Still can’t get your hands on a Pi Zero? We know. Why not de-solder a few headers from a Raspberry Pi 2 to fit in your next project instead? Using a pair of 2.5″ HDD enclosures, [nodenet] made a mini linux laptop using the Raspberry Pi 2 — It even has a touch screen, and features a 1000mAh battery!
All in all it cost him about $120 for all the components, but before you rush out to make your own, you will need pretty good skills with a soldering iron to successfully downsize your Raspberry Pi 2. The modifications require removing both USB ports, the Ethernet plug, the GPIO pins, the HDMI port, the A/V jack and the camera connectors.
He used a combination of a mini hacksaw, and a soldering iron to remove all the components — what you’re left with his a business card sized computer — but the real fun part is re-attaching all the components with leads.
Continue reading “Modifying a Raspberry Pi 2 To Fit In Small Places”
[Ilya Titov] has made a game console. Not just any game console, but an extremely small ATtiny85-based console suitable for putting on a key ring and assembled into a very professional product with PCB and 3D printed case. This is a project that has been on the go since 2014, but the most recent update is a new version designed for tighter and more easy assembly.
All construction is through-hole rather than SMD, and aside from the ATtiny85 the console uses an OLED screen, piezo buzzer, tactile switches and a handful of passive components. Power comes from a single CR2032 coin cell which sits under the screen. Best of all the PCB design is available as a PDF and the 3D printed case can be found on Thingiverse.
There are two games for the console, as well as the Breakout clone whose code is in the 2014 piece linked above he’s written UFO Escape, an obstacle-avoiding side-scroller. You’ll have to burn both game and 8MHz internal clock bootloader to the ATtiny85 yourself. There are no cartridges with this console, though if the processor sits in a DIP socket the game can be changed over simply by swapping processors programmed with the appropriate game.
He’s produced a full assembly video with some UFO Escape gameplay thrown in, shown here below the break.
Continue reading “Tiny ATtiny85 Game Console”
If there’s one console that holds a special place in the hearts of console gamers of a certain age, it’s the Atari 2600. A 6502 based system with a cartridge slot and a couple of joysticks, it plugged into your home TV and if you had one for Christmas in the late ’70s you were suddenly the coolest kid in the neighbourhood.
The last new 2600s were sold in the early 1990s, but all was not lost for 2600 fans. In the last decade the format was revived as the Atari Flashback, an all-in-one console containing a selection of games and no cartridge slot. The Flashback had a flaw though, it stayed true to the original in that it needed a TV set. Rather a pity in a world of hand-held consoles.
[Lovablechevy] set out to release the Flashback from the TV set, and created a very tidy hand held Atari 2600 console with sound and a screen, all in the casing of an original 2600 cartridge.
There isn’t a lot of room in a 2600 cartridge, so as her worklog shows, she had to cut up the PCB and be very careful with her wiring to ensure it all fits. She’s using the Flashback 2 as her source console, and she tells us it has 42 games to choose from.
If the worklog pictures weren’t enough she’s posted a video of the device in action, and it shows a very neat and playable hand-held console. We would have done anything to get our hands on one of those had it been available in 1980!
Continue reading “An Atari 2600 In Your Pocket”
[Nino K] built a portable game player for text adventures. He decided he had spent enough time with the ATmega328 kit from NerdKits to build a more advanced project.
To start with, he built a prototype PCB and tested out the concept. It worked so he began on the real thing. He tore out the guts from a broken Game Gear, saving some parts like those responsible for supplying power. Impressively, he etched his own replacement boards for the Game Gear’s control pads; surprising himself at how simple it ended up being. He fit a 16×4 LCD into the space previously occupied by the Game Gear’s screen.
The program itself is a simple text adventure of his own creation. He even added little 8-bit sprites. The story is classic, a princess has gotten herself in some trouble and a brave hero has been coerced into saving her. Last, he added some music and sound effects from Zelda with a piezo buzzer.
This project is guaranteed to disappoint a visiting younger cousin or relative, but we like to think of that as a feature and not a bug. Great work!
For a lot of us some sort of audio circuit was our first endeavor into electronics. Speak and Spell, atari punk console, LM386 in a mint tin, sound familiar? If not, you should do yourself a favor and knock out a couple of those simple projects. For those of us who have done a bit of what the kids are calling circuit bending, [Nickolas Peter] brings us a familiar hack with his Patient Alpha project. You can see a time-lapse video of the build process and a short demo in the video after the break.
[Nickolas] did a few mods to his 2013 Executor key fob; the obligatory potentiometer for resistor swap is always a crowd pleaser. Adding an audio out via 3.5 mm jack is something that some of us wouldn’t have thought to include, but it lets the Executor scream into your serious audio gear for maximum eargasms. It’s worth mentioning that [Nickolas] does a good job with this hack’s finished look, albeit he started with a product in an enclosure he still goes to the trouble of custom fitting all his bits in an aesthetically pleasing way. And then he made a second.
We have covered circuit bent projects aplenty: from an old school take on circuit bending to one with a ratking of wires built on a proper bit of audio kit. Dig out your soldering iron and dig in.
Continue reading “Good Old-Fashioned Circuit Bending With Patient Alpha”
Introducing the SG-N64 — the Single Game Nintendo 64 Portable Console. You can play any game you want, as long as it’s the Ocarina of Time.
You might be wondering, why would you go to the effort of making a totally awesome portable N64 player, and then limit it to but a single game? Well, the answer is actually quite simple. [Chris] wanted to immortalize his favorite game — the Ocarina of Time. As he puts it, making a SG-N64 “takes the greatness of a timeless classic and preserves it in a body designed solely for the purpose of playing it”.
Inside you’re going to find the motherboard from an original N64, as well as the game cartridge PCB which shed its enclosure and is now hardwired in place. Of course that’s just the start. The real challenge of the build is to add all of the peripherals that are needed: screen, audio, control, and power. He did it, and in a very respectable size considering this was meant to sit in your living room.
Now that is how you show your kids or grand-kids a classic video game. Heck, maybe you can even convince them that’s how all games were sold and played! What’s the fun in being a parent without a bit of trolling?
Continue reading “Handheld Nintendo 64 Only Plays Ocarina of Time”
Certainly everyone remembers passing time in a boring high school class playing games on a graphing calculator. Whether it was a Mario-esque game, Tetris, or BlockDude, there are plenty of games out there for pretty much all of the graphing calculators that exist. [Christopher], [Tim], and their colleagues from Cemetech took their calculator game a little bit farther than we did, and built something that’ll almost surely disrupt whatever class you’re attempting to pay attention in: They built a graphing calculator whac-a-mole game.
This game isn’t the standard whac-a-mole game, though, and it isn’t played on the calculator’s screen. Instead of phyiscal “moles” the game uses LEDs and light sensors enclosed in a box to emulate the function of the moles. In order to whack a mole, the player only needs to interrupt the light beam which can be done with any physical object. The team made extensive use of the ArTICL library which allows graphing calculators to interface with microcontrollers like the MSP432 that they used, and drove the whole thing with a classic TI-84.
This project is a fun way to show what can be done with a graphing calculator and embedded electronics, and it was a big hit at this past year’s World Maker Faire. Calculators are versatile in other ways as well. We’ve seen them built with open hardware and free software, And we’ve even seen them get their own Wi-Fi.
Continue reading “The Newest Graphing Calculator Game”