Nintendo’s Family BASIC Keyboard Gets USB Upgrade

America knew it as the Nintendo Entertainment System, but in Japan, it was the Family Computer (Famicom). It was more than just a home console—it was intended to actually do a whole lot more. All you had to do was plug in the keyboard and chuck in the right Family BASIC cartridge, and you had a computer hooked up to your TV! [Lucas Leadbetter] came across an old Family BASIC keyboard recently, and set about making it more useful in our modern age with a simple USB upgrade.

[Lucas] started with research, and soon found plenty of schematics and details on the keyboard on the NESdev wiki page. Hunting further turned up a video from [Circuit Rewind], who demonstrated how to hook up the keyboard to a Raspberry Pi Pico, including how to interface with the onboard chips to scan the keys. These resources told [Lucas] enough to get going—and that it should be as simple as wiring some custom hardware up to the internal keyboard matrix connector to get it speaking to USB.

[Lucas] went a slightly different path to [Circuit Rewind], implementing the popular QMK firmware to suit the Family Basic keyboard on an Adafruit KB2040. The Adafruit part is basically an RP2040 microcontroller slapped onto a tiny PCB in a form factor that’s ideal for making custom keyboards. [Lucas] was able to reimplement the scanning logic that [Circuit Rewind] had reverse engineered previously, and had the keyboard up and running in short order with all the usability benefits of the QMK firmware. Files are on Github for those eager to recreate the work.

As far as usability goes, [Lucas] notes that the Family BASIC keyboard is more of a conversation piece than a daily driver, thanks to its rather poor feel. Duly noted. We’ve explored how software development is done in Family BASIC before, too. Video after the break.

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Software Development On The Nintendo Famicom In Family BASIC

Back in the 1980s, your options for writing your own code and games were rather more limited than today. This also mostly depended on what home computer you could get your hands on, which was a market that — at least in Japan — Nintendo was very happy to slide into with their ‘Nintendo Family Computer’, or ‘Famicom’ for short. With the available peripherals, including a tape deck and keyboard, you could actually create a fairly decent home computer, as demonstrated by [Throaty Mumbo] in a recent video.

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GameCube Dock For Switch, Revisited

While modern game consoles are certainly excellent, there is still something magical about the consoles of yore. So why not bring the magical nostalgia of a GameCube controller to the Switch series of consoles?

This isn’t [Dorison Hugo’s] first attempt at building a Switch dock, but with seven years of development, there are a lot of updates in the project to unpack. One version allows the user to play on the Switch’s screen instead of on a docked display, and another comes with a mechanical lock to prevent the console from being stolen. But what really caught our eye is the modifications made to the OEM Switch docks.

As it turns out, there is enough space inside a Switch dock to stuff in four GameCube ports. Short of spinning a custom board, the trick was picking the right commercial adapter to start with. The Wii U branded adapter [Dorison] was using wouldn’t fit. However, a rather small third-party adapter from Input Integrity got the job done. Space was still rather tight, and the ports needed to be removed from the board to fit. Some cables with simple connectors on the GameCube connector side make cable management a bit simpler later. Holes have to be very neatly cut into the front of the Switch dock to complete the look, with the mods held in with some superglue, epoxy, and hot glue.

Shortly after the completion of the dock, the Switch 2 was released, so naturally, that dock went through a similar process. While there is more internal space for cable management on this iteration of the console, there is too little space for the ports to fit without modification. Shaving off a few millimeters from the top of the ports allows them to fit inside the case, but makes cutting professional-looking holes in the front panel all the more challenging. Unfortunately, there is no good way to connect the adapter’s USB cable to the dock’s PCB, so an extra USB cable became necessary.

Regardless of any imperfections, both modified docks look excellent, with near-OEM quality!

