CNC machines are great at churning out custom parts, but they tend to make a mess in the process. [Darcy] has built up his own CNC dust collection rig to collect the dust and keep his workspace clean.
To capture the dust, a custom dust skirt encloses the cutting tool and directs the vacuum. This was made by gluing acrylic parts together, creating a box that contains the dust and provides a connection for the vacuum system.
For $1, [Darcy] built a cyclone dust extractor. This spins air around in circles, causing the dust to fall to the bottom of a container. The result is less dust reaching the vacuum, and much less money spent on vacuum bags.
Since the vacuum makes quite a bit of noise, a muffler was needed. This is just a simple wood box to contain the machine. It can also be used to vent the exhaust outside to further prevent polluting the workspace.
While we’ve seen some similar builds in the past, [Darcy]’s design could be helpful for those looking to build their own system. He also gives us a video which shows the effectiveness of the dust skirt, which you can find after the break.
Continue reading “DIY CNC Dust Collection”
If you’re looking to connect things to the internet, with the goal of building some sort of “Internet of Things,” the new CC3200 chip from TI is an interesting option. Now you can get started quickly with the Energia development environment for the CC3200.
We discussed the CC3200 previously on Hackaday. The chip gives you an ARM Cortex M4 processor with a built-in WiFi stack and radio. It supports things like web servers and SSL out of the box.
Energia is an Arduino-like development environment for TI chips. It makes writing firmware for these devices easier, since a lot of the work is already done. The collection of libraries aids in getting prototypes running quickly. You can even debug Energia sketches using TI’s fully featured IDE.
With this new release of Energia, the existing Energia WiFi library supports the built-in WiFi radio on the CC3200. This should make prototyping of WiFi devices easier, and cheaper since the CC3200 Launchpad retails for $30.
Audiophiles tend to put analog systems on a pedestal. Analog systems can provide great audio performance, but they tend to be quite costly. They’re also hard to tinker with, since modifying parameters involves replacing components. To address this, [tshen2] designed the DSP 01.
The DSP 01 is based around the Analog Devices ADAU1701. This DSP chip includes two ADCs for audio input, and four DACs for audio output. These can be controlled by the built in DSP processor core, which has I/O for switches, buttons, and knobs.
[tshen2]’s main goal with the DSP 01 was to implement an audio crossover. This device takes an input audio signal and splits it up based on frequency so that subwoofers get the low frequency components and tweeters get the higher frequency components. This is critical for good audio performance since drivers can only perform well in a certain part of the audio spectrum.
Analog Devices provides SigmaStudio, a free tool that lets you program the DSP using a drag-and-drop interface. By dropping a few components in and programming to EEPROM, the DSP can be easily reconfigured for a variety of applications.
Hardware conference badges keep getting more complex, adding features that are sometimes useful, and sometimes just cool. The Electromagnetic Field (EMF) 2014 badge, TiLDA MKe, is no exception.
This badge displays the conference schedule, which can be updated over an RF link with base stations. It even notifies you when an event you’re interested in is about to start. Since we’ve missed many a talk by losing track of the time, this seems like a very useful feature.
Beyond the schedule, the device has a dedicated torch button to turn it into a flashlight. A rather helpful feature seeing as EMF takes place outdoors, in a field of the non-electromagnetic sort. They’re also working on porting some classic games to the system.
The badge is compatible with the Arduino Due, and is powered by an ARM Cortex M3. It’s rechargeable over USB, which is a nice change from AA powered badges. It also touts a radio transceiver, joystick, accelerometer, gyroscope, speaker, infrared, and is compatible with Arduino shields.
For more technical details, you can check out the EMF wiki. EMF 2014 takes place from August 29th to the 31st in Bletchley, UK, and you can still purchase tickets to score one of these badges.
It’s no secret that people love the 6502 processor. This historic processor powered some of our favorite devices, including the Apple II, the Commodore 64, and the NES. If you want to play with the 6502, but don’t want to bother with obtaining legacy chips, the CHOCHI board is for you.
While many people have built modern homebrew 6502 computers, the CHOCHI will be much easier for those looking to play with the architecture. It’s based on a Xilinx XC3S50 FPGA which comes preconfigured as a 6502 processor.
After powering on the board, you can load a variety of provided binaries onto it. This collection includes a BASIC interpreter and a Forth interpreter. Of course, you’re free to write your own applications in 6502 assembly, or compile C code for the device using the cc65 compiler.
If you get bored with the 6502 core, you can always grab Xilinx’s ISE WebPACK for free and use the board as a generic FPGA development tool. It comes with 128K of SRAM and 31 I/O pins. Not bad for a $30 board.
Hot glue falls into the same category of duct tape and zip ties as a versatile material for fixing anything that needs to be stuck together. [Ed]’s Bosch glue gun served him well, but after a couple of years the temperature regulation stopped working. Rather than buying a new one, he decided to rip it apart.
With the old temperature regulation circuit cooked, [Ed] looked around for something better on eBay. He came across a cheap PID temperature controller, and the Frankengluegun was born.
A thermocouple, affixed with some kapton tape and thermal paste, was used to measure the temperature of the barrel. Power for the glue gun was routed through the PID controller, which uses PWM to accurately controller the temperature. All the wiring could even be routed through the original cord grips for a clean build.
Quality glue guns with accurate temperature control are quite pricey. This solution can be added on to a glue gun for less than $30, and the final product looks just as good.
Graphics accelerators move operations to hardware, where they can be executed much faster. This is what allows your Raspberry Pi to display high definition video decently. [Andy]’s latest build is a 2D sprite engine, featuring hardware accelerated graphics on an FPGA.
In the simplest mode, the sprite engine just passes commands through to the LCD. This allows for basic control. The fun part sprite mode, which allows for sprites to be loaded onto the FPGA. At that point, you can show, hide, and move the sprite. By overlapping many sprites, you something like the demo shown above.
The FPGA is from Xilinx, and uses their Block RAM IP to store the state of the sprites. The actual sprite data is contained on a 128 Mb external flash chip, since they require significant space.
The game logic runs on a STM32 Cortex M4 microcontroller which communicates with the FPGA and orders the sprites around. The FPGA then deals with generating frames and sending them to the LCD screen, freeing up the microcontroller.
If you’re wondering about the LCD itself, it’s 3.2″, 640 x 360, and taken from a Ericsson U5 Vivaz cellphone. [Andy] has a detailed writeup on reverse engineering it. After the break, he gives us a video overview of the whole system.
Continue reading “Sprite Graphics Accelerator on an FPGA”