The SNES Seems To Be Getting Faster Over Time

Every Super Nintendo console should run at the same speed. They were all built in factories with the same components so they should all operate at the steady clip mandated by Nintendo all those years ago. Except, apparently, the SNES is speeding up as it gets older.

The matter was brought to the public’s attention by the [TASBot] team, a group within the speedrunning community. If anyone was going to notice vintage consoles suddenly running a hair faster, you could bet it would be the speedrunners. Soon enough, a call was put out to crowdsource some data. Submitters were asked to run a set piece of code to test the DSP sample rate on consoles when cold and warm, to get the best idea of what was going on.

As reported by Ars Technica, the group seems to have pinned down the problem to the SNES’s Audio Processing Unit. It’s supposed to run at 24.576 MHz, with a sample rate of 32,000 Hz. However, over the years, emulator developers and speedrunners had noticed that 32,040 Hz seemed to be a more realistic figure for what real consoles were actually running the DSP sample rate at. Developers found that building emulators to run the DSP at this rate was important to run commercial games as expected, suggesting the hardware might have always been a little faster than expected.

However, more recently, it seems that the average speed of the DSP sample rate has increased further. The average result collected by [TASBot] from modern consoles is 32,076 Hz. What’s more interesting is the range of submitted figures—from 31,976 Hz to 32,349 Hz. It seems that the DSP’s ceramic resonator—used instead of a quartz crystal—might degrade over time, causing the speedup. [TASBot] team members also tested temperature changes, but only found a 32 Hz variation from a frozen SNES to one at room temperature.

The fact that console components degrade over time isn’t exactly news; we’ve featured plenty of articles on leaky batteries and corroded traces. Still, for speedrunners, the idea that the hardware standard itself can shift over time? It’s like feeling quicksand under your feet. What even is reality anymore?

[Thanks to s7726 for the tip!]

A picture of the Alarmo running a tweaked firmware, showing a theme with (Debug) added to its name, obviously a firmware modification

Making The Alarmo Customizable, By Any Means Necessary

Last year, Nintendo has released the Alarmo, a bedside-style alarm clock with a colourful display. Do you own one? You deserve full control over your device, of course. [KernelEquinox] has been reverse-engineering an Alarmo ever since getting one, and there’s no shortage of cool stuff you’ll be able to do with an Alarmo thanks to this work.

Now, just how can you improve upon the Alarmo? Looking through the Alarmo dev community site and threads on the subreddit, there are plenty of ideas, from themes to a ton of possible behaviour tweaks! In particular, Nintendo has already changed Alarmo’s behaviour in a way that is jarring to some users – a third-party development community will help us all make sure our Alarmos work exactly like we expect them to. Want to replace the sound files,  tie your Alarmo into your smart home setup, write your apps, tweak the UI or default behaviour, fix a bug that irks you real bad, or access a debug menu? Or, ensure that Alarmo doesn’t contribute to light pollution in your room? All appears to be doable.

Like the Alarmo, but don’t own one yet? They’re limited-release for now, but it will be more widely available this March; we thank [KernelEquinox] for the work in making Alarmo hacker-friendly. If you’ve forgotten, this project started off thanks to the efforts of [Gary] last year. We covered it back then — cat pictures included!

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Hackaday Links: February 2, 2025

All things considered, it was a very bad week for aviation here in the United States. Three separate crashes, two of which involved US military aircraft, have left over 70 people dead. We’ll spare you the details since there are plenty of other places to get news like that, but we did want to touch on one bright spot in this week’s aviation news: the first successful supersonic flight by a US-made civilian aircraft. There are a lot of caveats to that claim, but it’s clear that Boom Supersonic is on a path to commercializing supersonic air transportation for the first time since the Concorde was retired. Their XB-1 “Baby Boom” test aircraft managed three separate supersonic runs during the January 28 test flight over the Mojave test range. As usual, Scott Manley has excellent coverage of the test flight, including a look at how Boom used a Starlink terminal and an iPhone to stream cockpit video.

Continue reading “Hackaday Links: February 2, 2025”

Illustrated Kristina with an IBM Model M keyboard floating between her hands.

Keebin’ With Kristina: The One With The Hardware-Layered Keyboard

You know (or maybe you didn’t), I get super excited when y’all use the links at the bottom of this round-up we call Keebin’ to communicate with your old pal Kristina about your various labors of love. So just remember that.

Case in point: I was typing up this very issue when I heard from [Jay Crutti] and [Marcel Erz]. Both are out there making replacement keyboards for TRS-80s — [Jay] for Models 3 and 4, and [Marcel] for the Model 1. Oooh, I said to myself. This is going at the top.

A TRS-80 Model 4 with a replacement keyboard.
A TRS-80 Model 4. Image by [Jay Crutti] via JayCrutti.com
Relevant tangent time: I remember in the 90s having a pile of computers in my parents’ basement of various vintages, a TRS-80 Model 2 among them. (Did I ever tell you about the time I got pulled over for speeding with a bunch of different computers in the backseat? I was like no, officer, first of all, those are old machines that no one would really want, and I swear I didn’t steal them.)

