4-player SNES And More

[Mr.X] added support for four controllers to his Super Nintendo (Google translated) by internalizing the multi-player adapter. In the video after the break you’ll notice that he also added some bling to the case by positioning the power LED beneath the logo and adding a two-digit display. There is a switch on the back that allows him to choose PAL or NTSC standards with the current setting shown on that display. While most people are going with emulators, [Mr.X] ended up with a custom piece of hardware with a clean finish.

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Making A Bluetooth SNES Controller

[youtube=http://www.youtube.com/watch?v=OP8JgqmVES8&]

[MODDEDbyBACTERIA] has posted this instructible on how to make a bluetooth SNES controller. The bulk of the parts come from a bluetooth MSI game pad, so this isn’t a scratch build, but the amount of modifications required definitely qualify this as a hack. We were quite surprised that he managed to stuff all of that back into the case as well as he did. Great job.

SNES Controller + USB + Accelerometer

As we posted about [Atarity]’s XBMC hiding in an SNES controller, we were finishing work on a tutorial for [Adafruit]. The tutorial combines a Teensy USB development board with a 3D accelerometer inside of an SNES controller. The Teensy is programmed to poll the SNES controller buttons and read the accelerometer values. The buttons are set to keystrokes and mouse buttons, and the accelerometer values are processed into mouse movement. Programmed to play Portal, we created a video showing how to use the device. You can see it after the break.

It was not quite as easy or quick as the typical PC gamer left hand: WASD, right hand: mouse stance. However, we can think of a number of other games that could be improved with the use of a device that, with a bit of hacking, could time keystrokes as the user needed. With a bit more hacking, the device could be made to brute-force passwords. What else would you do with this?

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XBMC Hiding In An SNES Controller

Here’s another SNES controller converted to house a USB system. The one we saw last time used a kit as an adapter for the controller but this version uses a home-built PCB and an ATmega8 microcontroller with the latest revision of an open source adapter for NES and SNES controllers. As you can see after the break, [Atarity] built the adapter, then added it along with a USB hub and thumb drive so that he could run a copy of XBMC from the controller. Now he’s got XBMC as a way to launch emulators for those classic games, as well as play traditional media.

You will be seeing more of this type of mod soon. We were tipped off that an in-depth tutorial for SNES controller hacking is on its way, although that is unrelated to [Atarity’s] work.

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NES Console To Cartridge Security In Depth

[Segher] has reverse engineered the hardware and command set for the NES CIC chips. These chips make up the security hardware that validates a cartridge to make sure it has been licensed by Nintendo. Only after authentication will the console’s CIC chip stop reseting the hardware at 1 Hz. The was no hardware information available for these chips (go figure) so [Segher] had to do some sleuthing with the tools at hand which include some rom dumps from the chip pairs. He was nice enough to share his findings with us. We’re betting they’re not of much use to you but we found it an interesting read.

[Thank ppcasm]

[Photo credit: Breaking Eggs and Making Omelets]

SNES System In The Controller

Want to take your SNES emulation to your friend’s house? [Chris] worked out a way to fit the important parts inside of an original Super Nintendo controller. He removed the case from a 4GB thumb drive as well as a USB hub. Using a RetroZone kit he gave the controller a USB interface. By soldering the thumb drive and RetroZone board directly to the hub he’s reduced the package down to just one cable. Everything fits inside the controller case and now when you plug it into the computer you can fire up the ROMs you copied from your original cartridges that are stored on the thumb drive.

Of course this isn’t limited to SNES emulation but the real question is can you boot from the thumb drive?

Make Your Own SNES Games With Developer Cartridge

Have you always wished that you could develop games for the Super Nintendo but couldn’t because you were only 4 years old when it was released in 1990? Here’s a second chance. [Max] and his team have created a SNES developer’s cartridge that allows you to load your own code, run it on the SNES, and debug as needed. At its core is an Atmel AVR ATmega644 that is running a boot loader, allowing for firmware updates via USB. Once the system is powered on, ROM code is sent over USB to the 16 megabits of onboard SRAM. A debug terminal can be connected with an RS232 converter, providing status information and allowing some register manipulation.

We can believe there are a few hardcore SNES fans out there who will take the time to write custom code. We could also see this being used for the purposes of SNES sythesized music. But is there a wide demand for this type of hardware? If you’ve ever looked into developing for the SNES, let us know in the comments.