Slow Motion Frame Will Be The New Magic Mirror

[Paul] created a frame that uses an Arduino and LEDs to create a slow motion illusion of a delicate item (like a flower or a feather). The effect is striking as you can see in the video below.

[Paul] had seen similar projects (both one-offs and sold as a product), but wanted to do his own take on it. The principle is simple: The device vibrates the objects at one frequency and strobes LEDs at a slightly different frequency (80 and 79.5 Hz, in this case). The difference between the frequencies (the beat frequency) is what your eye perceives as a very slow (0.5 Hz, here) motion.

Continue reading “Slow Motion Frame Will Be The New Magic Mirror”

The Birth Of Quantum Electrodynamics

The start of World War II threw quantum theory research into disarray. Many of the European physicists left Europe all together, and research moved across the ocean to the shores of the United States. The advent of the atomic bomb thrust American physicists into the spotlight, and physicists began to meet on Shelter Island to discuss the future of quantum theory. By this time one thing was certain: the Copenhagen interpretation of quantum theory had triumphed and challenges to it had mostly died off.

This allowed physicists to focus on a different kind of problem. At this point in time quantum theory was not able to deal with transitional states of particles when they are created and destroyed. It was well known that when an electron came into contact with a positron, the two particles were destroyed and formed at least two photons with a very high energy, known as gamma rays. On the flip side, gamma ray photons could spontaneously turn into positron-electron pairs.

No one could explain why this occurred. It had become obvious to the physicists of the day that a quantum version of Maxwell’s electromagnetic field theory was needed to explain the phenomenon. This would eventually give rise to QED, short for quantum electrodynamics. This is a severely condensed  story of how that happened.

Continue reading “The Birth Of Quantum Electrodynamics”

MalDuino — Open Source BadUSB

MalDuino is an Arduino-powered USB device which emulates a keyboard and has keystroke injection capabilities. It’s still in crowdfunding stage, but has already been fully backed, so we anticipate full production soon. In essence, it implements BadUSB attacks much like the widely known, having appeared on Mr. Robot, USB Rubber Ducky.

It’s like an advanced version of HID tricks to drop malicious files which we previously reported. Once plugged in, MalDuino acts as a keyboard, executing previous configured key sequences at very fast speeds. This is mostly used by IT security professionals to hack into local computers, just by plugging in the unsuspicious USB ‘Pen’.

[Seytonic], the maker of MalDuino, says its objective is it to be a cheaper, fully open source alternative with the big advantage that it can be programmed straight from the Arduino IDE. It’s based on ATmega32u4 like the Arduino Leonardo and will come in two flavors, Lite and Elite. The Lite is quite small and it will fit into almost any generic USB case. There is a single switch used to enable/disable the device for programming.

The Elite version is where it gets exciting. In addition to the MicroSD slot that will be used to store scripts, there is an onboard set of dip switches that can be used to select the script to run. Since the whole platform is open sourced and based on Arduino, the MicroSD slot and dip switches are entirely modular, nothing is hardcoded, you can use them for whatever you want. The most skilled wielders of BadUSB attacks have shown feats like setting up a fake wired network connection that allows all web traffic to be siphoned off to an outside server. This should be possible with the microcontroller used here although not native to the MalDuino’s default firmware.

For most users, typical feature hacks might include repurposing the dip switches to modify the settings for a particular script. Instead of storing just scripts on the MicroSD card you could store word lists on it for use in password cracking. It will be interesting to see what people will come up with and the scripts they create since there is a lot of space to tinker and enhanced it. That’s the greatness of open source.

Continue reading “MalDuino — Open Source BadUSB”

Millimeter Wave RADAR Tracks Gestures

If we believe science fiction — from Minority Report to Iron Man, to TekWar — the future of computer interfaces belongs to gestures. There are many ways to read gestures, although often they require some sort of glove or IR emitter, which makes them less handy (no pun intended).

Some, like the Leap Motion, have not proved popular for a variety of reasons. Soli (From Google’s Advanced Technology and Projects group) is a gesture sensor that uses millimeter-wave RADAR. The device emits a broad radio beam and then collects information including return time, energy, and frequency shift to gain an understanding about the position and movement of objects in the field. You can see a video about the device, below.

