[HE Zao] sent us this sweet Wiimote Drum kit. You’ll nee a Wiimote, a Nunchuck, and a Balance Board to use with the the Wii Drum High software. You get a Hi-hat, snare, bass drum, crash cymbal, ride cymbal, mid tom, and low tom. You can even connect multiple sets, up to 4. Download the software from the site and get started.
The Evolution Control Committee has been doing live mashup performances for many years and recently upgraded their hardware. Inspired by [Johnny Lee]‘s Wiimote whiteboard, they built a rear projection display they could use during performances. It displays a dense collection of samples in Ableton Live. On each of the performer’s hands is an IR LED mounted to a thimble. By touching the thumb to the forefinger, the LED turns on. Two Wiimotes watch for these IR flashes to trigger mouse clicks. [TradeMark G] found the Ableton display too complex to navigate quickly and accurately with a mouse; this new display make things much easier and enjoyable.
[via Laughing Squid]
There is no doubt that [Johnny Lee] is the authority on Wiimote based projects. So, when he compiles a list of his favorite Wiimote projects, we definitely pay attention. He’s organized the list as a progression of the unusual. By the time you get to ‘Chicken Head Tracking‘ at the bottom, you’ll be adequately prepared. You’re bound to get some inspiration from the list even it’s building a pigeon guided missile.
Hot on the heels of their recent rapid-fire mod, the creative minds at AcidMods have turned out yet another useful hack for for the Wii controller. This time around, they’ve replaced the peripheral’s “A” button with a clickable trackball, allowing the player to quickly navigate menus without readjusting their hold on the Wiimote. With a flair akin to that displayed in their earlier projects, the team even took the time to add LEDs to the track ball internals. Check out the videos of the mod in action after the break.
[Rob Morris] sent us this video of his Wiimote based guitar effects. Similar to our post yesterday about using the Wiimote to control a synth, he is using changes in orientation to effect the sound. He starts off with simple pitch modulation, but later in the video he’s doing, uh, we’re not sure but its kind of cool.
[Manuel] has been playing around with [Johnny Lee]‘s Wiimote head tracking code. He’s posted a preliminary port outlining the code in the Processing environment. It relies on darwiinremoteOSC so you won’t see this outside of OSX, but it should help you out if you’re trying to do this is in Processing on another platform.
[via Create Digital Motion]