Sometimes you come across a build so far along you wish you could go back and enjoy it just a bit at a time. This C65 build is so far along, it’s like binge watching a retro computer build. One that never actually existed.
Okay, that’s admittedly a bit rash. But technically the C65 (successor to the Commodore C64) never saw its way through development. A good place to start looking in on the build is from the second post way back in March. The FPGA-based project is already looking promising with proof-of-concept display tests. Are we the only ones surprised by the 1920 native display resolution?
The Wikipedia page on the C65 gives a good idea of how awesome this would have been back in the day had it actually made it to market. We suppose it joins the Commodore lists of would-haves and should-haves with the likes of the C128.
Like parents standing on the porch waiting to see their children off to their first day of school we waited for what comes next in a release to production. Among our children: The C116 ($49 Sinclair killer), the C264 ($79 office computer), and the V364 – The computer with an interactive desktop that could speak (courtesy of [John Fegans] who gave us the lion’s share of what made the C64 software great).
Something happened then, and by something I mean nothing. Nothing happened. We waited to assist in production builds and stood ready to make engineering change notices, and yet nothing happened. It was around this time that [Mr. Jack Tramiel] had left the company, I know why he left but I can’t tell due to a promise I made. Sadly, without [Tramiel’s] vision and direction the new product releases pretty much stopped.
Meanwhile in Marketing, someone came up with the idea to make the C264 more expensive so that they could then sell it for a prohibitively high price in. They changed the name, they told us to add chips, and they added software that (at best) wasn’t of interest to the users at that price. They wanted another C64, after all it had previously been the source of some success. Meanwhile the C116 and the V364 prototypes slowly melded into the random storage of a busy R&D lab. We literally didn’t notice what had happened; we were too busy arguing against abominations such as the C16 — a “creation” brought about by a shoving a TED board into a C64 case (the term inbred came to mind at the time).
Michigan Tech was throwing out a bunch of old electronic equipment, and [Evan] snagged quite a gem: a UHF signal generator built by Hewlett Packard circa 1955. He stripped all of the remaining electronics out of the case, but kept the slide-out trays and the front instrument panel to create this antique-looking file server.
The bottom tray was where the bulk of the electronics were housed, and since widespread adaptation of transistors for electronics wasn’t common at the time (the first silicon transistor wasn’t made until 1954), the original equipment was all vacuum tubes. This meant that there was just enough space for a motherboard, heat sink, and a couple of power supplies.
The hard drives are held in custom housings in the top portion of the case. The real magic, however, is with the front display panel. [Evan] was able to use the original meters, including a display for “megacycles” which is still technically accurate. The meters are driven by a USB-to-serial cable and a python script that runs on the server.
The antique case is a great touch for this robust file server. Make sure to put it in a prominent place, like next to your antique tube radio.
Reddit user [popson] just finished off this impressive monitor mount build. Designed completely in Sketchup, it’s adjustable and will fit monitors from 20″ to 27″.
While designing it they stuck with standard material sizes, and it makes use of a lot of cold rolled steel — box tube, angle, and tube. Wide aluminum channel provides the adjust-ability for various monitor sizes, and standard VESA monitor mounting brackets guarantee monitors will fit.
There’s a lot of welding involved, but like [popson] says, he’s no pro — it’s not that hard to do. Once everything was done, they painted it glossy black to protect it from rusting.
The adjustment knobs are even home-made, cut from a wooden plank using a hole saw, sanded, and varnished.
He’s even added RGB LED light strips onto each of the monitors for a fully immersed gaming experience.
Sometimes changing your computer mouse can be uncomfortable for a while until you get used to the replacement. It may also take some time to get used to new features or the lack of features the new mouse has. [Jon] bought an awesome wireless mouse that he really likes but it is missing one critical feature: rapid fire for gaming. He previously modded his old wired mouse to have a rapid fire button using a 555 timer. That worked fine as the mouse ran off the USB’s 5 volts, and that’s the voltage the 555 timer needed. The new wireless mouse has a 1.5 volt battery and can not support the 555 timer. What’s a gamer to do?
