Real Robot Makes Debut In Programming Game

Sometimes the right tool for the right job appears almost out of nowhere. That was certainly the case for [Jonathan] who came across an unusual but well-designed robot at a secondhand shop. The robot needed a bit of work to get back into a usable condition, but after that it was ready for use. For such a unique machine, it needed a unique place to work as well, so in this build [Jonathan] uses it as a real robot to recreate a popular board game meant to teach programming to children.

In the original board game, called Robot Turtles, there are no actual robots. Instead, players use cards to control turtles to reach objectives in much the same way that a programmer would solve a similar problem with a computer. A board game with such a name almost demands a robot, so [Jonathan] found a larger playing surface in the form of soft matting blocks, each with a number or letter, that can be assembled into a grid. To make the game, he built a Python application on top of the interface he reverse-engineered in a previous build. It handles the robot interface, control, input, and a PyGame GUI. The game can either be played in real-time, or the robot’s moves can be queued.

In addition to keyboard input, the bot can also be controlled by putting cards from the actual board game itself on an NFC reader he made. [Jonathan] has a four-year-old at home, so he hopes that all of these projects will have an impression and encourage experimentation and discovery of computers and programming.

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Internet-Connected Consoles Are Retro Now, And That Means Problems

A long time ago, there was a big difference between PC and console gaming. The former often came with headaches. You’d fight with drivers, struggle with crashes, and grow ever more frustrated dealing with CD piracy checks and endless patches and updates. Meanwhile, consoles offered the exact opposite experience—just slam in a cartridge, and go!

That beautiful feature fell away when consoles joined the Internet. Suddenly there were servers to sign in to and updates to download and a whole bunch of hoops to jump through before you even got to play a game. Now, those early generations of Internet-connected consoles are becoming retro, and that’s introduced a whole new set of problems now the infrastructure is dying or dead. Boot up and play? You must be joking!

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DIY Pinball Machine Uses Every Skill

Pinball machines have something for everyone. They’re engaging, fast-paced games available in a variety of sizes and difficulties, and legend has it that they can be played even while deaf and blind. Wizardry aside, pinball machines have a lot to offer those of us around here as well, as they’re a complex mix of analog and digital components, games, computers, and artistry. [Daniele Tartaglia] is showing off every one of his skills to build a tabletop pinball machine completely from the ground up.

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Whack-A-Disk

By now most floppy disks have been relegated to the dustbin of history, with a few exceptions for obscure industrial applications using legacy hardware and, of course, much of the world’s nuclear weapons arsenals. In fact, they’re so rare to see in the world anymore that many below a certain age don’t recognize the “save” symbol commonly used in application user interfaces. Without a use case, and with plenty of old floppies still laying around, [Rob] took a pile of them and built this Whack-a-Mole-style game.

The game has a number of floppy-disk-specific features compared to the arcade classic, though. First, there’s no mallet, so the player must push the floppy disks into the drive manually. Second, [Rob] went to somewhat exceptional lengths to customize the drives to that sometimes the disks jump out of the drive, forcing the player to grab them and put them back in to score points in the game. He did this without needing to install high-powered solenoids in the drives too. As for the game software itself, it all runs on an Amiga 600 and even includes a custom-made soundtrack for the 30-second game.

Getting the drives just right did take a number of prototypes, but after a few versions [Rob] has a working game that looks fun to play and is a clever use of aging hardware, not to mention the fact that it runs on a retro computer as well. Of course, for the true retro feel, you’ll want to make sure you find a CRT for the display somewhere, even though they’re getting harder to find now than old floppy disk drives.

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C64 on desk with NFC TeensyROM and game token

TeensyROM NFC Game Loading On The C64

When retro computing nostalgia meets modern wireless wizardry, you get a near-magical tap-to-load experience. It’ll turn your Commodore 64 into a console-like system, complete with physical game cards. Inspired by TapTo for MiSTer, this latest hack brings NFC magic to real hardware using the TeensyROM. It’s been out there for a while, but it might not have caught your attention as of yet. Developed by [Sensorium] and showcased by YouTuber [StatMat], this project is a tactile, techie love letter to the past.

At the heart of it is the TeensyROM cartridge, which – thanks to some clever firmware modding – now supports reading NFC tags. These are writable NTag215 cards storing the path to game files on the Teensy’s SD card. Tap a tag to the NFC reader, and the TeensyROM boots your game. No need to fumble with LOAD “*”,8,1. That’s not only cool, it’s convenient – especially for retro demo setups.

What truly sets this apart is the reintroduction of physical tokens. Each game lives on its own custom-designed card, styled after PC Engine HuCards or printed with holographic vinyl. It’s a tangible, collectible gimmick that echoes the golden days of floppies and cartridges – but with 2020s tech underneath. Watch it here.

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This M5Stack Game Is Surprisingly Addictive

For those of us lucky enough to have been at Hackaday Europe in Berlin, there was a feast of hacks at our disposal. Among them was [Vladimir Divic]’s gradients game, software for an M5Stack module which was definitely a lot of fun to play. The idea of the game is simple enough, a procedurally generated contour map is displayed on the screen, and the player must navigate a red ball around and collect as many green ones as possible. It’s navigated using the M5Stack’s accelerometer, which is what makes for the engaging gameplay. In particular it takes a moment to discover that the ball can be given momentum, making it something more than a simple case of ball-rolling.

Underneath the hood it’s an Arduino .ino  file for the M5Stack’s ESP32, and thus shouldn’t present a particular challenge to most readers. Meanwhile the M5Stack with its versatile range of peripherals has made it onto these pages several times over the years, not least as a LoRA gateway.

What Game Should Replace Doom As The Meme Port Of Choice?

DOOM. The first-person shooter was an instant hit upon its mrelease at the end of 1993. It was soon ported off the PC platform to a number of consoles with varying success. Fast forward a few years, and it became a meme. People were porting Doom to everything from thermostats to car stereos and even inside Microsoft Word itself.

The problem is that porting Doom has kind of jumped the shark at this point. Just about every modern microcontroller or piece of consumer electronics these days has enough grunt to run a simple faux-3D game engine from 1993. It’s been done very much to death at this point. The time has come for a new meme port!

Good Game

Doom became a popular meme port for multiple reasons. For one, it’s just complex and resource-intensive enough to present a challenge, without being so demanding as to make ports impractical or impossible. It’s also been open-source for decades, and the engine has been hacked to death. It’s probably one of the best understood game engines out there at this point. On top of that, everybody plays Doom at some point, and it was one of the biggest games of the 90s. Put all that together, and you’ve got the perfect meme port.

However, you can always have too much of a good thing. Just as The Simpsons got old after season 10 and Wonderwall is the worst song you could play at a party, Doom ports have been overdone. But what other options are there? Continue reading “What Game Should Replace Doom As The Meme Port Of Choice?”