A Handheld Hackintosh, But So Much More

As handheld computing has solidified alongside everything else into the mobile phone, it’s sad that the once promising idea of a general purpose machine in the palm of the hand has taken a turn into the dumbed-down walled-garden offered by smartphone vendors. There was a time when it seemed that a real computer might be a common miniaturized accessory, but while it’s not really come to pass, at least [iketsj] has taken a stab at it. His handheld Hackintosh runs MacOS on a miniature scale, and looks rather nice.

At its heart is the LattePanda Alpha x86 single board computer, with a small custom expansion board  for a couple of buttons, a USB hub, a small keyboard, and a display. These parts are all mounted to a baseboard with metal stand-offs, and the power is sourced from a single USB-C socket at the bottom edge. What makes it more extraordinary is that it’s not the first handheld Hackintosh from this maker, the previous one being significantly bigger.

On one hand then, this is home-built PC like any other, assembled from off-the-shelf-parts. But on the other it’s far from normal, for despite its simplicity it forms a very usable small form factor device. The Akruvia Una keyboard uses tactile switches so maybe it’s not the machine to type your thesis on, but other than that it makes a great little machine for MacOS, Linux, or Windows. We like it, and we think you will too when you see the video below the break.

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Pico-WSPR-tx Does It In Software

What do you need to make a radio transmitter? There are builds that work with just a couple of transistors. But how about a GPS-disciplined small signal beacon? You can actually get the job done for less than the cost of a fancy hamburger, thanks to [RPiks]’s pico-WSPR-tx and the Weak Signal Propagation Reporter Network (WSPR).

WSPR is a digital protocol where a beacon encodes its callsign, location, and transmitting power, and then sends it out to a network of receiving stations worldwide. The idea is to use the data coming from the beacons to determine whether radio propagation conditions are good or not; if you hear a quiet signal from afar, they’re good in that direction. [RPiks]’s beacon design simply includes a Raspberry Pi Pico and a GPS receiver. Everything else is software.

Of course, this means that it’s using the Pico’s GPIO pins for transmission. Maybe you want to add some filtering to take off the rough square-wave edges, and/or maybe you want to boost the power a little bit with an external amplifier. If so, check out our own $50 Ham column’s advice on the topic. But you don’t need to. Just a Pico and a GPS should get you working, if you want to test the WSPR waters.

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Hackaday Links: December 3, 2023

Sure, it does less than originally promised, but hey — at least it’s more expensive. That about sums up Tesla fans’ feelings after the long-awaited Cybertruck reveal at the Texas Gigafactory on Thursday, where Elon Musk himself handed over the keys — or their Cyber equivalent — to a few new owners. These are expensive machines — $61,000 for the two-motor model, and just shy of $100,000 for the three-motor all-wheel-drive model with all the bells and whistles. That’s considerably more than they were expected to cost back in 2019, a fact which may be at least partially behind the drop in Tesla shares after the launch.

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The Best Kind Of Handheld Gaming Is Homemade

[CNCDan] previously dabbled with Raspberry Pi CM4-powered gaming handhelds but was itching for something more powerful. Starting in May 2023, he embarked on building an Intel NUC7i5BNK-powered handheld dubbed NucDeck.

As he goes over the feature list, it sounds like a commercially available console. A 1024 x 600 screen provides a good balance of fidelity and performance. Stereo-chambered speakers provide good front-facing sound. Two thumbsticks with gyro aim assist, two hall effect triggers, and many buttons round out the input. Depending on the mode, the Raspberry Pi Pico provides input as it can emulate a mouse and keyboard or a more traditional gamepad. A small OLED screen shows battery status, input mode, and other options. This all fits on four custom PCBs, communicating over I2C. 6000 mAh of battery allows for a decent three hours of run time for simpler emulators and closer to an hour for more modern games.

The whole design is geared around easily obtainable parts, and the files are open-source and on GitHub with PDFs and detailed build instructions. We see plenty of gorgeous builds here on Hackaday, but everything from the gorgeous translucent case to the build instructions screams how much time and love has been put into this. Of course, we’ve seen some exciting hacks with the steam deck (such as this one emulating a printer), so we can only imagine what sort of things you can do once you add any new hardware features you’d like.

