Ferrites Versus Ethernet In The Ham Shack

For as useful as computers are in the modern ham shack, they also tend to be a strong source of unwanted radio frequency interference. Common wisdom says applying a few ferrite beads to things like Ethernet cables will help, but does that really work?

It surely appears to, for the most part at least, according to experiments done by [Ham Radio DX]. With a particular interest in lowering the noise floor for operations in the 2-meter band, his test setup consisted of a NanoVNA and a simple chunk of wire standing in for the twisted-pair conductors inside an Ethernet cable. The NanoVNA was set to sweep across the entire HF band and up into the VHF; various styles of ferrite were then added to the conductor and the frequency response observed. Simply clamping a single ferrite on the wire helped a little, with marginal improvement seen by adding one or two more ferrites. A much more dramatic improvement was seen by looping the conductor back through the ferrite for an additional turn, with diminishing returns at higher frequencies as more turns were added. The best performance seemed to come from two ferrites with two turns each, which gave 17 dB of suppression across the tested bandwidth.

The question then becomes: How do the ferrites affect Ethernet performance? [Ham Radio DX] tested that too, and it looks like good news there. Using a 30-meter-long Cat 5 cable and testing file transfer speed with iPerf, he found no measurable effect on throughput no matter what ferrites he added to the cable. In fact, some ferrites actually seemed to boost the file transfer speed slightly.

Ferrite beads for RFI suppression are nothing new, of course, but it’s nice to see a real-world test that tells you both how and where to apply them. The fact that you won’t be borking your connection is nice to know, too. Then again, maybe it’s not your Ethernet that’s causing the problem, in which case maybe you’ll need a little help from a thunderstorm to track down the issue. Continue reading “Ferrites Versus Ethernet In The Ham Shack”

Microwave Forge Casts The Sinking-est Benchy Ever

As a test artifact, 3DBenchy does a pretty good job of making sure your 3D printer is up to scratch. As an exemplar of naval architecture, though — well, let’s just say that if it weren’t for the trapped air in the infilled areas, most Benchy prints wouldn’t float at all. About the only way to make Benchy less seaworthy would be to make it out of cast iron. Challenge accepted.

We’ve grown accustomed to seeing [Denny] over at “Shake the Future” on YouTube using his microwave-powered kilns to cast all sorts of metal, but this time he puts his skill and experience to melting iron. For those not in the know, he uses standard consumer-grade microwave ovens to heat kilns made from ceramic fiber and lots of Kapton tape, which hold silicon carbide crucibles that get really, really hot under the RF onslaught. It works surprisingly well, especially considering he does it all on an apartment balcony.

For this casting job, he printed a Benchy model from PLA and made a casting mold from finely ground silicon carbide blasting medium mixed with a little sodium silicate, or water glass. His raw material was a busted-up barbell weight, which melted remarkably well in the kiln. The first pour appeared to go well, but the metal didn’t quite make it all the way to the tip of Benchy’s funnel. Round two was a little more exciting, with a cracked crucible and spilled molten metal. The third time was a charm, though, with a nice pour and complete mold filling thanks to the vibrations of a reciprocating saw.

After a little fettling and a saltwater bath to achieve the appropriate patina, [Denny] built a neat little Benchy tableau using microwave-melted blue glass as a stand-in for water. It highlights the versatility of his method, which really seems like a game-changer for anyone who wants to get into home forging without the overhead of a proper propane or oil-fired furnace. Continue reading “Microwave Forge Casts The Sinking-est Benchy Ever”

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Hackaday Links: September 15, 2024

A quick look around at any coffee shop, city sidewalk, or sadly, even at a traffic light will tell you that people are on their phones a lot. But exactly how much is that? For Americans in 2023, it was a mind-boggling 100 trillion megabytes, according to the wireless industry lobbying association CTIA. The group doesn’t discuss their methodology in the press release, so it’s a little hard to make judgments on that number’s veracity, or the other numbers they bandy about, such as the 80% increase in data usage since 2021, or the fact that 40% of data is now going over 5G connections. Some of the numbers are more than a little questionable, too, such as the claim that 330 million Americans (out of a current estimate of 345.8 million people) are covered by one or more 5G networks. Even if you figure that most 5G installations are in densely populated urban areas, 95% coverage seems implausible given that in 2020, 57.5 million people lived in rural areas of the USA. Regardless of the details, it remains that our networks are positively humming with data, and keeping things running is no mean feat.