[Jon] searched around the ‘net but could not find any wireless rapid fire mods. Eventually, he did find a low-voltage variation called the LMC555 and ordered a few for his project. The new wireless mouse was taken apart in order to find out how the mouse buttons work. In this case, the signal pin is pulled low when the mouse button is pushed. Now that it is known how the mouse button works, just a couple of resistors, a capacitor, an NPN transistor and a push button switch are all that are necessary to finish up this mod. When the push button is pressed, the LMC555 timer activates the transistor in order to ground the mouse button signal pin. This happens to the tune of 1236 times a minute! That is a lot of rapid firing.
The few components were soldered up neatly and packed into the limited spare area inside the mouse. A hole drilled in the side of the mouse’s housing holds the new rapid fire push button in an ergonomically pleasing location.
Earlier, we mentioned [Jon] has done this mod before on a wired mouse. He learned about that project here on Hackaday. Check it out if your wired mouse is craving a rapid fire button.
There aren’t too many details available about this hack, but we still thought it was interesting enough to share. YouTube user [Aussie50] seems to have figured out a way to install DOOM on an automated teller machine (ATM). Not only is the system running the software, it also appears that they are using the ATM’s built-in buttons to control the action in-game.
Many ATM’s today are simply computers that run a version of Windows, so one would assume it shouldn’t be too difficult to get an older game like DOOM running on the hardware. Towards the beginning of the video, you can quickly get a glimpse of what appears to be a default Windows XP background screen. You can see later in the video that [Aussie50] drops to what appears to be an MS-DOS command line. It stands to reason then that this particular model of ATM does run on Windows XP, but that [Aussie50] may have had to install MS-DOS emulation software such as DOSBOX as well.
At one point in the video, the camera man mentions they are using an I-PAC2. Some research will show you that this little PCB is designed to do USB keyboard emulation for arcade games. It looks like you can just hook up some simple momentary switches and the I-PAC2 will translate that into USB keyboard commands. It is therefore likely that [Aussie50] has hooked up the ATM’s buttons directly to this I-PAC2 board and bypassed the original button controller circuit altogether.
It is also mentioned in the video that [Aussie50] was able to get the receipt printer working. It would be interesting to somehow incorporate this into the DOOM game. Imagine receiving a receipt with your high score printed on it. This also gets us thinking about other possibilities of gaming on ATM hardware. Can you configure the game to require a deposit before being able to play? Can you configure it to dispense cash if you beat the high score? What if you modified the multiplayer deathmatch mode so all players must pay an entry fee and the winner takes all? What creative ideas can you come up with for gaming on ATM hardware? Continue reading “Playing DOOM on an ATM”→
When I was young the first “computer” I ever owned was an analog computer built from a kit. It had a sloped plastic case which had three knobs with large numerical scales around them and a small center-null meter. To operate it I would dial in two numbers as indicated by the scales and then adjust the “answer” by rotating the third dial until the little meter centered. Underneath there was a small handful of components wired on a terminal strip including two or three transistors.
In thinking back about that relic from the early 1970’s there was a moment when I assumed they may have been using the transistors as logarithmic amplifiers meaning that it was able to multiply electronically. After a few minutes of thought I came to the conclusion that it was probably much simpler and was most likely a Wheatstone Bridge. That doesn’t mean it couldn’t multiply, it was probably the printed scales that were logarithmic, much like a slide rule.
Did someone just ask what a slide rule was? Let me explain further for anyone under 50. If you watch the video footage or movies about the Apollo Space Program you won’t see any anyone carrying a hand calculator, they didn’t exist yet. Yet the navigation guys in the first row of Mission Control known aptly as “the trench”, could quickly calculate a position or vector to within a couple of decimal places, and they did it using sliding piece of bamboo or aluminum with numbers printed on them.