
At a local LAN event, [Thomas] wanted a way to easily show off the capabilities from some of the Internet-of-Things devices everyone keeps talking about. His idea was to build an internet-connected foosball/table soccer/table football table to show off some hardware and software.
[Thomas]’s table automates almost everything that is part of the great sport of foosball. Once a user logs in using the barcode scanner, the game begins by deploying the tiny ball with parts salvaged from a Roomba. The table uses infrared sensors to detect the ball. Once a goal is scored, it is posted online where anyone can see the current score and a history of all of the games played on the table.
There are a few other unique touches on the foosball table, such as the LED lighting, touch screen displays, and an STM32-E407 ARM processor to tie the whole machine together.
For more information including the source code and demonstrations, check out [Thomas]’s project blog. And, if you get lonely, perhaps you can try the robot foosball player!

A faulty wire, a discarded burning cigarette, or a left-on curling iron can trigger sparks of fire to engulf everything nearby until all that’s left is brittle mounds of smoldering ash. Which is why smoke detectors are so important. They are life saving devices that can wake people up sleeping inside, well before the silent, but deadly carbon monoxide starts to kick in. But what happens if no one is home, and the alarm begins to blare? The place burns down into the ground without the owners knowing.


There’s a problem with products geared towards building the Internet of Things. Everyone building hardware needs investors, and thus some way to monetize their platform. This means all your data is pushed to ‘the cloud’, i.e. a server you don’t own. This is obviously not ideal for the Hackaday crowd. Yes, IoT can be done with a few cheap radios and a hacked router, but then you don’t get all the cool features of a real Things project – mesh networking and a well designed network. 