An Open Source Toy Synth

If you thought the future of electronic musical instruments was massive Emerson-class modular synths, giant MPCs with pads the size of Dance Dance Revolution machines, or hilariously expensive polysynths, you couldn’t be more wrong. The future is, effectively, toys. Those tiny little Korgs you can stuff in your pocket are selling like hot cakes, and Pocket Operators are king of the hill. One of the more interesting musical toys is the Organelle, an aluminum enclosure with maple buttons laid out in a keyboard configuration. It’s a synth, it’s a sound engine, and it does produce some interesting noises. All the software is Open Source, but the hardware isn’t. That leaves it up to someone else to make the hardware for the rest of us. That’s exactly what [mitchell] is doing for his Hackaday Prize entry.

The core of this build is a Nanopi Neo Core, or basically an Allwinner H3 breakout board with 256 MB of RAM running at 1.2 GHz. This runs the basic Organelle scripts, and has all the drivers to become a MIDI device. Added to that, there’s a DAC, a small TFT screen, an STM32F103 for reading the buttons, encoders, and pots, a sound card, a USB hub IC, and a battery torn from a Kindle.

The idea for this project is to have something along the lines of the Teenage Engineering OP-1, another of the very fancy ‘toy’ synths, but also to build something that anyone else can build. [mitchell] is just about there, and the prototype PCB he made actually works. There’s still a lot more work to do, but this is an exceptionally interesting project we can’t wait to see hit prime time.

Programming an Oscilloscope Breakout Game in Pure Data

[S-ol] wrote in to share his sweet breakout game played on an oscilloscope. Built in a weekend as part of a game development jam, Plonat Atek is a polar breakout game where the player attacks the center and the ball bounces around the perimeter. You can play it either on an oscilloscope or using an online emulator. [S-ol] wrote the game in Pure Data, a visual programming language for audio. The software controls the audio out channels and uses sound to control the game graphics. He also made use of the Zexy extension for Pure Data.

One of the cool things about this setup is that since the game is programmed with sound, all the sound effects also double as visual effects

We love oscilloscopes, and not just because they’re useful as hell. They also make sweet vector displays, like this analog pong game that uses a scope for a display. Even when they’re not being used for retrogaming they can be capable of some pretty amazing graphics.

Friday Hack Chat: Graphical Programming Languages with Boian Mitov

There is a long history of Visual or Graphical Programming Languages, and most of them make more sense than the name of Microsoft’s Visual Basic, C#, and Visual Studio IDE. Some people don’t like to code, and for them, graphical programming languages replace semicolons and brackets with easy-to-understand boxes and wires.

This Friday, we’re going to be talking about graphical programming languages with [Boian Mitov]. He’s a software developer, founder of Mitov Software, and the creator of Visuino, a graphical programming language for the embedded domain. Everything from the Arduino to Teensy, ESP8266, ESP32, the chipKIT, and Maple Mini are supported with this IDE. It’s a simple drag-and-drop way of programming microcontrollers that Scratches an itch (see what I did there?) for an easy way to introduce non-programmers to the embedded world and also provides a faster way to build custom applications.

When it comes to graphical programming languages, we can’t find a better Hack Chat guest than [Boian]. He’s the author of the OpenWire dataflow processing technology — another graphical programming language –, the IGDI+ library, VideoLab, SignalLab, AudioLab, PlotLab, InstrumentLab, and author of VCL for Visual C++. He’s a regular contributor to Blaise Pascal Magazine, too.

During this Hack Chat, we’ll be discussing what makes Visual Programming worth it, how and why it works, when it doesn’t and how to develop a graphical programming language. Visuino will be of special interest, And I’m sure someone will work in a, ‘what’s happening with Max/MSP under Ableton’ question. If you have a question for [Boian], here’s a question sheet to guide the discussion.

Here’s How To Take Part:

join-hack-chatOur Hack Chats are live community events on the Hack Chat group messaging. This Hack Chat will take place at noon Pacific time on Friday, August 11th. Here’s a time and date converter!

Log into, visit that page, and look for the ‘Join this Project’ Button. Once you’re part of the project, the button will change to ‘Team Messaging’, which takes you directly to the Hack Chat.

You don’t have to wait until Friday; join whenever you want and you can see what the community is talking about.

