Announced at the 2014 Maker Faire in New York, the latest Arduino WiFi shield is finally available. This shield replaces the old Arduino WiFi shield, while providing a few neat features that will come in very handy for the yet-to-be-developed Internet of Things.
The new Arduino WiFi Shield 101 features an Atmel ATWINC1500 module for 802.11 b/g/n WiFi connectivity. This module, like a dozen or so other WiFi modules, handles the heavy lifting of the WiFi protocol, including TCP and UDP protocols, leaving the rest of the Arduino free to do the actual work. While the addition of 802.11n will be increasingly appreciated as these networks become more commonplace, the speed offered by ~n isn’t really applicable; you’re not going to be pushing bits out of an Arduino at 300 Mbps.
Also included on the WiFi shield is an ATECC508A CryptoAuthentication chip. This is perhaps the most interesting improvement over the old Arduino WiFi shield, and allows for greater security for the upcoming Internet of Things. WiFi modules already in the space have their own support for SSL, including TI’s CC3200 series of modules, Particle‘s Internet of Things modules, and some support for the ESP8266.
For electric and remote control vehicles – from quadcopters to electric longboards – the brains of the outfit is the Electronic Speed Controller (ESC). The ESC is just a device that drives a brushless motor in response to a servo signal, but in that simplicity is a lot of technology. For the last few months, [Ben] has been working on a completely open source ESC, and now he’s riding around on an electric longboard that’s powered by drivers created with his own hands.
The ESC [Ben] made is built around the STM32F4, a powerful ARM microcontroller that’s able to do a lot of computation in a small package. The firmware is based on ChibiOS, and there’s a USB port for connection to a sensible desktop-bound UI for adjusting parameters.
While most hobby ESCs are essentially black boxes shipped from China, there is a significant number of high performance RC pilots that modify the firmware on these devices. While these new firmwares do increase the performance and response of off-the-shelf ESCs, building a new ESC from scratch opens up a lot of doors. [Ben]’s ESC can be controlled through I2C, a UART, or even a CAN bus, greatly opening up the potential for interesting electronic flying machines. Even for ground-based vehicles, this ESC supports regenerative braking, sensor-driven operation, and on-board odometry.
While this isn’t an ESC for tiny racing quadcopters (it’s complete overkill for that task) this is a very nice ESC for bigger ground-based electric vehicles and larger aerial camera platforms. It’s something that could even be used to drive a small CNC mill, and certainly one of the most interesting pieces of open source hardware we’ve seen in a long time.
Holy *#$&. That just about sums up the 2015 RedBull Creation Competition. It was fantastic. Where else could you ride a gasoline engine powered tire-swing-of-death, complete with fireball launcher? Well… maybe Burning Man…
Anyway, was it a hackathon? No, this was a build-a-thon. A few Arduinos and Atmel’s may have been used, but the majority of the projects were serious mechanical marvels. The teams had 72 hours to compete, with the very broad theme of “Serious Fun”.
And did they make some serious fun. From human-sized hamster wheels, to glass smashing recycling machines, and even an arcade style carnival game housed in a dumpster, not one team had a similar idea about Serious Fun. It was awesome.
When the ever-versatile Raspberry Pi was released, the potential for cheap video game emulation was immediately obvious. Some of the very first Raspi projects to hit the internet were arcade cabinets, and it wasn’t long until people were making them portable. A purpose-build Linux distort called RetroPie has become very popular specifically because of the Raspi’s game-emulation potential. However, the actual hardware for these emulation systems isn’t always the most aesthetically (or ergonomically) pleasing. That’s where reddit user [Cristov9000] has managed to stand out from the crowd.
[Cristov9000] accomplished this by combining high-quality design (and 3D printing) with the careful use of original Nintendo parts. Game Boy and SNES buttons and elastomers were used to achieve the correct button feel. Other original Game Boy parts, like the volume wheel and power switch, ensure that the system feels as much like 1989 OEM hardware as possible.
Also impressive is the internal hardware, including 3 custom PCBs used to tie everything together to work via the Raspberry Pi 2 GPIO pins. The display is a 3.5″ TFT screen, and with the 6000 mAh it can handle gameplay for more than 7 hours. Other details, like the integrated mono speaker and rear shoulder buttons complete the experience. Combined with the RetroPie and an assortment of emulators, this is one of the most impressive portable gaming builds we’ve seen, especially among a crowded list of awesome raspi-based Game Boy builds.
At the end of the 19th century, [King Camp Gillette] had the idea of creating a disposable razor blade that didn’t need sharpening. There was one problem with this idea: metallurgy was not yet advanced enough to produce paper-thin carbon steel blades and sharpen them for a close shave. In 1901, [William Nickerson] solved this problem, and the age of disposable razors began.
This Kickstarter would have you believe there is a new era of beard technology dawning. It’s a laser razor called Skarp, and it’s on track to become one of the most funded Kickstarters of all time. The only problem? Even with relatively good documentation on the Kickstarter campaign, a demo video, a patent, and an expert in the field of cosmetic lasers, only the creators can figure out how it works.
Instead of using technology that has been tried and tested for thousands of years, the Skarp uses a laser to shave hairs off, right at the surface of the skin. You need only look at a billboard for laser hair removal to realize this is possible, but building a laser razor is something that has eluded us for decades. This patent from 1986 at the very least demonstrates the beginnings of the idea – put a laser beam in a handheld package and plunge it into a beard. This patent from 2005 uses fiber optics to send a laser beam to a handheld razor. Like anything out of the sci-fi genre, a laser razor is a well-tread idea in the world of invention.
But Skarp thinks it has solved all of the problems which previously block lasers from finding a place in your medicine cabinet.
Worried about bringing a project to demo at CCC15 (The Chaos Communication Camp), [Anthony Liekens] had to act fast. He would have brought his giant Flying Spaghetti-Monster Display (FSM for short), but unfortunately it wouldn’t fit in his car. So, looking around his garage he realized he had a pile of extra RGB LEDs, and a broken iCade Core. The gears in his head started turning and he came up with the idea for the HEXXX Gaming Console.
So what is it? It’s a hexagonal console designed for three-person gaming — like his Tron for Three and Pong for Three — he even has a 6 player Flappy Bird clone! From conception to reality, it took a mere ten stressful evenings to complete… The end result is quite fantastic. Continue reading “The HEXXX Gaming Console”→
Hardware and software combined, Arduino does many things right. It lowers the entry level into embedded systems development with a nifty hardware abstraction layer. It aims for cross-platform compatibility by supporting Windows, Mac OSX, and Linux operation systems. It throws out the need for an external programmer to get you up-and-blinkin’ those LEDs quickly.
One thing most of us never cease to curse about, though, is the IDE. Many have cried out wildly against the Java-based text-editor for its cryptic compiling-and-linking process, its inability to accommodate bare C or C++ source files, and (shh!) its lack of Vim keybindings. Fortunately, our cries have been heard, and the like many community-based projects, the community fights back with a custom solution.
Calling all Grumpy Engineers: The Arduino-Makefile
What began as [Sudar’s] lightweight program to escape the IDE has become a fully-blown, feature rich Makefile that has evolved and adapted to grow with the changes of Arduino. With a community of 47 contributors, the Makefile enables you to escape from the IDE entirely by writing code in the cushy text editor of your choice and compiling with a simple incantation of make into your terminal, be you in Linux, Mac, or Windows.
Without further ado, let’s take a walking tour of the project’s highlights.