I think the TRS-80 is probably the one I miss the most. If I still had it, you can bet I would be using [Jay] and [Marcel]’s work to build my own replacement keyboard, which the 40-year-old machine would likely need at this point if the Model 4 is any indication with its failing keyboard contacts.

To create the replacements, [Jay] used Keyboard Layout Editor (KLE), Plate & Case Builder, and EasyEDA. Using the schematic from the maintenance manual, he matched the row/column wiring of the original matrix with Cherry MX footprints. Be sure to check out [Jay]’s site for a link to the project files, or to purchase parts or an assembled keyboard. On the hunt for TRS-80 parts in general? Look no further than [Marcel]’s site.
Continue reading “Keebin’ With Kristina: The One With The Hardware-Layered Keyboard”

Game boy with custom cartridge mounted on car dashboard

A Game Boy Speedometer, Just Because You Can

From a practical standpoint, [John] may be correct that his recent creation is the “world’s worst digital dash”, but we’re still oddly enamored with the idea of using a Nintendo Game Boy as a digital speedometer. Pulling it off meant interfacing the handheld with the vehicle’s CAN bus system, so whether you’re into retro gaming or car hacking, this project has something to offer.

Showing real-time vehicle speed on the Game Boy sounds like it should be relatively easy, but the iconic game system wasn’t exactly built for such a task. Its 2 MHz CPU and 160×144 pixel dot-matrix screen were every kid’s dream in 1989, but using it as a car dashboard is pushing it. To bridge that gap, [John] designed two custom circuit boards. One interfaces with the Game Boy, intercepting its memory requests and feeding it data from a microcontroller. The other processes the CAN bus signals, translating speed information into a form the Game Boy can display. [John] used inexpensive tools and software to read the CAN bus data, and used GBDK-2020 to write the software in C. His video goes in great detail on how to do this.

Months of work have gone into decoding the Game Boy’s data bus and creating a schematic for the interface board. Tricking the Game Boy into thinking it was loading a game, while actually displaying incoming speed data. The screen’s low resolution and slow refresh rate rendered it barely readable in a moving vehicle. But [John]’s goal wasn’t practicality — it was just proving it could be done.

Want to dive deep into the Game Boy?  Have you seen the Ultimate Game Boy talk?

Continue reading “A Game Boy Speedometer, Just Because You Can”

Porting Dragon’s Lair To The Game Boy Color Was A Technical Triumph

If you remember the 80s arcade game Dragon’s Lair, you probably also remember it was strikingly unlike anything else at the time. It didn’t look or play like anything else. So it might come as a surprise that it was ported to Nintendo’s Game Boy Color, and that took some doing!

Dragon’s Lair used LaserDisc technology, and gameplay was a series of what we’d today call quick-time events (QTE). The player essentially navigated a series of brief video clips strung together by QTEs. Generally, if the player chose correctly the narrative would progress. If they chose poorly, well, that’s what extra lives (and a stack of quarters) were for.

More after the break!

Continue reading “Porting Dragon’s Lair To The Game Boy Color Was A Technical Triumph”

Tearing Down Nintendo’s Alarmo Alarm Clock

All your Nintendo Alarmo are belong to mew~ (Credit: GaryOderNichts, Blogspot)

Most of us will probably have seen Nintendo’s latest gadget pop up recently. Rather than a Switch 2 announcement, we got greeted with a Nintendo-branded alarm clock. Featuring a 2.8″ color LCD and a range of sensors, it can detect and respond to a user, and even work as an alarm clock for the low, low price of €99. All of which takes the form of Nintendo-themed characters alongside some mini-games. Naturally this has led people like [Gary] to buy one to see just how hackable these alarm clocks are.

As can be expected from a ‘smart’ alarm clock it has 2.4 GHz WiFi connectivity for firmware and content download, as well as a 24 GHz millimeter wave presence sensor. Before [Gary] even had received his Alarmo, others had already torn into their unit, uncovering the main MCU (STM32H730ZBI6) alongside a 4 GB eMMC IC, as well as the MCU’s SWD pads on the PCB. This gave [Gary] a quick start with reverse-engineering, though of course the MCU was protected (readout protection, or RDP) against firmware dumps, but the main firmware could be dumped from the eMMC without issues.

After this [Gary] had a heap of fun decrypting the firmware, which seems to always get loaded into the external octal SPI RAM before execution, as per the boot sequence (see featured image). This boot sequence offers a few possibilities for inserting one’s own (properly signed) contents. As it turns out via the USB route arbitrary firmware binaries can be loaded, which provided a backdoor to defeat RDP. Unfortunately the MCU is further locked down with Secure Access Mode, which prevents dumping the firmware again.

So far firmware updates for the Alarmo have not nailed shut the USB backdoor, making further reverse-engineering quite easy for the time being. If you too wish to hack your Alarmo and maybe add some feline charm, you can check [Gary]’s GitHub project.