We’ve been on the lookout for alternatives to chemically etching circuit boards for years. The problem has been that we don’t particularly want to devote months of or lives learning how to build precision CNC mills. Off in the distance there may be an answer for that quandary if you don’t mind parting with twenty-two Benjamins. Sure, it’s a heck of a lot more expensive than toner transfer and cupric chloride, but the Othermill can be purchased right now (in your hands a few months later) and after reading this in-depth review we are a bit less hesitant about opening our wallets for it.
It’s a tome of a review, but that means there’s something for everybody. We especially enjoyed seeing the 10 mil board shown here which took about 1-hour to mill. Considering it has also been through-hole drilled we’d put that on part with the time it takes to etch a board. There are obvious places where the traces are not perfectly smooth (not sure if that’s burring or over-milling) but they are not broken and the board’s ready to be populated.
Alignment is something of an issue, but the Othermill isn’t limited to PCBs so we’d recommend designing and milling your own alignment bracket system as an early project.
Who isn’t envious of custom-builds that can get down to 10-mils, like this beauty from 2013. Our hopes had been sparked when Carbide 3D came onto the scene. We’re still optimistic that they will make a big splash when they start shipping preorders in a few months.
As this review proves, Othermill is already out in the wild with a 6-8 week wait before shipping. We saw it in action milling multiple materials at the Hackaday Omnibus Lauch Party and were duly impressed. Price or waiting-period aside we’re going to hold off until the software options expand beyond Mac-only; either Othermill will add support or someone will come up with a hack to use traditional CNC software. But if you count yourself as a subscriber to the cult of Apple the software, called Otherplan, does get a favorable prognosis along with the hardware.
Already have an Othermill sitting on your bench? Let us know your what you think about it in the comments below.
Bonus content: [Mike Estee], CTO of Othermill just gave a talk last night about how he got into making mills and the challenges of building something with super-high-precision. Sound isn’t good but the talk is solid. Hackaday’s [Joshua Vasquez] also gives a talk on the video about building an SPI core for FPGA. These talks are one of the Hardware Developer’s Didactic Galactic series which you really should check out if you’re ever in the San Francisco area.
Continue reading “Hands-On Othermill Review Grinds Out Sparkling Results”
A few days ago, we saw a dev time trial between the Arduino and Phidgets, a somewhat proprietary dev board that is many times more expensive than an Arduino. The time trial was a simple experiment to see which platform was faster to prototype simple circuits. As always in Hackaday comments, there was a ton of comments questioning the validity and bias of the test. Not wanting to let a good controversy go to waste, [Ian Lee] tossed his hat into the ring with the same dev trial with the Gadgeteer.
The Gadgeteer has the same design philosophy as Phidgets: modular components and a unique software system -the Gadgeteer is based on .NET Micro Framework – that allows you to get up and running quickly. Unlike Phidgets, the Gadgeteer is priced competitively with the Arduino, and the mainboard is priced within an order of magnitude of a single ATMega chip.
[Ian] pulled off three projects with the three development platforms: blinking a LED, moving a servo, and building a pedometer with an accelerometer. For each trial, the time taken and the price of all components were added up. Here’s the relevant graph:
Continue reading “Arduino vs. Phidgets vs. Gadgeteer”
Hackaday alum [Todd] has been searching for an old PONG clone for the last two years. This variant is called, “The Name of the Game”. [Todd] has fond memories of playing this game with his sister when they were young. Unfortunately, being the hacker that he is, [Todd] tore the game apart when he was just 14 to build his own Commodore 64 peripherals. He’s been wanting to make it up to his sister ever since, and he finally found a copy of this game to give to his sister last Christmas.
After opening up the box, [Todd] quickly noticed something strange with the power connector. It looked a bit charred and was wiggling inside of the enclosure. This is indicative of a bad solder joint. [Todd] decided he’d better open it up and have a look before applying power to the device.
It was a good thing he did, because the power connector was barely connected at all. A simple soldering job fixed the problem. While the case was still opened, [Todd] did some sleuthing and noticed that someone else had likely made repairs to several other solder joints. He also looked for any possible short circuits, but everything else looked fine. The system ended up working perfectly the first time it was started.