Circuit Bender Artist bends Fresnel Lens for Art

Give some mundane, old gear to an artist with a liking for technology, and he can turn it into a mesmerizing piece of art. [dmitry] created “red, an optic-sound electronic object” which uses simple light sources and optical elements to create an audio-visual performance installation. The project was the result of his collaboration with the Prometheus Special Design Bureau in Kazan, Russia. The inspiration for this project was Crystall, a reconstruction of an earlier project dating back to 1966. The idea behind “red” was to recreate the ideas and concepts from the 60’s ~ 80’s using modern solutions and materials.

The main part of the art installation consists of a ruby red crystal glass and a large piece of flexible Fresnel lens, positioned in front of a bright LED light source. The light source, the crystal and the Fresnel lens all move linearly, constantly changing the optical properties of the system. A pair of servos flexes and distorts the Fresnel lens while another one flips the crystal glass. A lot of recycled materials were used for the actuators – CD-ROM drive, an old scanner mechanism and old electric motors. Its got a Raspberry-Pi running Pure Data and Python scripts, with an Arduino connected to the sensors and actuators. The sensors define the position of various mechanical elements in relation to the range of their movement. There’s a couple of big speakers, which means there’s a beefy amplifier thrown in too. The sounds are correlated to the movement of the various elements, the intensity of the light and probably the color. There’s two mechanical paddle levers hanging in there, if you folks want to hazard some guesses on what they do.

Check out some of [dmitry]’s earlier works which we featured. Here’s him Spinning a Pyrite Record for Art, and making Art from Brainwaves, Antifreeze, and Ferrofluid.

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Fuzzy Blanket Hides Serious Tech

Who needs the Internet of Things? Not this interactive, sound playback blanket! Instead, hidden within its soft fuzzy exterior, it makes use of a NRF24L01+ module to speak directly with its sound server.

The project was built for a school, and let the students record whatever sounds they think are important into a Raspberry Pi. Then, the students assembled the physical felt blanket, with the sensors sewn inside, and could play back their favorite sounds by clambering all over the floor. It’s a multi-sensory, participatory, DIY extravaganza. We wish we did cool stuff like that in grade school.


What? Your “blankie” doesn’t transmit data to a Pure Data application? Well, [Dan Macnish] is here to help you change that. This well-written entry on describes the setup that he used to make the blanket’s multiple touch sensors send small packets over the air, and provides you with the Pd code to get it all working on GitHub..

8178811454644034915We like DIY music controllers a lot, and this simple setup stands to be more useful than just blanket-making. And in this age of everything-over-WiFi, it’s refreshing to see a straight-up 2.4 GHz radio build when that’s all that was necessary.

[Dan]’s complaint that the NRF24 modules could only reach 3m or so strikes us as strange though. Perhaps it’s because of all of the metal in close proximity to the NRF24’s antenna?

Video from Audio and Pure Data

Although graphical programming languages have been around for ages, they haven’t really seen much use outside of an educational setting. One of the few counterexamples of this is Pure Data, and Max MSP, visual programming languages that make music and video development as easy as dropping a few boxes down and drawing lines between them.

A few years ago, [Thomas] and [Danny] developed a very cool Pure Data audio-visual presentation. The program they developed only generated graphics, but though clever coding they were able to generate a few audio signals from whatever video was coming out of their computer. The project is called TVestroy, and it’s one of the coolest audio-visual presentations you’ll ever see.

The entire program is presented on three large screens and nine CRT televisions. With some extremely clever code and a black box of electronics, the video becomes the audio. Check it out below.

Although this is a relatively old build, [Thomas] thought it would be a good idea to revisit the project now. He’s open sourced most of the Pure Data files, and everything can be downloaded on the project page.

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ASCII Art With Pure Data And A Typewriter

[vtol] is quickly becoming our favorite technological artist. Just a few weeks ago he graced us with a Game Boy Camera gun, complete with the classic Game Boy printer. Now, he’s somehow managed to create even lower resolution images with a modified typewriter that produces ASCII art images.

As with everything dealing with typewriters, machine selection is key. [vtol] is using a Brother SX-4000 typewriter for this build, a neat little daisy wheel machine that’s somehow still being made today. The typewriter is controlled by an Arduino Mega that captures an image from a camera, converts it to ASCII art with Pure Data and MAX/MSP, then slowly (and loudly) prints it on a piece of paper one character at a time.

The ASCII art typewriter was recently shown at the 101 Festival where a number of people stood in front of a camera and slowly watched a portrait assemble itself out of individual characters. Check out the video of the exhibit below.

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