Certainly everyone remembers passing time in a boring high school class playing games on a graphing calculator. Whether it was a Mario-esque game, Tetris, or BlockDude, there are plenty of games out there for pretty much all of the graphing calculators that exist. [Christopher], [Tim], and their colleagues from Cemetech took their calculator game a little bit farther than we did, and built something that’ll almost surely disrupt whatever class you’re attempting to pay attention in: They built a graphing calculator whac-a-mole game.
This game isn’t the standard whac-a-mole game, though, and it isn’t played on the calculator’s screen. Instead of phyiscal “moles” the game uses LEDs and light sensors enclosed in a box to emulate the function of the moles. In order to whack a mole, the player only needs to interrupt the light beam which can be done with any physical object. The team made extensive use of the ArTICL library which allows graphing calculators to interface with microcontrollers like the MSP432 that they used, and drove the whole thing with a classic TI-84.
This project is a fun way to show what can be done with a graphing calculator and embedded electronics, and it was a big hit at this past year’s World Maker Faire. Calculators are versatile in other ways as well. We’ve seen them built with open hardware and free software, And we’ve even seen them get their own Wi-Fi.
Continue reading “The Newest Graphing Calculator Game”
[willrandship] sent in a conversation from Reddit discussing the programming ports inside the Steam controller and their potential for hacking. From the posts and the pictures it seems the radio/SoC and the MCU can be programmed on the board, or at least they both have JTAG headers. The JTAG headers are in the form of “Tag-Connect” pads on the board so it will require the dedicated cable or soldering some hardware to the board temporarily.
From the pictures we can see a NXP LPC11U37F ARM Cortex-M0 and a Nordic nRF51822 ARM Cortex-M0 SoC with integrated Bluetooth low energy. There are only a limited number of Steam Controllers in the wild at this time so we don’t expect much in the way of hacking them thus far. There is a Steam Controller hackaday.io project just started for anyone who would like to contribute to the Steam Controller hacking.
Continue reading “Hack The Steam Controller?”
Before the rise of the Nintendo Gameboy, Tiger LCD games were the king of handheld gaming. Inexpensive and appealing to a wide audience, you still often find them “in the wild” or lurking in your house, even today. When [Lee] found a “Wheel Of Fortune” model laying low in a box, having a look inside and turning the handheld into something it’s not.
Being based on a game show, this specific model has a feature most Tiger handheld’s don’t: a cartridge slot. Originally intended to supply additional categories and phrases, the slot is a wide open bus to the internal CPU. It didn’t take long for the some probing with the Bus Pirate to decode the data protocol.
So what does one do with a hacked game show game? Well you could just make it say goofy stuff, or you could make it into a TOTP password generator. Future plans are to take off the computer umbilical cord and bit bang the cart slot with an AVR. Once done anyone, trying to break in to [Lee’s] PC will never suspect the innocent old toy is the key to the kingdom.
Join us after the break for a quick demo video
Continue reading “Wheel Of Password!”
When the ever-versatile Raspberry Pi was released, the potential for cheap video game emulation was immediately obvious. Some of the very first Raspi projects to hit the internet were arcade cabinets, and it wasn’t long until people were making them portable. A purpose-build Linux distort called RetroPie has become very popular specifically because of the Raspi’s game-emulation potential. However, the actual hardware for these emulation systems isn’t always the most aesthetically (or ergonomically) pleasing. That’s where reddit user [Cristov9000] has managed to stand out from the crowd.
[Cristov9000] accomplished this by combining high-quality design (and 3D printing) with the careful use of original Nintendo parts. Game Boy and SNES buttons and elastomers were used to achieve the correct button feel. Other original Game Boy parts, like the volume wheel and power switch, ensure that the system feels as much like 1989 OEM hardware as possible.
Also impressive is the internal hardware, including 3 custom PCBs used to tie everything together to work via the Raspberry Pi 2 GPIO pins. The display is a 3.5″ TFT screen, and with the 6000 mAh it can handle gameplay for more than 7 hours. Other details, like the integrated mono speaker and rear shoulder buttons complete the experience. Combined with the RetroPie and an assortment of emulators, this is one of the most impressive portable gaming builds we’ve seen, especially among a crowded list of awesome raspi-based Game Boy builds.
Ready to feel inadequate with your programming skills? You’ve been warned. Take a look at [Voja’s] single chip video game console using the PIC24. It produces the VGA signal, 5-channel sound, and is presented in a gamepad form-factor with directional pad and two buttons.
He’s been working with PIC24 for a while now generating VGA signals, and he decided it might be fun to create a 2D video game… so he decided to see if he could program a replica of the old Spectrum game Jumping Jack (play it online here).
It uses a PIC24EP512GP202 microcontroller, complete with 512K flash memory, 48k data, and a whopping 28-pins. The game, which is extremely well documented, is laid out over on his projects page. It makes our heads spin just looking at it! This is a great project to compare with the ArduinoCade from last week. Both do an amazing job of pumping out audio and video while leaving enough room for the game to actually run.
Anyway, enough talking about it — just take a look at the following demo!
Continue reading “A Single-Chip Video Game Console”
The Arduboy is a Kickstarter backed, 8 bit video game console that mimics the look of a very tiny Nintendo Gameboy. The Arduboy Classic is actually using the case, button and LCD screen from a classic Game Boy.
[uXe] is using the same brains, an ATMEGA32U4, along with a 328 as a co-processor to handle the classic “creme-n-spinich” gameboy screen. 2K of dual port ram acts as a buffer between the two micro-controllers meaning they can not only run while not being in lock step with eachother, but that each micro can read or write to the ram at the same time.
Currently the whole setup is spread out on a breadboard while all the interfacing is worked out, but it is working quite well. Future plans are to make a drop in motherboard replacement for the classic game system, and there is ample room for all the new electronics on the original footprint.
If you’re unfamiliar with the Arduboy project, check out our interview with it’s creator, [Kevin Bates]. That and the demo of [uXe’s] hack based on the project are both found after the break.
Continue reading “Arduboy Classic Plays On Original Game Boy Screen”
With dozens of powerful single board Linux computers available, you would think the time-tested practice of turning vintage video game consoles would be a lost art. Emulators are available for everything, and these tiny Linux boxes are smaller than the original circuitry found in these old consoles. [Chris], one of the best console modders out there, is still pumping out projects. His latest is a portable N64, and it’s exactly what we’ve come to expect from one of the trade’s masters.
We’ve seen dozens of Nintendo 64s modded into battery-powered handhelds over the years, and [Chris]’ latest project follows the familiar format: remove the PCB from the console, add a screen, some buttons, and a battery, and wrap everything up in a nice case. It’s the last part of the build – the case – that is interesting here. The case was fabricated using a combination of 3D printing CNC machining.
The enclosure for this project was initially printed in PLA, the parts glued together and finally filled for a nice, smooth finish. [Chris] says PLA was a bad choice – the low melting point means the heat from milling the face plate gums up the piece. In the future, he’ll still be using printed parts for enclosures, but for precision work he’ll move over to milling polystyrene sheets.
With the case completed, a few heat sinks were added to the biggest chips on the board, new button breakout board milled, and a custom audio amp laid out. The result is a beautifully crafted portable N64 that is far classier and more substantial than any emulator could ever pull off.
[Chris] put together a video walkthrough of his build. You can check that out below.
Continue reading “A Beautifully Crafted N64 Portable”