[Simon Inns] designed a circuit board to retrofit an original Simon electronic game. This hack is immediately a win because he made sure that his design required no modification of the original case. The new PCB has many improvements. It moves the device from using 2 D-cells over to a 9 volt battery, the incandescent bulbs were out swapped out for three LEDs per button, and the use of tactile switches makes the buttons a lot more responsive (but does require a bit of modification to the colored button covers). Under the hood there’s a PIC18F2550 controlling a serial LED chip and handling input monitoring and sound generation. The video after the break is safe to watch at work, there’s no swearing involved this time. Continue reading “The UltimateSIMON”
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Interactive Beer Pong Table
Do you find that beer pong is too dull on its own to keep your attention? Do you require flashing lights to accentuate your imbibing? Here’s the perfect solution. Make an interactive beer pong table. It didn’t take much to sell us on the idea. We think everything needs a few more lights.
The idea is that as the game progresses, you get different feedback from the lights visible in the picture above. [rohitk] is using an Arduino and some pressure sensors to tell when each cup is removed. Based on this the LEDs change color.
USB Accelerometer Controller
[youtube=http://www.youtube.com/watch?v=szZv2YYQm0U]
As you can see above, there is no wiimote in that accessory steering wheel. There is, instead, a home-made accelerometer controller that connects to the pc via USB. Based around a PIC 18F2550 and a 2 axis accelerometer, this device is detected by windows as a standard controller. The schematic and source code are available on his website. He says it can also be used as a “motion mouse”. You can see a video of that after the break.
When we first saw the video, we thought it might be the same person as the accelerometer controlled maze project, due to the wiimote steering wheel casing.
Uzebox In An NES Controller
[David Cranor] has managed to fit a fully working Uzebox system into an old NES controller. Uzebox, an open source gaming platform based on the ATmega 644 and an AD725 NTSC encoder, is one of a couple systems that are becoming more and more widespread and accessible. There are a number of ready-to-go Uzebox kits available, but for the more hands-on types, [David] has been very generous with his schematics and step by step instructions. These schematics can all be readily reshaped, and would easily fit into controllers with less fun applications and sentimental value.
Urban Defender: Location Aware Game
[youtube http://www.youtube.com/watch?v=zrAFYava258&feature=player_embedded%5D
What do gangs, territories, cities, and glowing blue balls have in common? No, not that one drunken night you can’t seem to remember, rather a new location aware game called Urban Defender.
The concept behind the game is simple. A player hold a ball that knows its current location and can notify you if needed via LEDs and a speaker of changes in its environment. He or she then runs around the city until the ball tells them of an unclaimed or enemy territory. Bounce the ball against a building and that territory is now claimed.
The ball itself is a prototype combination of an Arduino, Accelerometer, vibration motor, LEDs, XBee, batteries, and wire all packed inside of an industrial rubber gym ball. Unfortunately after testing the Urban Defender team found the GPS and a few other components would need to be kept outside of the ball and on the player.
Finally, a project that warrants the use of an Arduino. Anyone up for a game?
UDK: Make The Next Gears Of War
Ever sat down from a long day of hacking and thought to yourself “I wish there was a cool video game out there made just for me. Better yet, made by me!” Today is your lucky day with the release of UDK – Unreal Development Kit.
In days of old, the only solution to satisfying your game creation desires was a cheap game making kit, or adding to the millions of Source mods. Epic has changed tables by now allowing anyone to use their engine (non-commercially of course) to create the game of their dreams; who knows, maybe even the next Unreal Tournament.
UDK is currently limited to PC, but plans are in the process for PS3 and Xbox360 development. For those who cant wait, we suggest checking out XNA. Whatever tools you use, ever made a cool game? Tell us in the comments!
[Thanks Kinigit]
Virtual Pool, Real-world Interface
[youtube=http://www.youtube.com/watch?v=2Wc_DXGe2fQ]
Sunday we saw robots playing pool and an augmented reality pool game. Today we’ll complete the pool trifecta: virtual pool using a real cue stick and ball in another vintage video from Hack a Day’s secret underground vault. The video is noteworthy for a couple of reasons:
First is the year it was made: 1990. There’s been much buzz lately over real-world gaming interfaces like the Nintendo Wii motion controller or Microsoft’s Project Natal. Here we’re seeing a much simpler but very effective physical interface nearly twenty years prior.
Second: the middle section of the video reveals the trick behind it all, and it turns out to be surprisingly simple. No complex sensors or computer vision algorithms; the ball’s speed and direction are calculated by an 8-bit processor and a clever arrangement of four infrared emitter/detector pairs.
The visuals may be dated, but the interface itself is ingenious and impressive even today, and the approach is easily within reach of the casual garage tinkerer. What could you make of this? Is it just a matter of time before we see a reader’s Mini-Golf Hero III game here?