A Handheld Gaming PC With Steam Deck Vibes

Since its inception, the Steam Deck has been a bit of a game changer in the PC gaming world. The goal of the handheld console was to make PC gaming as easy and straightforward as a walled-garden proprietary console like a Switch or Playstation but still allow for the more open gaming experience of a PC. At its core, though, it’s essentially a standard PC with the parts reorganized into handheld form, and there’s no reason any other small-form-factor PC can’t be made into a similar system. [CNCDan] has the skills and tools needed to do this and shows us how it’s done.

The build is based around a NUC, a small form factor computer that typically uses the same low-power mobile processors and graphics cards found in laptops but without the built-in battery or screen. This one has an AMD Ryzen 7 processor with Radeon graphics, making it reasonably high-performing for its size. After measuring out the dimensions of the small computer and preparing for other components like the battery, joysticks, buttons, and even a trackpad, it was time to create the case. Instead of turning to a 3D printer, this one is instead milled on a CNC machine. Something tells us that [CNCDan] prefers subtractive manufacturing in general.

With all the parts assembled in the case, the build turns into a faithful Steam Deck replica with a few bonuses, like an exposed Ethernet port and the knowledge that everything can easily be fixed since it was built from the ground up in the first place. The other great thing about builds like these is they don’t need an obscure NUC for the hardware; you can always grab your old Framework mainboard for handheld gaming instead. Reminded us of the NucDeck.

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Remember The Tri-Format Floppy Disk?

These days, the vast majority of portable media users are storing their files on some kind of Microsoft-developed file system. Back in the 1980s and 1990s, though, things were different. You absolutely could not expect a floppy disk from one type of computer to work in another. That is, unless you had a magical three-format disk, as [RobSmithDev] explains.

The tri-format disk was a special thing. It was capable of storing data in Amiga, PC, and Atari ST formats. This was of benefit for cover disks—a magazine could put out content for users across all three brands, rather than having to ship multiple disks to suit different machines.

[RobSmithDev] started investigating by reading the tri-format disk with his DiskFlashback tool. The tool found two separate filesystems. The Amiga filesystem took up 282 KB of space. The second filesystem contained two folders—one labelled PC, the other labelled ST. The Atari ST folder contained 145KB of data, while the PC folder used 248 KB. From there, we get a breakdown on how the data for each format is spread across the disk, right down to the physical location of the data. The different disk formats of each system allowed data to be scattered across the disk such that each type of computer would find its relevant data where it expected it to be.

It’s a complex bit of disk engineering that allowed this trick to work, and [Rob] explains it in great detail. We love nitty gritty storage hacks around here. Video after the break.

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Making Intel Mad, Retrocomputing Edition

Intel has had a deathgrip on the PC world since the standardization around the software and hardware available on IBM boxes in the 90s. And if you think you’re free of them because you have an AMD chip, that’s just Intel’s instruction set with a different badge on the silicon. At least AMD licenses it, though — in the 80s there was another game in town that didn’t exactly ask for permission before implementing, and improving upon, the Intel chips available at the time.

The NEC V20 CPU was a chip that was a drop-in replacement for the Intel 8088 and made some performance improvements to it as well. Even though the 186 and 286 were available at the time of its release, this was an era before planned obsolescence as a business model was king so there were plenty of 8088 systems still working and relevant that could take advantage of this upgrade. In fact, the V20 was able to implement some of the improved instructions from these more modern chips. And this wasn’t an expensive upgrade either, with kits starting around $16 at the time which is about $50 today, adjusting for inflation.

This deep dive into the V20 isn’t limited to a history lesson and technological discussion, though. There’s also a project based on Arduino which makes use of the 8088 with some upgrades to support the NEC V20 and a test suite for a V20 emulator as well.

If you had an original IBM with one of these chips, though, things weren’t all smooth sailing for this straightforward upgrade at the time. A years-long legal battle ensued over the contents of the V20 microcode and whether or not it constituted copyright infringement. Intel was able to drag the process out long enough that by the time the lawsuit settled, the chips were relatively obsolete, leaving the NEC V20 to sit firmly in retrocomputing (and legal) history.

The IBM PC: Brainchild Of A Misfit

We’ve read a number of histories of the IBM PC and lived through that time, too. But we enjoyed [Gareth Edwards’] perspective in a post entitled The Misfit who Built the IBM PC. The titular character is Don Estridge, a decidedly atypical IBM employee who was instrumental in creating the personal computer market as we know it.

