[Fibbef] was hard at work on a project for a build-off competition when he accidentally fried the circuit board. Not one to give up easily, he opted to start a new project with only two days left in the competition. He managed to modify a SEGA Dreamcast controller to hold a color screen in that short amount of time.
The Dreamcast controller’s shape is somewhat conducive to this type of mod. It already has a small window to ensure the view of the visual memory card is not obstructed. Unfortunately [Fibbef’s] screen was a bit too large for this window. That meant he would have to expand the controller and the circuit board.
After taking the controller apart, he desoldered the memory card connectors. He then cut the circuit board cleanly in half vertically. He had to re-wire all of the traces back together by hand. It turned out initially that he had messed something up and accidentally fried the right half of the controller. To fix it, he cut a second controller in half and soldered the two boards together.
With some more horizontal space to work with on the PCB side of things, [Fibbef] now needed to expand the controller’s housing. He cut the controller into several pieces, making sure to keep the start button centered for aesthetics. He then used duct tape to hold popsicle sticks in place to make up for the missing pieces of the case. All of the sticks were then covered with a thick layer of ABS cement to make for a more rigid enclosure. All of this ended up being covered in Bondo, a common trick in video game console mods. It was then sanded smooth and painted with black primer to make for a surprisingly nice finish.
The screen itself still needed a way to get power and a video signal. [Fibbef] built an adapter box to take both of these signals and pass them to the controller via a single cable. The box as a USB-A connector for power input, and a composite connector for video. There’s also a USB-B connector for the output signals. [Fibbef] uses a standard printer USB cable to send power and video signals to the controller. The end result looks great and serves to make the Dreamcast slightly more portable. Check out the demo video below to see it in action. Continue reading “A SEGA Dreamcast Controller With a Built-in Screen”
New magnetic tech dubbed “MagnID” is being presented this weekend at Stanford’s annual TEI conference. It is a clever hack aimed to hijack a tablet’s compass sensor and force it to recognize multiple objects. Here is a sneak peek at the possibilities of magnetic input for tablets.
Many tablets come with some sort of triaxial magnetic sensor but as [Andrea] and [Ian]’s demo shows, they are only capable of passing along the aggregate vector of all magnetic forces. If one had multiple magnetic objects, the sensor is not able to provide much useful information.
Their solution is a mix of software and hardware. Each object is given a magnet that rotates at a different known speed. This creates complex sinusoidal magnetic fields that can be mathematically isolated with bandpass filters. This also gives them distance to each object. The team added an Arduino with a magnetometer for reasons unexplained, perhaps the ones built into tablets are not sufficient?
The demo video below shows off what is under the hood and some new input mechanics for simple games, sketching, and a logo turtle. Their hope is that this opens the door to all manner of tangible devices.
Check out their demo at Standford’s 9th annual “Tangible, Embedded, Embodied Interaction” this January 15-19, 2015.
Continue reading “MagnID – Sneaky New Way of Interacting With Tablets”
[lovablechevy], aka the Queen of Bondo, has added another member to her Mushroom family of custom portable consoles. This time, it’s the HandyGen, an improved Sega Nomad. As an owner of the latter, we can attest that the Nomad had limitations, including its unwieldy size and shape, and its godawful battery life. As part of a build-off contest over at the Bacman forums , [lovablechevy] took apart a half-working Nomad and trimmed its board to fit into a smaller case of her own design, while retaining features such as the A/V out, headphone jack, and Player 2 controller port. She also bumped up the size of the screen, swapping in a new 4″ LCD and its corresponding controller board. The best improvement was increasing the battery life considerably; HandyGen uses 2 LiPo batteries lasting 7 hours instead of the Nomad needing 6AA’s that barely lasted two. HandyGen’s battery life is roughly double that of the GeneBoy, an earlier portable Genesis mod we’ve featured before.
[lovablechevy] always does a great job with her portables, from the Nintenduo to the HandyNES. Being avid PS fans, we also award her bonus points for testing out the HandyGen with Phantasy Star 4. Check out her video of the HandyGen after the break.
