With Rocket Lab’s Daring Midair Catch, Reusable Rockets Go Mainstream

We’ve all marveled at the videos of SpaceX rockets returning to their point of origin and landing on their spindly deployable legs, looking for all the world like something pulled from a 1950s science fiction film.  On countless occasions founder Elon Musk and president Gwynne Shotwell have extolled the virtues of reusable rockets, such as lower operating cost and the higher reliability that comes with each booster having a flight heritage. At this point, even NASA feels confident enough to fly their missions and astronauts on reused SpaceX hardware.

Even so, SpaceX’s reusability program has remained an outlier, as all other launch providers have stayed the course and continue to offer only expendable booster rockets. Competitors such as United Launch Alliance and Blue Origin have teased varying degrees of reusability for their future vehicles, but to date have nothing to show for it beyond some flashy computer-generated imagery. All the while SpaceX continues to streamline their process, reducing turnaround time and refurbishment costs with each successful reuse of a Falcon 9 booster.

But that changed earlier this month, when a helicopter successfully caught one of Rocket Lab’s Electron boosters in midair as it fell back down to Earth under a parachute. While calling the two companies outright competitors might be a stretch given the relative sizes and capabilities of their boosters, SpaceX finally has a sparing partner when it comes to the science of reusability. The Falcon 9 has already smashed the Space Shuttle’s record turnaround time, but perhaps Rocket Lab will be the first to achieve Elon Musk’s stated goal of re-flying a rocket within 24 hours of its recovery.

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Axiom’s Private ISS Mission Was No Space Vacation

In an era where anyone with deep enough pockets can hitch a ride to the edge of space and back, you’d be forgiven for thinking that Axiom’s Ax-1 mission to the International Space Station was little more than a pleasure cruise for the four crew members. Granted it’s a higher and faster flight than the suborbital hops that the likes of William Shatner and Jeff Bezos have been embarking on, but surely it must still be little more than a publicity stunt organized by folks with more money than they know what to do with?

Thankfully, there’s a bit more to it than that. While the mission was privately funded, the Ax-1 crew weren’t just orbital sightseers. For one thing, there was plenty of real-world experience packed into the SpaceX Dragon: the mission was commanded by Michael López-Alegría, a veteran NASA astronaut, and crew members Larry Connor and Eytan Stibbe are both accomplished pilots, with the latter clocking in thousands of hours on various fighter jets during his time with the Israeli Air Force.

But more importantly, they had work to do. Each member of the crew was assigned a list of experiments they were to conduct, ranging from medical observations to the testing of new hardware. Of course there was some downtime — after all, if you spent $50 million on a ticket to space, you’d expect to have at least a little fun — but this wasn’t just a photo op: Axiom was looking for results. There was no hiding from the boss either, as López-Alegría is not just the Mission Commander, he’s also Axiom’s Vice President of Business Development.

Which makes sense when you consider the company’s ultimate goal is to use the ISS as a springboard to accelerate the development of their own commercial space station. The data collected during Ax-1 is going to be critical to Axiom’s path forward, and with their first module already under construction and expected to launch by 2025, there’s no time to waste.

So what did the crew members of the this privately funded mission to the International Space Station accomplish? Let’s take a look at a few of the more interesting entries from the docket.

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NASA Continues Slow And Steady Pace Towards Moon

It’s often said that the wheels of government turn slowly, and perhaps nowhere is this on better display than at NASA. While it seems like every week we hear about another commercial space launch or venture, projects helmed by the national space agency are often mired by budget cuts and indecisiveness from above. It takes a lot of political will to earmark tens or even hundreds of billions of dollars on a project that could take decades to complete, and not every occupant of the White House has been willing to stake their reputation on such bold ambitions.

In 2019, when Vice President Mike Pence told a cheering crowd at the U.S. Space & Rocket Center that the White House was officially tasking NASA with returning American astronauts to the surface of the Moon by 2024, everyone knew it was an ambitious timeline. But not one without precedent. The speech was a not-so-subtle allusion to President Kennedy’s famous 1962 declaration at Rice University that America would safely land a man on the Moon before the end of the decade, a challenge NASA was able to meet with fewer than six months to spare.

Unfortunately, a rousing speech will only get you so far. Without a significant boost to the agency’s budget, progress on the new Artemis lunar program was limited. To further complicate matters, less than a year after Pence took the stage in Huntsville, there was a new President in the White House. While there was initially some concern that the Biden administration would axe the Artemis program as part of a general “house cleaning”, it was allowed to continue under newly installed NASA Administrator Bill Nelson. The original 2024 deadline, at this point all but unattainable due to delays stemming from the COVID-19 pandemic, has quietly been abandoned.

So where are we now? Is NASA in 2022 any closer to returning humanity to the Moon than they were in 2020 or even 2010? While it might not seem like it from an outsider’s perspective, a close look at some of the recent Artemis program milestones and developments show that the agency is at least moving in the right direction.

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Astra’s Frugal Design Leads To Latest Unusual Failure

We’ve all heard it said, and it bears repeating: getting to space is hard. But it actually gets even harder the smaller your booster is. That’s because the structure, engines, avionics, and useful payload of a rocket only make up a tiny portion of its liftoff mass, while the rest is dedicated to the propellant it must expend to reach orbital velocity. That’s why a Falcon 9 tipping the scales at 549,054 kilograms (1,207,920 pounds) can only loft a payload of 22,800 kg (50,265 lb) — roughly 4% of its takeoff weight.

As you might imagine, there’s a lower limit where there simply isn’t enough mass in the equation for the hardware necessary to build a fully functional rocket. But where is that limit? That’s precisely what aerospace newcomer Astra is trying to find out. Their Rocket 3 is among the smallest orbital boosters to ever fly, closer in size and mass to the German V2 of World War II than the towering vehicles being built by SpaceX or Blue Origin. Even the Rocket Lab Electron, itself an exceptionally svelte rocket, is considerably larger.

