Wii Nunchuck Controlled Pleo

[youtube=http://www.youtube.com/watch?v=1pcAsEUOW9Q]

[Andy] wrote in to show us how he hacked his Pleo to be controlled by a Wii Nunchuck. He has installed Xbee units for the communication as well as written a “skit” that allows the Pleo to just stand there and wait for commands. He is using an Arduino to interpret the Nunchuck input and send it to the Pleo. It’s a pretty cool proof of concept, but the response time is pretty slow. This might be due to the Arduino’s slower serial communication rate.  Yes, we said you might want to refrain from hacking them, due to their impending extinction, but did you expect us to stick to that? If you’re going to dig into one, you may also be interested in how to hack the Pleo for face recognition and remote control.

Wii Controlled Segway Style NXT Bot

[youtube=http://www.youtube.com/watch?v=gUzgYcokIF4]

When [Epokh] sent in this Wii controlled segway style bot, we remembered a post a few months ago where someone made a balancing bot, but hadn’t completed the Wii code. Well, [Epokh] is going to show you how to implement the Wii controls with the Lego NXT system. He’s found the links to all the software you need and broken down the configuration step by step. He’s been busy lately, let’s hope he keeps it up.

Lego Head Tracking

lego_tracking

[Epoch] Sent in this simple head tracking project using Lego pieces. He’s made a custom mount to hold 3 Lego light sensors on a baseball cap. Then, after modifying his webcam for IR with some floppy disk scraps, he loads up the free-track software and can control his games. For convenience, he has programmed the Lego Nxt to only turn on the lights while he’s holding a contact sensor. You can see it in action after the break. This appears to be very similar to [Johnny Lee’s] head tracking. Judging by the video, it’s not as smooth though.

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Arduino + Wii Nunchuck + Servos

[youtube=http://www.youtube.com/watch?v=phcsDNOglLI]

[Yezzer] has posted a video of a cool little project he’s working on. He has interfaced the Arduino and the Wii Nunchuck to control some servos. He mounted a standard USB webcam on it for good measure. There isn’t a whole lot of information, but he does include a few links to code he modified for the project. The movement is quite natural looking and seems like it would be a cheap way to get some good animatronic controls started. This might actually be a great way to control a robot for the Crabfu challenge, if they ever have another one.

Update: As [dokument] points out in the comments below, it looks like we’ve seen a set up that could be almost identical in the past.

[via the Hack a Day Flickr pool]

Wii Nunchuck And Classic USB Mod

[youtube=http://www.youtube.com/watch?v=WLWAWtpcelM]

[kero905] sent in this project he’s working on. It is an open source hardware converter to connect Wii controllers via USB. It uses an Arduino for its brains. It is still in development, the only controllers that work are the nunchuck and the classic. He notes that there are enough extra pins left to adapt to an arcade controller fairly easily. The code is available on the site, as well as a rough parts list.

FiSSION 3D Game Engine For Wii Homebrew

[youtube=http://www.youtube.com/watch?v=Xd1DrN2PDt4]

[PunMaster] wrote in to tell us that he has just released the first public demo of FiSSION Project. It’s a homebrew 3D game engine for the Wii. He’s hoping it will make development easier for other people that want to get into the Wii hacking scene. The project was originally spun out of similar work he was doing targeted at XNA for the 360. This is just a demo to generate interest in the project and hopefully get some feedback as to what’s needed to make a full release possible.

The Segwii

[youtube=http://www.youtube.com/watch?v=WYUm3V1NSAM&eurl=http://segwii.com/]

The Segwii is a self balancing robot. Yes, another one, only this one can be controlled via WiiMote. The Segwii can function in stand alone mode, which offers only the ability to balance, or it can be tethered. When tethered via USB to the laptop, it can be remotely controlled using the WiiMote through processing.  Sadly, the video above doesn’t show any WiiMote action. Lets hope they continue the work to incorporate a direct bluetooth connection to the bot.

This one seems to be pretty sturdy, though he does mention that temperature changes can throw off the internal gyroscope. This one seems to be similar to the Arduway in terms of how smoothly it keeps balance. The miniature balancing robot has them both beat for pure goofyness though.