Continue reading “[lovablechevy] transforms a Nomad into the HandyGen”
We’re fond of open source things here. Whether it’s 3D printers, circuit modeling software, or a global network of satellite base stations, the more open it is the more it improves the world around us. [Pierre Parent] and [Ael Gain] have certainly taken these values to heart with their open handheld graphing calculator.
While the duo isn’t giving away the calculators themselves, they are releasing all of the hardware designs so that anyone can build this calculator. It’s based on a imx233 processor because this chip (and most everything else about this calculator) is easy to source and easy to use. That, and there is a lot of documentation on it that is in the public domain. All of the designs, including the circuit board and CAD files for the case, are available to anyone who is curious, or wants to build their own.
The software on the calculator (and the software that was used to design the calculator) is all free software too. The calculator runs Linux (of course) and a free TI simulator environment in the hopes of easing the transition of anyone who grew up using TI’s graphing calculators. The project is still in a prototype phase, but it looks very promising. Even though the calculator can already run Pokemon, maybe one day it will even be able to run Super Smash Bros as well!
While the ubiquitous TI-83 still runs off an ancient Zilog Z80 processor, the newer TI-Nspire series of graphing calculators uses modern ARM devices. [Codinghobbit] managed to get Debian Linux running on a TI-Nspire calculator, and has written a guide explaining how it’s done.
The process uses Ndless, a jailbreak which allows code to run at a low level on the device. Ndless also includes a full SDK, emulator, and debugger for developing apps. In this case, Ndless is used to load the Linux kernel.
The root filesystem is built on a PC using debootstrap and the QEMU ARM emulator. This allows you to install whatever packages are needed via apt, before transitioning to the calculator itself.
With the root filesystem on a USB flash drive, Ndless runs the Linux loader, which starts the kernel, mounts the root filesystem, and boots in to a Debian system in about two minutes. As the video after the break demonstrates, this leaves you with a shell on the calculator. We’re not exactly sure what to do with Linux on a graphing calculator, but it is a neat demonstration.
Continue reading “Running Debian on a Graphing Calculator”
Move over, BlockDude! There’s a new calculator game in town. [Hayleia] and a few other programmers have been hard at work on a clone of Super Smash Bros for graphing calculators that is sure to keep you busy in your next calculus class.
The game, called Smash Bros Open, is based on the Nintendo fighting game and is written specifically for monochrome z80 calculators (the TI-83 and TI-84 being the most ubiquitous of these). The game runs in 6 MHz mode with a simple background, or it can run in 15 MHz mode with a more complicated background. The programmers intend for the game to be open source, so that anyone can add anything to the games that they want, with the hopes of making the game true to its namesake.
Anyone who is looking to download a copy of this should know that Smash Bros Open is currently a work-in-progress. Right now both players need to play on the same calculator (with different keys), and Fox is the only playable character. The programmers hope to resolve the two player issue by using a second calculator as a game pad, or by linking the two calculators using Global CalcNet. As for the other characters, those can be added by others based on the existing code which is available on the project’s forum post!
Thanks to [Chris] for the tip.
The Hackaday Prize party wasn’t just about the five finalists; actually, there were more THP entries in attendance – All Yarns Are Beautiful, OpenExposer, M.A.R.S., a 3D scanner, and a few more that I’m forgetting – than actual finalists. In addition, a number of people brought projects that had never seen the light of day, like [Ralf] and [Pamungkas]’ Phoenard.
Phoenard is a Kickstarter project the guys launched at the prize party, something they could attend as a little side trip after manning the ‘maker’ part of the Atmel booth at Electronica. They’ve come up with a tiny handheld device that can only be described as a ‘gadget’. It has a touchscreen, a battery, an MegaAVR, a few connectors, and not much else. What makes this project cool is how they’re running their applications. A bootloader sits on the AVR, but all the applications – everything from a GSM phone to an MP3 player – lives on a microSD card.
The Phoenard guys have come up with a few expansion modules for Bluetooth LE, GSM, GPS, and all the usual cool modules. Plugging one of these modules into the back of the device adds capability, and if that isn’t enough, there’s an old 30-pin iPhone connector on the bottom ready to accept a prototyping board.
Video of these guys below.
Continue reading “Phoenard, A Prototyping Gadget”