TISCH, Multitouch Framework

multitouch

[floe] wrote in to tell us about his multitouch based thesis work. While many projects have focused on the hardware side of multitouch, TISCH is designed to promote the software side. TISCH is a multiplatform library that features hardware abstraction and gesture recognition. This takes a lot of weight off of widget developers since they can specify known library gestures instead of writing the exact motions from scratch. Using TISCH also means a standard set of gestures across multiple widgets, so the learning curve will be much easier when a user tries out a new app. If you’re researching multitouch, check out this project and help improve the codebase.

BlackBerry Storm Click Screen Teardown

clickscreen

RIM has decided to venture into the touchscreen phone market with the new BlackBerry Storm. Unlike other companies’ offerings, the Storm has a touchscreen that clicks when you press it. phoneWreck disassembled the Storm to see what magic was involved in the device. There’s not much too it, it’s just a big button. pW notes that the entire phone board is very compact mostly due to RIM using Qualcomm’s latest MSM7600 chip. Items like bluetooth, GPS, and USB are all included in the processor instead of appearing on the board as discrete components.

phoneWreck recently launched and promises many future teardowns. They’ll be adding to their archive which already includes the Motorola Krave and the venerable Nokia N95. We’ll definitely be watching for their future releases.

[via Engadget]

Ubuntu 9.04 Jaunty Jackalope First Alpha Released

ubuntu

The target release date may be over five months out, but the Ubuntu team is already pushing the first alphas of Jaunty Jackalope out the door. The new release is not for the weak and is intended solely for people who want to vet bugs and contribute to the project. The release is designed to bring Ubuntu back in line with Debian. One of the areas they’re working on is the ARM port (we saw the Debian version on the G1).

[photo: Kordite]

[via Download Squad]

IPhone Jailbreaks Updated For 2.2 Release

Working as quick as ever, the iphone-dev team have updated the PwnageTool and QuickPwn to work with the new iPhone 2.2 firmware update. The trouble with the new firmware is that it updates the baseband of the phone, which could potentially undo any progress made towards an iPhone 3G unlock in the future. If you don’t care about that, you can use QuickPwn to jailbreak your phone after the upgrade, so you can run any app you want. If a future unlock is important to you, use the PwnageTool to strip the baseband update out of the firmware update.

[photo: edans]

UT Austin’s Massive Tile Display

11-23-08-texas-stallion

The Texas Advanced Computing Center has built one of the largest tiled displays ever. They arranged 75 30inch Dell displays in a 5×15 pattern. The overall the system has 36GB of graphics memory and 108GB of system memory. They intend on using the system to display very large data sets. If you think the size seems arbitrary, it is. They just happened to purchase five more monitors than the University of California San Diego.

[via Engadget]

G1 Multitouch Proof Of Concept

[youtube=http://www.youtube.com/watch?v=pSBYqmWVqeM]

[RyeBrye] has been trying to get multitouch working on the Android based T-Mobile G1. He hacked the Synaptics touchscreen driver so that it would dump raw event info to a character device. The demo above is using example code from Google for a fingerpaint program. Polling the device is not the fastest method, but [RyeBrye] just wanted to get a demo out there to prove it could be done.

CuBear, Berkeley’s Rubik’s Cube Solver

[youtube=http://www.youtube.com/watch?v=N7BksZZyAdc&fmt=18]

A team of five UC Berkeley engineering built this impressive Rubik’s Cube solver. The CuBear is a giant transparent cube with a servo attached to each face to rotate the cube’s six faces. The user can either scramble the cube using computer controls or show the faces of a scrambled cube to the onboard webcam, and the machine will replicate it. While scrambling the cube may take many moves, the computer calculates the shortest number of moves to solve the cube before proceeding. Team member [Dan Dzoan] is quite a fast solver himself, as you can see at the end of BotJunkie’s video embedded below. Continue reading “CuBear, Berkeley’s Rubik’s Cube Solver”