The reason they’re trying to build such a small rocket is of course very simple: smaller means cheaper. Assuming you’ve got a payload light and compact enough to fit on their launcher, Astra says they can put it into orbit for roughly $2.5 million USD; less than half the cost of a dedicated flight aboard Rocket Lab’s Electron, and competitive with SpaceX’s “rideshare” program. Such a low ticket price would have been unfathomable a decade ago, and promises to shake up an already highly competitive commercial launch market. But naturally, Astra has to get the thing flying reliably before we can celebrate this new spaceflight milestone.

Their latest mission ended in a total loss of the vehicle and payload when the upper stage tumbled out of control roughly three minutes after an otherwise perfect liftoff from Cape Canaveral Space Force Station in Florida. Such issues aren’t uncommon for a new orbital booster, and few rockets in history have entered regular service without a lost payload or two on the books. But this failure, broadcast live over the Internet, was something quite unusual: because of the unconventional design of Astra’s diminutive rocket, the upper stage appeared to get stuck inside the booster after the payload fairing failed to open fully.

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Blue Origin Rolls Out Test Article For Next-Gen Rocket

By any metric you care to use, this is a very exciting time for America’s space program. NASA is refocusing their efforts towards the Moon and beyond, SpaceX is launching routine crew and cargo flights to the International Space Station with reusable rockets, and if you’ve got deep enough pockets, there are now multiple companies offering suborbital pleasure trips requiring little more than a few hours worth of training. It’s taken longer than many people had hoped, but it seems we’re finally making the confident strides necessary to truly utilize space’s vast resources.

But things are just getting started. A new generation of massive reusable rockets are currently being developed, which promise to make access to space cheaper and faster than ever before. We’ve seen quite a bit of SpaceX’s Starship, thanks in no small part to the dramatic test flights that the media-savvy company has been regularly live streaming to YouTube. But Blue Origin, founded by Amazon’s Jeff Bezos, has been far more secretive about their New Glenn. That is, until now.

GS1 under construction in Florida.

On November 8th, Blue Origin rolled out their GS1 simulator for the New Glenn’s first stage. This stand-in for the real rocket will never fly, but it’s designed to perfectly recreate the dimensions, center of gravity, and mass, of the real thing. Ground teams will use the GS1 to practice safely transporting the booster, which is approximately half the length of the Saturn V, from their production facility to Launch Complex 36 (LC-36) at Cape Canaveral. It will also be used to test the fit and function of various pieces of ground support equipment, and eventually, the second stage stacking procedure.

For the uninitiated, it might seem like this is a lot of fuss over what’s ultimately just a hollow metal tube. But the introduction of a test article such as this has traditionally been a major milestone during the design and construction of rockets and spacecraft, dating back to the “boilerplate” test capsules used during the Mercury, Gemini, and Apollo programs; a sure sign that what was just an idea is now becoming a reality.

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StarLink Terminal Unit Firmware Dumped

There’s a lot of expense in what telephone companies call “the last mile” — delivering service from the main trunks to your home or business. StarLink wants to avoid that cost by connecting you via an array of low-orbit satellites and some users are already using the service. In Belgium, [Lennert Wouters] managed to dump the terminal’s firmware and has some interesting observations.

The teardown is actually more than just a firmware dump. His “level 1” teardown involves exposing the board. This can be tricky because there are apparently different versions of the terminal out already, so advice from one source might not match your hardware, and that was the case here.

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Not All SpaceX Software Goes To Space

SpaceX has always been willing to break from aerospace tradition if they feel there’s a more pragmatic solution. Today this is most visible in their use of standard construction equipment like cranes in their Starship development facility. But the same focus on problem solving can also be found in their software parts we don’t see. Recently we got two different views behind the scenes. First, a four-part series about “software in space” published by StackOverflow blog, followed quickly by an Ask Me Anything (AMA) session on SpaceX Reddit.

Some of the StackOverflow series cover ground that has been previously discussed. Mostly in the first part dealing with their workhorse Falcon and Dragon vehicles, and some in the second part discussing Starlink whose beta program is reaching more and more people. Both confirmed that spaceflight software has to meet very stringent requirements and are mostly close to the metal bespoke C++ code. But we receive fascinating new information in part three, which focuses on code verification and testing. Here they leverage a lot of open source infrastructure more common to software startups than aerospace companies. The fourth and final component of this series covers software to support SpaceX hardware manufacturing, which had been rarely discussed before this point. (Unfortunately, there was nothing about how often SpaceX software developers copy and paste code from StackOverflow.)

The recent Reddit AMA likewise had some overlap with the SpaceX software AMA a year ago, but there were new information about SpaceX work within the past year. There was Crew Dragon’s transition from a test to an operational vehicle, and the aforementioned Starship development program. Our comments section had a lot of discussion about the practicality of touchscreen interfaces in real spacecraft, and here we learn SpaceX put a lot of study into building something functional and effective.

It also showed us that essentially every Sci-Fi Movie Interface was unrealistic and would be unreadable under extreme conditions.

In the course of this research, they learned a lot of pitfalls about fictional touch interfaces. Though to be fair, movie and television spacecraft UI are more concerned about looking cool than being useful.

If the standard AMA format is not to your liking, one of the contributors compiled all SpaceX answers alongside their related questions in a much more readable form here. And even though there’s an obvious recruiting side to these events, we’re happy to learn more about how SpaceX have continued to focus on getting the job done instead of rigidly conforming to aerospace tradition. An attitude that goes all the way back to the beginning of this company.