. Judging by the demo video below, it’s already an impressively capable platform. But this is just the beginning. If everything goes according to plan and more folks start jamming on their own Crunch-E hardware, it’s not hard to imagine how the software side can be expanded and adapted over time.
Over the years we’ve seen plenty of homebrew projects for producing electronic music, but the low-cost, simple construction, and instant gratification nature of the Crunch-E strikes us as a particularly compelling combination. We’re eager to see where things develop from here.
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Where Did Electronic Music Start?
A culture in which it’s fair to say the community which Hackaday serves is steeped in, is electronic music. Within these pages you’ll find plenty of synthesisers, chiptune players, and other projects devoted to synthetic sound. Not everyone here is a musician of obsessive listener, but if Hackaday had a soundtrack album we’re guessing it would be electronic. Along the way, many of us have picked up an appreciation for the history of electronic music, whether it’s EDM from the 1990s, 8-bit SID chiptunes, or further back to figures such as Wendy Carlos, Gershon Kingsley, or Delia Derbyshire. But for all that, the origin of electronic music is frustratingly difficult to pin down. Is it characterised by the instruments alone, or does it have something more specific in the music itself? Here follows the result of a few months’ idle self-enlightenment as we try to get tot he bottom of it all.
Will The Real Electronic Music Please Stand Up?
Anyone reading around the subject soon discovers that there are several different facets to synthesised music which are collectively brought together under the same banner and which at times are all claimed individually to be the purest form of the art. Further to that it rapidly becomes obvious when studying the origins of the technology, that purely electronic and electromechanical music are also two sides of the same coin. Is music electronic when it uses an electronic instrument, when electronics are used to modify the sound of an acoustic instrument, when it is sequenced electronically often in a manner unplayable by a human, or when it uses sampled sounds? Is an electric guitar making electronic music when played through an effects pedal?
The history of electronic music as far as it seems from here, starts around the turn of the twentieth century, and though the work of many different engineers and musicians could be cited at its source there are three inventions which stand out. Thaddeus Cahill’s tone-wheel-based Telharmonium US patent was granted in 1897, the same year as that for Edwin S. Votey’s Pianola player piano, while the Russian Lev Termen’s Theremin was invented in 1919. In those three inventions we find the progenital ancestors of all synthesisers, sequencers, and purely electronic instruments. If it appears we’ve made a glaring omission by not mentioning inventions such as the phonograph, it’s because they were invented not to make music but to record it. Continue reading “Where Did Electronic Music Start?”
Live Floppy Music Adds Elegance To Any Event
It wasn’t long after early humans started banging rocks together that somebody in the tribe thought they could improve on things a bit by doing it with a little rhythm. As such the first musician was born, and since it would be a couple million years before humanity figured out how to record sound, musical performances had to be experienced live throughout most of history. On the cosmic scale of things, Spotify only shows up about a zeptosecond before the big bash at midnight.
So its only fitting that [Linus Åkesson] has perfected the musical floppy drive to the point that it can now be played live. We understand the irony of this being demonstrated via the video below the break, but we think it still gets the point across — rather than having to get a whole array of carefully-scripted drives going to perform something that even comes close to a musical number, he’s able to produce tones by manipulating a single drive in real-time.
In his write-up, [Linus] not only goes over the general nuts and bolts of making music with floppy drives, but specifically explains how this Commodore 1541-II drive has been modified for its new life as a digital virtuoso. From his experiments to determine which drive moves corresponded to the most pleasing sounds, to the addition of a small microphone and a piezo sensor paired with an LMC662-based amplifier to provide a high-fidelity capture of the drive’s sounds and vibrations, there’s a lot of valuable info here for anyone else looking to make some sweet tunes with their old gear.
We’ve seen something of a resurgence of the floppy drive this year, with folks like Adafruit digging into the classic storage medium, and an experimental project to allow the Arduino IDE to create bootable x86 floppies. You won’t hear any complaints from us — while they might not offer much capacity compared to more modern tech, there’s something about a stack of multi-colored disks with hastily applied labels that warms our cold robotic hearts.
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