[Brandon Wilson] came up with a way to exploit the Play Station using a TI84 calculator. This uses the same PSGroove open source code that we looked at last week. That package was running on the Teensy, which is currently sold out (we’d guess because people want to run the exploit). There’s a video demonstration of this new trick after the break. The calculator connects via a USB A to USB mini-B cable which comes with the calculator and is also used to charge the PS3 controllers. Once the connection is made, launch the software on the calculator, power cycle the PS3, and turn it on with the familiar power-eject button presses. The only problem with the system is that the calculator needs to be connected every time you boot.
Continue reading “PlayStation 3 exploit using a TI84 calculator”
It’s been a long time coming, but the video above shows a modchip circumventing the PlayStation 3 security by running a game from a hard drive. The sites Ozmodchips.com which sells the modchip, and psx-scene.com which has confirmed them as working are both unstable right now due to heavy traffic. But here’s what we know. The device is called the PS Jailbreak and can be used to dump PS3 games to the hard drive of a PlayStation3 running the most current firmware (3.41). Dumped games can then be played from the hard drive by selecting them from a menu that the modchip spawns. It’ll cost you though. The current preorder price is $169.99 AUD or $147.47 US dollars with a projected delivery date of August 27th.
[Thanks Charlie via Slashdot]
[Matlo] posted a tutorial that will walk you through setting up a six-axis controller emulator. In April he developed a hardware solution using the Teensy but this version just needs a Linux computer with a Bluetooth adapter. If you don’t mind adding a computer to the mix you can use any peripheral controller that will talk to Linux and then adjust the six-axis PS3 controller mapping accordingly.
[Matlo] worked out a way to use a PS/2 Keyboard and USB mouse with a PlayStation3. The hard work is handled by a Teensy board, which is becoming a popular choice with controller hacks. It interfaces with the keyboard and mouse, translates their input, and sends joystick button commands to the PS3. He is limited to mapping the inputs from a PS3 controller but that is still enough options to work beautifully with first person shooters, especially if you’re used to gaming on a PC instead of a console. If you want to give this one a try, head over to the google code page to download the source code.
[I-Bot] has put together some libraries that make it easy to use gaming controllers with an Arduino. They interface through the USB host shield. This means that PS3 controllers connect via USB through a cable or a dongle. With the Wii remote things get a little more interesting. A Bluetooth dongle is used to make the connection wirelessly. What we have here is a cheap and easy way to add Bluetooth connectivity to your projects either through the USB Host shield, or by building your own hardware with the schematics and code that are available from Circuits@Home. There are several pages that walk you through the protocols using as well as a demonstration video you can see after the break. Continue reading “Game controllers using USB host shield”
You can now download the exploit package for the PlayStation 3. [Geohot] just posted the code you need to pull off the exploit we told you about on Sunday, making it available on a “silver platter” with just a bit of explanation on how it works. He’s located a critical portion of the memory to attack. By allocating it, pointing a whole bunch of code at those addresses, then deallocating it he causes many calls to invalid addresses. At the same time as those invalid calls he “glitches” the memory bus using a button on his FPGA board to hold it low for 40ns. This trips up the hypervisor security and somehow allows read/write access to that section of memory. Gentleman and Ladies, start your hacking. We wish you the best of luck!
[Kyle McDonald] has kept himself busy working on 3D scanning in realtime. He’s posted a writeup that takes us through the concepts, tools, and assembly of a DIY 3d scanning camera. You should remember a preview of this method posted earlier this month, but now it’s time to build your own. You’ll need a camera, a projector, and some open source software to process the image data. Using these simple tools, [Kyle] turned out much better video than before. Take a look after the break to see his results from scanning at 60 fps using a PS3 Eye. The trick to this setup is getting the correct synchronization between the projector and the camera, something that could be improved with a bit of extra hacking.
Does [Kyle’s] name sound familiar? It should, he’s got a long history of quality hacks that we’ve featured over the years. If you’re looking to use a scanner as a multitouch, add some music to tea time, or play with your skittles his work will give you a shove in the right direction.
Continue reading “Update: Realtime 3D for you too!”