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An Earth-Bound Homage To A Martian Biochemistry Experiment

With all the recent attention on Mars and the search for evidence of ancient life there, it’s easy to forget that not only has the Red Planet been under the figurative microscope since the early days of the Space Race, but we went to tremendous effort to send a pair of miniaturized biochemical laboratories there back in 1976. While the results were equivocal, it was still an amazing piece of engineering and spacefaring, one that [Marb] has recreated with this Earth-based version of the famed Viking “Labeled Release” experiment.

The Labeled Release experimental design was based on the fact that many metabolic processes result in the evolution of carbon dioxide gas, which should be detectable by inoculating a soil sample with a nutrient broth laced with radioactive carbon-14. For this homage to the LR experiment, [Marb] eschewed the radioactive tracer, instead looking for a relative increase in the much lower CO2 concentration here on Earth. The test chamber is an electrical enclosure with a gasketed lid that holds a petri dish and a simple CO2 sensor module. Glands in the lid allow an analog for Martian regolith — red terrarium sand — and a nutrient broth to be added to the petri dish. Once the chamber was sterilized, or at least sanitized, [Marb] established a baseline CO2 level with a homebrew data logger and added his sample. Adding the nutrient broth — a solution of trypsinized milk protein, yeast extract, sugar, and salt — gives the bacteria in the “regolith” all the food they need, which increases the CO2 level in the chamber.

More after the break…

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Soldering, Up Close And Personal

A word of warning before watching this very cool video on soldering: it may make you greatly desire what appears to be a very, very expensive microscope. You’ve been warned.

Granted, most people don’t really need to get this up close and personal with their soldering, but as [Robert Feranec] points out, a close look at what’s going on when the solder melts and the flux flows can be a real eye-opener. The video starts with what might be the most esoteric soldering situation — a ball-grid array (BGA) chip. It also happens to be one of the hardest techniques to assess visually, both during reflow and afterward to check the quality of your work. While the microscope [Robert] uses, a Keyence VHX-7000 series digital scope, allows the objective to swivel around and over the subject in multiple axes and keep track of where it is while doing it, it falls short of being the X-ray vision you’d need to see much beyond the outermost rows of balls. But, being able to look in at an angle is a huge benefit, one that allows us a glimpse of the reflow process.

More after the break

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Hackaday Podcast Episode 288: Cyanotypes, Antique 21-Segment Displays, And The Voynich Manuscript In A New Light

It’s Friday the 13th, and despite having to dodge black cats and poorly located ladders, Elliot and Dan were able to get together and run down the best hacks of the first week of September. Our luck was pretty good, too, seeing how we stumbled upon a coffee table that walks your drink over to you on Strandbeest legs, a potato that takes passable photographs, and a cool LED display three times better than a boring old seven-segment.

If you’ve never heard of the Voynich manuscript, you’re in luck too, because we got a chance to look inside this medieval comic book literally, with multispectral analysis. Is your cruise ship too short? No worries, just lop it in two and add a section. Speaking of cutting things up, that’s what you need to do to see how your plus-size DIY rocket engine performed after test firing.

And finally, it was a sweep for Jenny this week with our “Can’t Miss” articles, where she both pines for a simpler, smaller web experience and wonders what the future holds for biomass fuels.

 

Download the zero-calorie MP3.

Continue reading “Hackaday Podcast Episode 288: Cyanotypes, Antique 21-Segment Displays, And The Voynich Manuscript In A New Light”

2024 Tiny Games Contest: A Flappy Seagull Game With Sound In Only 500 Bytes

It was probably a reasonable assumption that the “Tiny” in our recently concluded Tiny Games Contest mostly referred to the physical footprint of the game. And indeed, that’s the way most of the entries broke, which resulted in some pretty amazing efforts. [Anders Nielsen], however, took the challenge another way and managed to stuff a seagull-centric side-scroller into just 500 bytes of code.

That’s not to say that the size of [Anders]’s game is physically huge either. Flappy Larus, as he calls his game, runs on his popular 65uino platform, a 6502 microcontroller in the familiar Arduino Uno form factor. So it’s pretty small to begin with, and doesn’t even need any additional components other than the tiny OLED screen which has become more or less standard for the 65uino at this point. The only real add-on is a piezo speaker module, which when hooked up to the I2C data line happens to make reasonable approximations of a squawking seagull, all without adding a single byte of code. Check out a little game play in the video below.

Flappy Larus may be pretty simplistic, but as we recall, the game it’s based on was similarly minimalist and still managed to get people hooked. The 2024 Tiny Games contest is closed now, but if you’ve got an idea for a tiny game, we’d still love to feature it. Hit the tip line and we’ll take a look! Continue reading “2024 Tiny Games Contest: A Flappy Seagull Game With Sound In Only 500 Bytes”