You naturally think of using optical technology to look at hand gestures (the same way humans do). However, RADAR has some advantages. It is insensitive to light and can transmit through plastic materials, for example. The Soli system operates at 60 GHz, with sensors that use Frequency Modulated Continuous Wave (FMCW) and Direct-Sequence Spread Spectrum (DSSS). The inclusion of multiple beamforming antennas means the device has no moving parts.

Clearly, this is cutting-edge gear and not readily available yet. But the good news is that Infineon is slated to bring the sensors to market sometime this year. Planned early applications include a smart watch and a speaker that both respond to gestures using the technology.

Interestingly, the Soli processing stack is supposed to be RADAR agnostic. We haven’t investigated it, but we wonder if you could use the stack to process other kinds of sensor input that might be more hacker friendly? Barring that, we’d love to see what our community could come up with for solving the same problem.

We’ve seen Raspberry Pi daughter-boards (ok, hats) that recognize gestures used to control TVs. We’ve even built some crude gesture sensing using SONAR, if that gives you any ideas. Are you planning on using Soli? Or rolling your own super gesture sensor? Let us know and document your project for everyone over on Hackaday.io.

Continue reading “Millimeter Wave RADAR Tracks Gestures”

Bring A Modern Mouse To An Atari ST

Human input devices are a consumable on our computers today. They are so cheap and standardised, that when a mouse or a keyboard expires we don’t think twice, just throw it away and buy another one. It’ll work for sure with whatever computer we have, and we can keep on without pause.

On earlier machines though, we might not be so lucky. The first generation of computers with mice didn’t have USB or even PS/2 or serial, instead they had a wide variety of proprietary mouse interfaces that usually carried the quadrature signals direct from the peripheral’s rotary sensors. If you have a quadrature mouse that dies then you’re in trouble, because you won’t easily find a new one.

Fortunately there is a solution. In the intervening decades the price of computing power has fallen to the extent that you can buy a single board computer with far more than enough power to interface with a standard USB mouse and emulate a quadrature mouse all at the same time. This was exactly the solution [Andrew Armstrong] took to provide a replacement mouse for his Atari ST, he used a Raspberry Pi as both USB host and quadrature mouse emulator (YouTube link) through its GPIOs.

He’s put together a comprehensive description of his work in the video we’ve placed below the break, meanwhile if you’d like to have a go yourself you’ll find all you need to know in his GitHub repository.

Continue reading “Bring A Modern Mouse To An Atari ST”

3D Printer Transforms To CNC

Superficially, it is easy to think about converting a 3D printer into a CNC machine. After all, they both do essentially the same thing. They move a tool around in three dimensions. Reducing this to practice, however, is a problem. A CNC tool probably weighs more than a typical hotend. In addition, cutting into solid material generates a lot of torque.

[Thomas Sanladerer] knew all this, but wanted to try a conversion anyway. He had a few printers to pick from, and he chose a very sturdy MendelMax 3. He wasn’t sure he’d wind up with a practical machine, but he wanted to do it for the educational value, at least. The result, as you can see in the video below, exceeded his expectations.

Continue reading “3D Printer Transforms To CNC”

Arduino Video Isn’t Quite 4K

Video resolution is always on the rise. The days of 640×480 video have given way to 720, 1080, and even 4K resolutions. There’s no end in sight. However, you need a lot of horsepower to process that many pixels. What if you have a small robot powered by a microcontroller (perhaps an Arduino) and you want it to have vision? You can’t realistically process HD video, or even low-grade video with a small processor. CORTEX systems has an open source solution: a 7 pixel camera with an I2C interface.

The files for SNAIL Vision include a bill of materials and the PCB layout. There’s software for the Vishay sensors used and provisions for mounting a lens holder to the PCB using glue. The design is fairly simple. In addition to the array of sensors, there’s an I2C multiplexer which also acts as a level shifter and a handful of resistors and connectors.

Continue reading “Arduino Video Isn’t Quite 4K”