It’s not that IBM invented the personal computer — far from it. But the birth of the PC brought personal computers to the mainstream, especially in offices, and — much to IBM’s chagrin — opened up the market for people to make add-on cards for printers, videos, and other accessories.

IBM was a computer juggernaut in the late 1970s. Its divisions were the size of other companies, and some have compared it to a collection of mafia families. The company was heavily invested in big computers, and management was convinced that personal computing was, at most, an avenue to video games and most likely a fad.

Known as a conservative company, the PC project drew from a number of corporate misfits who had been technically successful but often punished for coloring outside the lines. They developed a prototype. The post quotes one of the people involved as saying, “The system would do two things. It would draw an absolutely beautiful picture of a nude lady, and it would show a picture of a rocket ship blasting off the screen. We decided to show the Management Committee the rocket ship.” Wise choice.

That’s just the kind of tidbit in this post, and if you have any interest in computer history of the 1980s, you’ll definitely want to check it out. Estridge died in 1985, so he didn’t get to see much of the result of the market he opened up. Of course, there were many other players who appear in this story. The PC has many parents, as you might expect.

We’ve done our own recounting of this story. However, we tend to obsess more over the internals.

The Emperor’s New Computer

You walk into a home office and see an attractive standing desk that appears bare. Where’s the computer? Well, if it is [DIY Perk]’s office, the desk is the computer. Like a transformer robot, the desk transforms into a good-looking PC.

He starts with a commercial desk and creates a replacement desktop out of some aluminum sheets and extrusions. The motion uses some V-slot profiles and linear rails. The monitor and keyboard shelf pop up on invisible hinges. When closed, there’s no trace of a computer.

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PC Fan Controller Works On Most Operating Systems

For better or worse, most drivers for PC-related hardware like RGB components and fan controllers are built for Windows and aren’t generally of the highest quality. They’re often proprietary and clunky, and even if they aren’t a total mess they generally won’t work on Linux machines at all, or even on a headless setup regardless of OS. This custom fan controller, on the other hand, eschews the operating system almost entirely in favor of an open source fan controller board that can be reached over a network instead.

The project’s creator, [Sasa Karanovic], experimented with fan splitters to solve his problems, but found that these wouldn’t be the ideal solution given the sheer number of fans he wanted in his various computers, especially in his network-attached storage machine. For that one he wanted ten fans, with control over them in custom groups that would behave in certain ways depending on what the computer was doing. His solution uses two EMC2305 five-fan controller chip which communicates over I2C on a custom PCB with a RP2040 at the center. This allows the hardware to communicate with USB to the host computer for updating firmware and controlling over the network. There’s also a 1-wire and I2C bus exposed in case any external sensors need to be integrated into this system as well. To get power for all of those fans, the board uses a SATA connector to get power from the computer’s power supply.

With the PCB built and all of the connections to the host computer made, the custom board is able to control up to 10 fans in any custom configuration without needing a monitor or a driver since it is accessible over the network through an API. It’s also open-source so any changes to the firmware or hardware can easily be made for most air-cooled PC situations. If you’re less concerned about the internal case temperature and more concerned about all the heat your PC is dumping into a living space, you might want to look into venting your PC outside instead.

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Will An 8088 Run DOOM? Now, Yes It Will!

The question on everyone’s lips when a new piece of hardware comes out is this: Will it run DOOM? Many pieces of modern hardware have been coaxed into playing id Software’s 1993 classic, but there have always been some older machines that just didn’t have the power to do it. One of them has now been conquered though, and it’s a doozy. [Frenkel]’s Doom8088, as its name suggests, is a port of the game for the original PC and AT.

As can be seen in this gameplay video, it’s not always the slickest of gaming experiences. But it works, so the question is, how on earth can a machine that was below the spec of the original, run this game? The answer comes in it being a port of GBADoom for the Game Boy Advance, a platform with less memory than a DOS PC. It still relies on extensive hard disk access for every frame though, which leaves it snail-like.

We set out to install it ourselves on one of the web based PC emulators, but fell over on the size of the required Watcom installation. If any of you have the real thing lying around though, we’d love to hear about how the game performed in the comments.

We’ve shown you so many ports of DOOM over the years to have lost count. One of our favourite recent ones uses an extremely unconventional but very retro display.