Neat Techniques To Make Interactive Light Sculptures

[Voria Labs] has created a whole bunch of artworks referred to as Lumanoi Interactive Light Sculptures. A new video explains the hardware behind these beautiful glowing pieces, as well as the magic that makes their interactivity work.

The basic architecture of the Lumanoi pieces starts with a custom main control board, based around the ESP-32-S3-WROOM-2. It’s got two I2C buses onboard, as well as an extension port with some GPIO breakouts. The controller also has lots of protection features and can shut down the whole sculpture if needed. The main control board works in turn with a series of daisy-chained “cell” boards attached via a 20-pin ribbon cable. The cable carries 24-volt power, a bunch of grounds, and LED and UART data that can be passed from cell to cell. The cells are responsible for spitting out data to addressable LEDs that light the sculpture, and also have their own microcontrollers and photodiodes, allowing them to do all kinds of neat tricks.

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Anatomy Of A Minimalist Home Computer

There are plenty of well-known models among the 8-bit machines of the 1980s, and most readers could rattle them off without a thought. They were merely the stars among a plethora of others, and even for a seasoned follower of the retrocomputing world, there are fresh models from foreign markets that continue to surprise and delight. [Dave Collins] is treating us to an in-depth look at the VTech VZ-200, a budget machine that did particularly well in Asian markets. On the way, we learn a lot about a very cleverly designed machine.

The meat of the design centres not around the Z80 microprocessor or the 6847 video chip, but the three 74LS chips handling both address decoding and timing for video RAM access. That they managed this with only three devices is the exceptionally clever part. While there are some compromises similar to other minimalist machines in what memory ranges can be addressed, they are not sufficient to derail the experience.

Perhaps the most ingenuity comes in using not just the logic functions of the chips, but their timings. The designers of this circuit really knew the devices and used them to their full potential. Here in 2025, this is something novice designers using FPGAs have to learn; back then, it was learned the hard way on the breadboard.

All in all, it’s a fascinating read from a digital logic perspective as much as a retrocomputing one. If you want more, it seems this isn’t the only hacker-friendly VTech machine.

John Dalton, CC BY-SA 3.0.

The Key To Plotting

Plotters aren’t as common as they once were. Today, many printers can get high enough resolution with dots that drawing things with a pen isn’t as necessary as it once was. But certainly you’ve at least seen or heard of machines that would draw graphics using a pen. Most of them were conceptually like a 3D printer with a pen instead of a hotend and no real Z-axis. But as [biosrhythm] reminds us, some plotters were suspiciously like typewriters fitted with pens.

Instead of type bars, type balls, or daisy wheels, machines like the Panasonic Penwriter used a pen to draw your text on the page, as you can see in the video below. Some models had direct computer control via a serial port, if you wanted to plot using software. At least one model included a white pen so you could cover up any mistakes.

If you didn’t have a computer, the machine had its own way to input data for graphs. How did that work? Read for yourself.

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The ZX Spectrum Finally Got An FPS

The ZX Spectrum is known for a lot of things, but it’s not really known for a rich and deep library of FPS titles. However, there is finally such a game for the platform, thanks to [Jakub Trznadel]—and it’s called World of Spells.

Like so many other games of this type, it was inspired by the 3D raycasting techniques made so popular by Wolfenstein 3D back in the day. For that reason, it has a very similar look in some regards, but a very different look in others—the latter mostly due to the characteristic palette available on the ZX Spectrum. A playable FPS is quite a feat to achieve on such limited hardware, but [Jakub] pulled it off well, with the engine able to reach up to 80 frames per second.

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A dynamic light box for F1 events, built like the F1 logo.

F1 Light Box Helps You Know The Current Race Status

[joppedc] wrote in to let us know that the Formula 1® season is coming to an end, and that the final race should be bangin’. To get ready, he built this ultra-sleek logo light box last week that does more than just sit there looking good, although it does that pretty well. This light box reacts to live race events, flashing yellow for safety cars, red for red flags, and green for, well, green flags.

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Standalone USB-PD Stack For All Your Sink Needs

USB PD is a fun protocol to explore, but it can be a bit complex to fully implement. It makes sense we’re seeing new stacks pop up all the time, and today’s stack is a cool one as far as code reusability goes. [Vitaly] over on Hackaday.io brings us pdsink – a C++ based PD stack with no platform dependencies, and fully-featured sink capabilities.

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Lessons Learned After Trying MeshCore For Off-grid Text Messaging

[Michael Lynch] recently decided to delve into the world of off-grid, decentralized communications with MeshCore, because being able to communicate wirelessly with others in a way that does not depend on traditional communication infrastructure is pretty compelling. After getting his hands on a variety of hardware and trying things out, he wrote up his thoughts from the perspective of a hardware-curious software developer.

He ends up testing a variety of things: MeshCore firmware installed on a Heltec V3 board (used via an app over Bluetooth), a similar standalone device with antenna and battery built in (SenseCAP T-1000e, left in the header image), and a Lilygo T-Deck+ (right in the header image above). These all use MeshCore, which is built on and reportedly compatible with Meshtastic, a framework we have featured in the past.

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