[Autuin] created the most offensive video game ever. Inside a small cocktail arcade cabinet, he installed his own video game that recreates the experiences of the Space Shuttle Challenger and her crew on their last flight.
The build started off by picking up an old cocktail version of Space Zap from The Hackery, a neat little recycling place that turns old computers, monitors, and even old arcade machines into something useful again. After [Autuin] lugged his arcade machine back to his home base at Free Geek Vancouver.
After drooling over the 30-year-old circuitry, [Autuin] disassembled the old machine and installed a mint condition 19″ VGA monitor where an ancient black and white CRT once resided. The control panels replete with their comically large buttons were refurbished and connected to an Arduino and the whole shebang hooked up to a slightly outdated computer.
The real magic happened when [Autuin] coded his game. He created a few sprites from NASA archival footage and made a game where a shuttle takes off and is controllable by each player. As the most offensive video game ever, the space shuttle blows up shortly after launch, declaring ‘game over’ for both players.
[Autuin] will be showing off his new arcade game with a new bezel and cabinet graphics during Vancouver’s Eastside Culture Crawl this November. The game will probably be updated by then; we suggested editing the ‘time to explosion’ to T+73 seconds, but [Autuin] said he’s thinking of ways to make it even more awful.
Although we’ve featured quite a few MAME controllers here, we thought we’d feature one more. It’s only a well-drawn mechanical plan at this point, but if the results are anything like the model or detail drawing, we will be quite impressed.
One thing that is of particular interest is the planned parts list. Amongst them are the typical joysticks, buttons, and even a trackball. What may be new to some of our readers is the bluetooth arcade controller by [Wayne and Layne] opensource hardware kits. Although they aren’t cheap at just under $80, and requre an Arduino Mega for use, this is nonetheless an interesting control option. The maximum button presses may be another limiting factor at 6, but it should be a cleaner solution than cannibalizing one or more wireless controllers.
Of course, we’d be negligent if we didn’t at least give you a link to a completed MAME controller. Be sure to feast your eyes on these images if you’d like some finished controller eye candy or check out the pic after the break!
Continue reading “A Wireless MAME Coffee Table Controller”
MAME cabinets are simply awesome. They’re a great way to relive the stained and sticky fluorescent carpets, loud noises, and Neon signs and blacklights of old arcades. If there’s one problem with MAME cabinets, it’s that gaming has moved on from the quarter-eating cabinets of yesteryear. It simply doesn’t make sense to put Starcraft, TF2, or other popular games in an arcade cabinet.
[Dave] grew up playing Gauntlet in the arcade, but the various console ports never lived up to the experience of playing it with a joystick and buttons. When Diablo 3 came out, [Dave] knew what he had to do. He built a Diablo 3 arcade cabinet, fully playable and faithful to the dungeon crawlers of yore.
Thankfully, an old cabinet wasn’t gutted for this build; a month before the game came out, [Dave] picked up a few pieces of plywood and built himself an arcade cabinet. After applying some very nice graphics and installing buttons and a joystick, [Dave] had a fully functional Diablo arcade game that doesn’t even require quarters.
Recently, we’ve seen our share of builds that turn traditional game controls on their head, a trend we hope continues. You can check out [Dave]’s demo video after the break.
Continue reading “Diablo 3 is an arcade game, apparently”
No, it’s not just another MAME cabinet build. [Le Chuck] over on the arcadecontrols.com forum built a fully functioning 1/6 scale replica of the classic 1983 Atari arcade game Star Wars.
The hardware is a CAANOO Linux-based portable media player running an emulation of the classing 1983 Star Wars video game. When [Le Chuck] turns his cabinet on, MAME4All boots up and goes directly into the game.
Because there are no 1/6 scale arcade parts, [Le Chuck] needed to fabricate most of his build from scratch. The case is basswood, along with the very-accurate light up coin slot doors. The joystick for the game was a bit tricky; the Star Wars game used an X Z joystick modeled after the yoke in the cockpit of an X-wing. To build this joysitck, [Le Chuck] took apart a few pots and crafted the joystick out of thin sheet metal. The controls operate exactly like the original, only in 1/6 scale.
After the break you can see the video of this incredible build in action.
Continue reading “Micro Star Wars arcade game is a work of art”
The Raspberry Pi was launched nearly a month ago, but these wonderful cheap single-board computers are still on their way from China to the workbenches of hackers and builders around the globe. Although they haven’t shipped yet, plenty of people are chomping at the bit to do something useful with the Raspi. [Nicholas] figured he should hit the ground running, so he emulated a Raspberry Pi to get everything ready for the MAME machine he’ll build when his new toy arrives.
[Nick] found a Raspi VirtualBox image on the official Raspberry Pi forums. After getting a web browser up and running with a few console keystrokes, he turned his attention to a MAME emulator. It’s a relatively simple install (although it did take six hours to compile), but we’re sure the Raspi will be featured in quite a few MAME builds so it was time well spent.
Sure, the Raspberry Pi you ordered a month ago is probably on a container ship in the middle of the ocean right now, but that doesn’t mean you can’t start planning your build. Just load up a VirtualBox image, check out a few of the tutorials, and you’re ready to go.
Now make it life size
Here’s a scale model of the classic Playstation game Wipeout.
It uses quantum levitation, superconductors, liquid nitrogen, and incredibly detailed models of the cars in Wipeout. They’re able control the speed and direction of the cars electronically. Somebody get on making one of these I can drive. Never mind, it’s totally fake, but here’s a choo-choo that does the same thing. Thanks for the link, [Ben].
Found a use for eight copies of Deep Impact
Where do you keep all your wire? [Paul] keeps his inside VHS tapes. It’s one of the most efficient ways of storing wire we’ve seen, just don’t touch those VHS copies of the original Star Wars trilogy.
There’s MAME machines for pinball?
MAME arcade machines are old hat, but we’ve never seen something to emulate pinball. The build uses two LCD monitors, a small computer and PinMAME. There’s videos in the build log; tell us if we’re stupid for wanting to build one. Thanks go to [Adrian] for sending this one in.
LEGO binary to decimal conversion
[Carl] is doing a few experiments to see if it’s possible to build a calculating machine out of LEGO. He managed to convert four bits of binary into decimal. We’ve seen a LEGO Antikythera mechanism but nothing on the order of an Analytical Engine or some Diamond Age rod logic. Keep it up, [Carl].
Lubs and Dubs that aren’t for dubstep
The folks at Toymaker Television posted a neat demo of heart rhythms emulated with a microprocessor. It cycles through normal sinus rhythm, atrial fibrillation, atrial flutter, and everything else that can go wrong with your heart. We know some nurses that would have loved this in school.
[Ed] is pretty old school. He loves the functionality of old industrial shop tools that have their own dedicated systems. With huge candy-like buttons, who wouldn’t? [Ed] decided to replicate this aesthetic by building a MAME controller for his Mach3 controlled router.
[Ed] had a bunch of MAME buttons and joysticks sitting around from a forgotten project. With his vinyl plotter, it was relatively easy to make a very nice looking control panel. To connect the buttons to the Mach3 computer, a disused I-Pac was brought into the mix. The I-Pac reads the state of the buttons and sends keyboard codes over USB to the computer.
Because the very popular Mach3 CNC software responds to hotkeys, it was very simple to make the buttons do as they say. [Ed] has full control over the X, Y, and Z axes as well as the spindle speed. It seems like this would be interesting to do some ‘free form’ CNC work on [Ed]’s router.
Continue reading “MAMEing a CNC router”