Disney’s Bipedal, BDX-Series Droid Gets The DIY Treatment

[Antoine Pirrone] and [Grégoire Passault] are making a DIY miniature re-imagining of Disney’s BDX droid design, and while it’s still early, there is definitely a lot of progress to see. Known as the Open Duck Mini v2 and coming in at a little over 40 cm tall, the project is expected to have a total cost of around 400 USD.

The inner workings of Open Duck Mini use a Raspberry Pi Zero 2W, hobby servos, and an absolute-orientation IMU.

Bipedal robots are uncommon, and back in the day they were downright rare. One reason is that the state of controlled falling that makes up a walking gait isn’t exactly a plug-and-play feature.

Walking robots are much more common now, but gait control for legged robots is still a big design hurdle. This goes double for bipeds. That brings us to one of the interesting things about the Open Duck Mini v2: computer simulation of the design is playing a big role in bringing the project into reality.

It’s a work in progress but the repository collects all the design details and resources you could want, including CAD files, code, current bill of materials, and links to a Discord community. Hardware-wise, the main work is being done with very accessible parts: Raspberry Pi Zero 2W, fairly ordinary hobby servos, and an BNO055-based absolute orientation IMU.

So, how far along is the project? Open Duck Mini v2 is already waddling nicely and can remain impressively stable when shoved! (A “testing purposes” shove, anyway. Not a “kid being kinda mean to your robot” shove.)

Check out the videos to see it in action, and if you end up making your own, we want to hear about it, so remember to send us a tip!

Simple Robot Assembled From E-Waste Actually Looks Pretty Cool

If you’re designing a robot for a specific purpose, you’re probably ordering fresh parts and going with a clean sheet design. If you’re just building for fun though, you can just go with whatever parts you have on hand. That’s how [Sorush Moradisani] approached building Esghati—a “robot made from garbage.”

Remote viewing made easy.

The body of the robot is an old Wi-Fi router that was stripped clean, with the antenna left on for a classic “robot” look. The wheels are made out of old diffusers cut off of LED lamps. Two servos are used to drive the wheels independently, allowing the robot to be steered in a rudimentary tank-style fashion. Power is courtesy of a pair of 18650 lithium-ion cells. The brains of the robot is an ESP32-CAM—a microcontroller board which includes a built-in camera. Thanks to its onboard Wi-Fi, it’s able to host its own website that allows control of the robot and transmits back pictures from the camera. The ESP32 cam itself is mounted on the “head” on the robot for a good field of view. Meanwhile, it communicates with a separate Arduino Nano which is charged with generating pulses to run the drive servos. Code is on Github for the curious.

It’s not a complicated robot by any means—it’s pretty much just something you can drive around and look through the camera, at this stage. Still, it’s got plenty of onboard processing power and you could do a lot more with it. Plus, the wireless control opens up a lot of options. With that said, you’d probably get sick of the LED bulb wheels in short order—they offer precious little grip on just about any surface. Really, though, it just goes to show you how a bit of junk e-waste can make a cute robot—it almost has Wall-E vibes. Video after the break.

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self-stabilizing robot on tabletop

Taming The Wobble: An Arduino Self-Balancing Bot

Getting a robot to stand on two wheels without tipping over involves a challenging dance with the laws of physics. Self-balancing robots are a great way to get into control systems, sensor fusion, and embedded programming. This build by [mircemk] shows how to make one with just a few common components, an Arduino, and a bit of patience fine-tuning the PID controller.

At the heart of the bot is the MPU6050 – a combo accelerometer/gyroscope sensor that keeps track of tilt and movement. An Arduino Uno takes this data, runs it through a PID loop, and commands an L298N motor driver to adjust the speed and direction of two DC motors. The power comes from two Li-ion batteries feeding everything with enough juice to keep it upright. The rest of the magic lies in the tuning.

PID (Proportional-Integral-Derivative) control is what makes the robot stay balanced. Kp (proportional gain) determines how aggressively the motors respond to tilting. Kd (derivative gain) dampens oscillations, and Ki (integral gain) helps correct slow drifts. Set them wrong, and your bot either wobbles like a confused penguin or falls flat on its face. A good trick is to start with only Kp, then slowly add Kd and Ki until it stabilizes. Then don’t forget to calibrate your MPU6050; each sensor has unique offsets that need to be compensated in the code.

Once dialed in, the result is a robot that looks like it defies gravity. Whether you’re hacking it for fun, turning it into a segway-like ride, or using it as a learning tool, a balancing bot is a great way to sharpen your control system skills. For more inspiration, check out this earlier attempt from 2022, or these self-balancing robots (one with a little work) from a year before that. You can read up on [mircemk]’s project details here.