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After 30 Years, Virtual Boy Gets Its Chance To Shine

When looking back on classic gaming, there’s plenty of room for debate. What was the best Atari game? Which was the superior 16-bit console, the Genesis or the Super NES? Would the N64 have been more commercially successful if it had used CDs over cartridges? It goes on and on. Many of these questions are subjective, and have no definitive answer.

But even with so many opinions swirling around, there’s at least one point that anyone with even a passing knowledge of gaming history will agree with — the Virtual Boy is unquestionably the worst gaming system Nintendo ever produced. Which is what makes its return in 2026 all the more unexpected.

Released in Japan and North America in 1995, the Virtual Boy was touted as a revolution in gaming. It was the first mainstream consumer device capable of showing stereoscopic 3D imagery, powered by a 20 MHz 32-bit RISC CPU and a custom graphics processor developed by Nintendo to meet the unique challenges of rendering gameplay from two different perspectives simultaneously.

In many ways it’s the forebear of modern virtual reality (VR) headsets, but its high cost, small library of games, and the technical limitations of its unique display technology ultimately lead to it being pulled from shelves after less than a year on the market.

Now, 30 years after its disappointing debut, this groundbreaking system is getting a second chance. Later this month, Nintendo will be releasing a replica of the Virtual Boy into which players can insert their Switch or Switch 2 console. The device essentially works like Google Cardboard, and with the release of an official emulator, users will be able to play Virtual Boy games complete with the 3D effect the system was known for.

This is an exciting opportunity for those with an interest in classic gaming, as the relative rarity of the Virtual Boy has made it difficult to experience these games in the way they were meant to be played. It’s also reviving interest in this unique piece of hardware, and although we can’t turn back the clock on the financial failure of the Virtual Boy, perhaps a new generation can at least appreciate the engineering that made it possible.

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Augmented Reality Project Utilizes The Nintendo DSi

[Bhaskar Das] has been tinkering with one of Nintendo’s more obscure handhelds, the DSi. The old-school console has been given a new job as part of an augmented reality app called AetherShell. 

The concept is straightforward enough. The Nintendo DSi runs a small homebrew app which lets you use the stylus to make simple line drawings on the lower touchscreen. These drawings are then trucked out wirelessly as raw touch data via UDP packets, and fed into a Gemini tool geometric reconstruction script written in Python which transforms them into animation frames. A Gemini tool is used to classify what the drawings are in order for a future sound effects upgrade, too. These are then sent to an iPhone app, which uses ARKit APIs and the phone’s camera to display the animations embedded into the surrounding environment via augmented reality.

One might question the utility of this project, given that the iPhone itself has a touch screen you can draw on, too. It’s a fair question, and one without a real answer, beyond the fact that sometimes it’s really fun to play with an old console and do weird things with it. Plus, there just isn’t enough DSi homebrew out in the world. We love to see more.

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Turn ‘Em On: Modern Nintendo Cartridges May Have A Limited Lifespan

Cartridge-based consoles have often been celebrated for their robust and reliable media. You put a simple ROM chip in a tough plastic housing, make sure the contacts are fit for purpose, and you should have a game cart that lasts for many decades.

When it comes to the Nintendo 3DS, though, there are some concerns that its carts aren’t up to snuff. Certain engineering choices were made that could mean these carts have a very limited lifespan, which could now be causing failures in the wild. It may not be the only Nintendo console to suffer this fate, either, thanks to the way modern cart-based consoles differ from their forebearers.

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Computer rendering of a DIY, purple Nintendo Wavebird controller adapter

Wavebird Controller Soars Once More With Open Source Adapter

After scouring the second-hand shops and the endless pages of eBay for original video game hardware, a pattern emerges. The size of the accessory matters. If a relatively big controller originally came with a tiny wireless dongle, after twenty years, only the controller will survive. It’s almost as if these game controllers used to be owned by a bunch of irresponsible children who lose things (wink). Such is the case today when searching for a Nintendo Wavebird controller, and [James] published a wireless receiver design to make sure that the original hardware can be resurrected.

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