Using Mindflex To Shock The Heck Out Of People

We love to see eloquent hacks but this isn’t one of them. [Aaron] and his fellow sadists are using a Mindflex game with an electric shocker. If your brain is idle you’ll be fine, but too much activity inside the noggin and you’re in for nasty shock to the arm. Take a look at the video (bleeped but probably NSFW) after the break.

We’ve seen the Mindflex before, they’re using its interface in the same ways we’ve seen the Force Trainer used, by tapping into the LEDs. The shocks are provided by a Qkit, so hopefully there’s enough engineering behind it to keep the ‘contestant’ safe.

Hey, isn’t that the Tron Guy?

Continue reading “Using Mindflex To Shock The Heck Out Of People”

Adding Words To Catch Phrase

[Brandon Meyer] spared no expense in modding the Catch Phrase game to use custom word lists. The altered version of the game, normal sold for around $25, now comes in at a whopping $230! That’s because the internals were gutted and replaced with an Arduino, 20×2 LCD display, and some other interesting bits. The device now features an SD slot for storing your own lists and a USB port for programming.

At first glance we were hoping some simple EEPROM hacking had unlocked the secrets of the device but that wasn’t he case. We’d love to see some more economical versions of [Brandon’s] prototype. Perhaps reusing the original LCD, replacing the Arduino with the ATmega168 that makes up its core, and using a diy SD cradle for a card reader.

So yes, this version is a bit of overkill but still very nicely done!

[Thanks Zoidberg]

The UltimateSIMON

[Simon Inns] designed a circuit board to retrofit an original Simon electronic game. This hack is immediately a win because he made sure that his design required no modification of the original case. The new PCB has many improvements. It moves the device from using 2 D-cells over to a 9 volt battery, the incandescent bulbs were out swapped out for three LEDs per button, and the use of tactile switches makes the buttons a lot more responsive (but does require a bit of modification to the colored button covers). Under the hood there’s a PIC18F2550 controlling a serial LED chip and handling input monitoring and sound generation. The video after the break is safe to watch at work, there’s no swearing involved this time. Continue reading “The UltimateSIMON”

Interactive Beer Pong Table

Do you find that beer pong is too dull on its own to keep your attention? Do you require flashing lights to accentuate your imbibing?  Here’s the perfect solution. Make an interactive beer pong table. It didn’t take much to sell us on the idea. We think everything needs a few more lights.

The idea is that as the game progresses, you get different feedback from the lights visible in the picture above.  [rohitk] is using an Arduino and some pressure sensors to tell when each cup is removed. Based on this the LEDs change color.

USB Accelerometer Controller

[youtube=http://www.youtube.com/watch?v=szZv2YYQm0U]

As you can see above, there is no wiimote in that accessory steering wheel. There is, instead, a home-made accelerometer controller that connects to the pc via USB. Based around a PIC 18F2550 and a 2 axis accelerometer, this device is detected by windows as a standard controller. The schematic and source code are available on his website. He says it can also be used as a “motion mouse”. You can see a video of that after the break.

When we first saw the video, we thought it might be the same person as the accelerometer controlled maze project, due to the wiimote steering wheel casing.

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Uzebox In An NES Controller

[David Cranor] has managed to fit a fully working Uzebox system into an old NES controller. Uzebox, an open source gaming platform based on the ATmega 644 and an AD725 NTSC encoder, is one of a couple systems that are becoming more and more widespread and accessible. There are a number of ready-to-go Uzebox kits available, but for the more hands-on types, [David] has been very generous with his schematics and step by step instructions. These schematics can all be readily reshaped, and would easily fit into controllers with less fun applications and sentimental value.

Urban Defender: Location Aware Game

[youtube http://www.youtube.com/watch?v=zrAFYava258&feature=player_embedded%5D

What do gangs, territories, cities, and glowing blue balls have in common? No, not that one drunken night you can’t seem to remember, rather a new location aware game called Urban Defender.

The concept behind the game is simple. A player hold a ball that knows its current location and can notify you if needed via LEDs and a speaker of changes in its environment. He or she then runs around the city until the ball tells them of an unclaimed or enemy territory. Bounce the ball against a building and that territory is now claimed.

The ball itself is a prototype combination of an Arduino, Accelerometer, vibration motor, LEDs, XBee, batteries, and wire all packed inside of an industrial rubber gym ball. Unfortunately after testing the Urban Defender team found the GPS and a few other components would need to be kept outside of the ball and on the player.

Finally, a project that warrants the use of an Arduino. Anyone up for a game?