Automating The Process Of Drawing With Chalk

Chalk is fun to draw with, and some people even get really good at using it to make art on the sidewalk. If you don’t like tediously developing such skills, though, you could go another route. [MrDadVs] built a robot to scrawl chalk pictures for him, and the results speak for themselves.

The robot is known as AP for reasons you’ll have to watch the video to understand. You might be imagining a little rover that crawls around on wheels dotting at the pavement with a stick of chalk, but the actual design is quite different. Instead, [MrDadVs] effectively built a polar-coordinate plotter to make chalk pictures on the ground. AP has a arm loaded with a custom liquid chalk delivery system for marking the pavement. It’s rotated by a stepper motor with the aid of a 3D-printed geartrain that helps give it enough torque. It’s controlled by an ESP32 running the FluidNC software which is a flexible open-source CNC firmware. [MrDadVs] does a great job of explaining how everything works together, from converting cartesian coordinates into a polar format, to getting the machine to work wirelessly.

Building a capable sidewalk chalk robot seems like a great way to spend six months. Particularly when it can draw this well. Video after the break.

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Building A 3D-Printed Strandbeest

The Strandbeest is a walking machine, a creation of the celebrated artist Theo Jansen. They can look intimidating in their complexity, but it’s quite possible to build your own. In fact, if you’ve got a 3D-printer, it can be remarkably straightforward, as [Maker 101] demonstrates.

The build relies on an Arduino Uno as the brains. It’s equipped with an L293D motor driver shield to run two DC gear motors which drive the walking assemblies. Power is courtesy of a 3-cell lithium-polymer battery. The chassis, legs, and joints are all 3D-printed, and rather attractively in complimentary colors, we might add.

Controlling this little Strandbeest is simple. [Maker 101] gave the Arduino an infrared sensor which can pick up signals from a simple IR remote control. It can be driven backwards and forwards or turned left and right. What’s more, it looks particularly elegant as it walks—a hallmark of a good Strandbeest design.

Design files are available online for the curious. We love a good Strandbeest build, and some can even be useful, too! Video after the break.
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Hacked teddybear on a desk

Turning GLaDOS Into Ted: A Tale Of A Talking Toy

What if your old, neglected toys could come to life — with a bit of sass? That’s exactly what [Binh] achieved when he transformed his sister’s worn-out teddy bear into ‘Ted’, an interactive talking plush with a personality of its own. This project, which combines the GLaDOS Personality Core project from the Portal series with clever microcontroller tinkering, brings a whole new personality to a childhood favorite.

[Binh] started with the basics: a teddy bear already equipped with buttons and speakers, which he overhauled with an ESP32 microcontroller. The bear’s personality originated from GLaDOS, but was rewritten by [Binh] to fit a cheeky, teddy-bear tone. With a few tweaks in the Python-based fork, [Binh] created threads to handle touch-based interaction. For example, the ESP32 detects where the bear is touched and sends this input to a modified neural network, which then generates a response. The bear can, for instance, call you out for holding his paw for too long or sarcastically plead for mercy. I hear you say ‘but that bear Ted could do a lot more!’ Well — maybe, all this is just what an innocent bear with a personality should be capable of.

Instead, let us imagine future iterations featuring capacitive touch sensors or accelerometers to detect movement. The project is simple, but showcases the potential for intelligent plush toys. It might raise some questions, too.

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students overlooking their rope-traversing robots

Crawler Challenge: Building Rope-Traversing Robots

Rope-climbing robots are the stuff of engineering dreams. As kids, didn’t we all clutter our family home with constructions of towers and strings – Meccano, or Lego – to have ziplines spanning entire rooms? Good for the youngsters of today, this has been included in school curricula. At the University of Illinois, the ME 370 students have been given the task of building a robot that can hang from a rope and walk across it—without damaging the rope. The final projects show not only how to approach tricky design problems, but also the creative solutions they stumbled upon.

Imagine a tiny, rope-climbing walker in your workshop—what could you create?

The project is full of opportunities for those thinking out of the box. It’s all about the balance between innovation and practicality: the students have to come up with a solution that can move at least 2 meters per minute, fits in a shoebox, and has some creative flair—no wheels allowed! The constraints provide an extra layer of challenge, but that’s where the fun lies. Some students use inverted walkers, others take on a more creature-like approach. The clever use of motors and batteries shows just how far simple tech can go when combined with a bit of engineering magic.

This project is a fantastic reminder that even small, seemingly simple design challenges can lead to fascinating creations. It invites us adults to play, and by that, we learn: a win-win situation. You can find the original article here, or grab some popcorn and watch the video below.

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