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Tiny POV Turns Right Round For Volumetric Fun

Just when you think the POV thing has run out of gas, along comes [mitxela] to liven things up. In this, he’s taken the whole persistence of vision display concept and literally spun up something very cool: a tiny volumetric “electric candle” display.

As he relates the story, the idea came upon him on a night out at the pub, which somehow led to the idea of an electric candle. Something on the scale of a tea light would fit [mitxela]’s fascination with very small and very interesting circuits, so it was off to the races. Everything needed — motor, LIR2450 coin cell, RP2040, and the vertical matrix of LEDs — fits into the footprint of the motor, which was salvaged from a CD drive. To avoid the necessity of finding or building a tiny slip-ring, he instead fixed everything to the back of the motor and attached its shaft to a Delrin baseplate.

The 8×10 array of surface-mount LEDs stands atop the RP2040 with the help of some enameled magnet wire, itself a minor bit of circuit sculpture. There’s also a 3D-printed holder for a phototransistor and IR LED, which form a sensor to trigger the display; you can see [mitxela] using a finger to turn the display off and move it back and forth. It goes without saying that these things always look better in person than they do in stills or even on video, but we still think it looks fantastic. There’s also a deep dive into generating volumetric data in the write-up, as well as an unexpected foray into the fluid dynamics calculations needed to create a realistic flame effect for the candle.

All in all, this is a fantastic if somewhat fragile project. We love the idea of putting this in a glass enclosure to make it look a little like a Nixie tube, too.

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Wolfenstein 3D Clone Makes Arduboy Debut

The 8-bit Arduboy isn’t exactly a powerhouse by modern gaming standards, or even really by old school standards for that matter. But for the talented developers that produce software for the system, that’s just part of the challenge. To date the monochromatic handheld has seen miniaturized takes on many well-known games, with several taxing the hardware beyond what most would have assumed possible.

But the latest entry into this catalog of improbable software, WolfenduinoFX, is easily the most technically impressive. As the name implies, this is a “demake” of 1992’s iconic Wolfenstein 3D. It features 10 levels based on the original game’s shareware release, with the enemies, weapons, and even secret rooms lovingly recreated for the Arduboy’s 128 x 64 OLED display.

Arduboy FX Mod-Chip

Now, those of you who have experience working with the ATMega32u4 microcontroller at the heart of the Arduboy might think this is impossible…and you’d be right. The only way developer [James Howard] was able to pull this feat off was by leveraging the extended flash memory offered by the Arduboy FX.

This upgrade, which was developed in conjunction with the community, allows the handheld to hold hundreds of games by loading them from an SPI flash chip. For WolfenduinoFX, that flash chip is used to hold graphical assets for the game that would otherwise be too large to fit on the MCU alone.

When we looked at the Arduboy FX back in 2021, it was clearly a must-have upgrade, so it’s no wonder that the newest version of the handheld has the capability built-in. Now that games are actually requiring the expanded flash to function, it seems we’ve officially entered into a new era for the quirky little handheld that [Kevin Bates] first sent our way nearly a decade ago. Long live the Arduboy!

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Build A Strandbeest Replica Of Your Very Own

[Theo Jansen] is famous for his giant walking Strandbeest creations. They’re elegant, impressive, and powered by nature, and their walking mechanism is a thing of beauty. If you’ve ever wanted to build your own, [Antonio Garcia] has just the guide to get you started on the smaller scale.

Unlike so many other builds today, this one features some good old fashioned craft techniques. The build uses popsicle sticks for the legs, what appear to be toothpicks for the joints, and a cardboard box for the main body. A small brushed DC motor is used for propulsion to keep things easy, which runs off a few AA batteries. It’s a gearmotor, which gives it plenty of torque to propel the walking mechanism without undue strain.

It may not be powered by nature, and it may not be taller than most humans, but it’s still got an appealing gait and it still inspires us with its design. If you want to learn more, go ahead and take a gander at [Theo Jansen’s] own designs and see what you can pick up. Video after the break.

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