Practical Plasma For Thin-Film Deposition

[Nixie] wants to sputter. We know, who doesn’t? But [Nixie] has a specific purpose for his sputtering: thin-film deposition, presumably in support of awesome science. But getting to that point requires a set of tools that aren’t exactly off-the-shelf items, so he’s building out a DIY sputtering rig on the cheap.

If you’re not familiar with sputtering, that’s understandable. In this context, sputtering is a process that transfers particles from one solid to another by bombarding the first solid with some sort of energetic particles, usually electrons or a plasma. When properly controlled, sputtering has applications from mass spectrometry to the semiconductor industry, where it’s used to either deposit thin films on silicon wafers or etch them away selectively.

No matter the application, sputtering needs a stable stream of plasma. [Nixie] has posted a series of articles on his blog walking us through his plasma experiments, from pulling a really strong vacuum to building a high-voltage power supply from a microwave oven transformer. It’s a project that needs a deep well of skills and tools, like glassworking, machining, and high-voltage electronics. Check out the plasma in the video below.

Will [Nixie] be using this for a DIY fab lab? Will it be used to make homebrew LEDs? The world waits to hear.

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Hacking When It Counts: Pigeon-Guided Missiles

The image of the crackpot inventor, disheveled, disorganized, and surrounded by the remains of his failures, is an enduring Hollywood trope. While a simple look around one’s shop will probably reveal how such stereotypes get started, the image is largely not a fair characterization of the creative mind and how it works, and does not properly respect those who struggle daily to push the state of the art into uncharted territory.

That said, there are plenty of wacky ideas that have come down the pike, most of which mercifully fade away before attracting undue attention. In times of war, though, the need for new and better ways to blow each other up tends to bring out the really nutty ideas and lower the barrier to revealing them publically, or at least to military officials.

Of all the zany plans that came from the fertile minds on each side of World War II, few seem as out there as a plan to use birds to pilot bombs to their targets. And yet such a plan was not only actively developed, it came from the fertile mind of one of the 20th century’s most brilliant psychologists, and very nearly resulted in a fieldable weapon that would let fly the birds of war.

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Redirected Walking In VR Done Via Exploit Of Eyeballs

[Anjul Patney] and [Qi Sun] demonstrated a fascinating new technique at NVIDIA’s GPU Technology Conference (GTC) for tricking a human into thinking a VR space is larger than it actually is. The way it works is this: when a person walks around in VR, they invariably make turns. During these turns, it’s possible to fool the person into thinking they have pivoted more or less than they have actually physically turned. With a way to manipulate perception of turns comes a way for software to gently manipulate a person’s perception of how large a virtual space is. Unlike other methods that rely on visual distortions, this method is undetectable by the viewer.

Saccadic movements

The software essentially exploits a quirk of how our eyes work. When a human’s eyes move around to look at different things, the eyeballs don’t physically glide smoothly from point to point. The eyes make frequent but unpredictable darting movements called saccades. There are a number of deeply interesting things about saccades, but the important one here is the fact that our eyes essentially go offline during saccadic movement. Our vision is perceived as a smooth and unbroken stream, but that’s a result of the brain stitching visual information into a cohesive whole, and filling in blanks without us being aware of it.

Part one of [Anjul] and [Qi]’s method is to manipulate perception of a virtual area relative to actual physical area by making a person’s pivots not a 1:1 match. In VR, it may appear one has turned more or less than one has in the real world, and in this way the software can guide the physical motion while making it appear in VR as though nothing is amiss. But by itself, this isn’t enough. To make the mismatches imperceptible, the system watches the eye for saccades and times its adjustments to occur only while they are underway. The brain ignores what happens during saccadic movement, stitches together the rest, and there you have it: a method to gently steer a human being in a way that a virtual space is larger than the physical area available.

Embedded below is a video demonstration and overview, which mentions other methods of manipulating perception of space in VR and how it avoids the pitfalls of other methods.

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Emulating OBD-II On The ESP32

It used to be that you could pop the hood and with nothing more than flat head screwdriver, some baling wire, and tongue held at the optimal angle, you could fix anything that ailed your car. But today, for better or for worse, the average automobile is a rolling computer that runs on gasoline and hope (if it even still has a gasoline engine, that is). DIY repairs and maintenance on a modern car is still possible of course, but the home mechanic’s toolbox has needed to evolve with the times. If you want to do anything more advanced than changing a tire, you’ll really want to have the gear to interface with the vehicle’s computer via the OBD-II port.

But for some, even that isn’t enough. [limiter121] recently wrote in to tell us of an interesting project which doesn’t read the OBD-II port in a vehicle, but actually emulates one. Like so many others this hack was born out of necessity, as a way to test an OBD-II project without having to sit out in the driveway all day. It allows you to create fictitious speed and engine RPM values for the OBD-II device or software under test to read, complete with a slick web interface to control the “car”.

So what makes it tick? Surprisingly little, actually. At the most basic level, an ESP32-WROOM-32 is connected up to a SN65HVD230 CAN transceiver chip. You’ll also need a 3.3V power supply, as well as a USB to serial adapter to do the initial programming on the ESP32. From there it’s just a matter of compiling and flashing the code [limiter121] has made available in the GitHub repo.

If you’re wondering if such products don’t already exist on the commercial market, they do. But like so many other niche projects, the price is a bit hard to swallow for the home hacker. Compared to the nearly $300 USD list price of commercial offerings such as the Freematics OBD-II Emulator, building one of these ESP32 based emulators should only cost you around $20.

Unless you’re developing an OBD-II reader, you probably don’t have much use for an OBD-II emulator. But this project could still be useful for anyone who wants to learn more about OBD from the comfort of their couch.