The end of the video shows that even after all this time, simple games like this can still capture our attention and be fun to play for hours at a time. [Todd] is working on part 2 of this series, where he’ll do a much more in-depth review of the system. You can watch part 1 below. Continue reading “Repairing and Reviewing a 1976 PONG Clone”
Is developing on an Arduino too slow? Are Phidgets too expensive? When might you use one or the other? Hackaday regular [Ken] breaks down what he learned from three experimental time trials.
The main development differences between Arduino and Phidgets are a mix of flavor preferences and some hard facts. The Arduino is open source, Phidgets are proprietary. Arduino requires a mix of hard- and software where Phidgets only needs (and only allows) a connection to a full computer but enables high level languages – it is expected to get the job done sooner and easier. And finally, Arduinos are cheap, Phidgets are 3-5x the cost.
The three time trials were common tasks: 1. Blink an LED. 2. Use a pot to turn a servo. 3. Build a pedometer. For [Ken], the Phidgets won in each of the three experiments, but not significantly: 37%, 45%, and 25% respectively. The difference is only minutes. Even considering time value, for most hackers it is not worth the cost.
In context, the advantages of a mildly more rapid development on the simplest projects are wasted away by needing to rebuild a permanent solution. Chained to a PC, Phidgets are only useful for temporary or fixed projects. For many of our readers that puts them dead in the water. Arduinos may technically be dev kits but are cheap enough to be disposed of in the project as the permanent solution – probably the norm for most of us.
[Ken] points out that for the software crowd that abhor electronics, Phidgets plays to their preferences. Phidgets clips together their pricey peripherals and the rest is all done in code using familiar modern languages and libraries. We wonder just how large this group could still be; Phidgets might have been an interesting kit years ago when the gulf between disciplines was broader but the trend these days is towards everyone knowing a little about everything. Hackaday readers probably represent that trend more than most, but let us know if that seems off.
[Ken]’s article has much more and much better detailed explanations of the experiments and the tradeoffs between the platforms.
If you enjoy watching parallel engineering, see the time-lapse video below for a split screen of the time trials.
Continue reading “Arduino vs. Phidgets – Dev Time Trials”
When the 4D Systems display first arrived in the mail, I assumed it would be like any other touch display – get the library and start coding/debugging and maybe get stuff painted on the screen before dinner. So I installed the IDE and driver, got everything talking and then…it happened. There, on my computer screen, were the words that simply could not exist – “doesn’t require any coding at all”.
I took a step back, blinked and adjusted my glasses. The words were still there. I tapped the side of the monitor to make sure the words hadn’t somehow jumbled themselves together into such an impossible statement. But the words remained… doesn’t.require.any.coding.at.all.
Continue reading “Making Embedded GUI’s Without Code”
There are a number of resources scattered across the Internet that provide detailed breakdowns of common products, such as batteries, but we haven’t seen anything quite as impressive as this site. It’s an overwhelming presentation of data that addresses batteries of all types, including 18650’s (and others close in size), 26650’s, and more chargers than you can shake a LiPo at. It’s an amazing site with pictures of the product both assembled and disassembled, graphs for charge and discharge rates, comparisons for different chemistries, and even some thermal images to illustrate how the chargers deal with heat dissipation.
Check out the review for the SysMax Intellicharger i4 to see a typical example. If you make it to the bottom of that novel-length repository of information, you’ll see that each entry includes a link to the methodology used for testing these chargers.
But wait, there’s more! You can also find equally thorough reviews of flashlights, USB chargers, LED drivers, and a few miscellaneous overviews of the equipment used for these tests.
What it is:
Some would argue that replicating the human brain in silicon is impossible. However, the folks over at Brains in Silicon of Stanford University might disagree. They’ve created a circuit board capable of simulating one million neurons and up to 6 billion synapses in real-time. Yes, that’s billion with a “B”. They call their new type of computer The Neurogrid.
The Neurogrid board boasts 16 of their Neurocore chips, with each one holding 256 x 256 “neurons”. It attempts to function like a brain by using analog signals for computations and digital signals for communication. “Soft-wires” can run between the silicon neurons, mimicking the brain’s synapses.
Be sure to stick around after the break, where we discuss the limitations of the Neurogrid, along with a video from its creators.
Continue reading “The Neurogrid – What It Is and What It Is Not”