Ore Formation: Introduction And Magmatic Processes

Hackaday has a long-running series on Mining and Refining, that tracks elements of interest on the human-made road from rocks to riches. What author Dan Maloney doesn’t address in that series is the natural history that comes before the mine. You can’t just plunk down a copper mine or start squeezing oil from any old stone, after all: first, you need ore. Ore has to come from somewhere. In this series, we’re going to get down and dirty into the geology of ore-forming processes to find out from wither come the rocks that hold our elements of interest.

What’s In an Ore?

Though we’re going to be talking about Planetary Science in this series, we should recognize the irony that “ore” is a word without any real scientific meaning. What distinguishes ore from other rock is its utility to human industry: it has elements or compounds, like gems, that we want, and that we think we can get out economically. That changes over time, and one generation’s “rock” can be another generation’s “ore deposits”. For example, these days prospectors are chasing copper in porphyry deposits at concentrations as low as 1000 ppm (0.1%) that simply were not economic in previous decades. The difference? Improvements in mining and refining, as well as a rise in the price of copper. Continue reading “Ore Formation: Introduction And Magmatic Processes”

Don’t Say This DIY Diskette Was A Flop

Sometimes, you build a thing because you need a thing. Sometimes, you do it just to see if you can. This project is in category two: [polymatt] didn’t need to create a floppy disk from scratch-– plenty of old disks still exist– but we’re glad he made the attempt because it makes for a fascinating video that’s embedded below.

Some of you are going to quibble with the terminology [polymatt] uses in this video: first of all, he didn’t begin by creating the universe, so is he really starting “from scratch”? Secondly, the “floppy” format he’s attempting to copy is a 3½” diskette, which does not flop at all.

Choosing newer stiff-walled medium does allow him to practice his CNC skills and make the coolest-looking floppy enclosure we’ve ever seen. (It turns out brushed aluminum is even cooler-looking than the translucent neon ones.) On the other hand, we can’t help but wonder if a lower-density format 5¼” disk might have been an easier hurdle to jump. The diskette that was built does magnetize, but it can’t read or write actual files. We wonder if the older format might have been more forgiving of grain size and composition of his ferrite coating. Even more forgiving still would be to use these techniques to make magnetic tape  which is a perfectly viable way to store data.

Instead of storing data, you could make your own cleaning floppy. It’s not like data storage was really the point here, anyway– its not the destination, but the journey. So whatever you call this DIY diskette, please don’t call it a flop.

Thanks to [Anonymous] for the great tip!

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Amiga Programming In 2025 With AmiBlitz

Having owned an Amiga microcomputer is apparently a little bit like having shaken hands with Shoggoth: no one can escape unchanged from the experience. Thirty-two years on, [Neil] at The Retro Collective remains haunted by the memories — specifically, the memory of BlitzBasic 2, an Amiga-specific programming language he never found the time to use. What better time to make a game for the Amiga than the year 2025 of the common era?

[Neil] takes us on a long journey, with more than a little reminiscing along the way. BlitzBasic may not have been the main programming language for the Amiga, but it was by no means the least, with a good pedigree that included the best-selling 1993 game Skidmarks. Obviously BlitzBasic was not a slow, interpreted language as one might think hearing “BASIC”. Not only is it a compiled language, it was fast enough to be billed as the next best thing to C for the Amiga, according to [Neil].

[Neil] wasn’t the only one whose dreams have been haunted by the rugose touch of the Amiga and its scquomose BlitzBasic language– you’ll find a version on GitHub called AmiBlitz3 that is maintained by [Sven] aka [honitas] to this day, complete with an improved IDE. The video includes a history lesson on the open-source AmiBlitz, and enough information to get you started.

For the vibe-coders amongst you, [Neil] has an excellent tip that you can use LLMs like ChatGPT to help you learn niche languages like this not by asking for code (which isn’t likely to give you anything useful, unless you’ve given it special training) but by requesting techniques and psudocode you can then implement to make your game. The LLM also proved a useful assistent for [Neil]’s excel-based pixel art workflow.

If you’re wondering why bother, well, why not? As [Neil] says, writing Amiga games is his version of a crossword puzzle. It may also be the only way to keep the dreams at bay. Others have taken to writing new operating systems  or reproducing PCBs to keep vintage Amiga hardware alive. If some gather under the light of the full moon to chant “Ia! Ia! Commodore f’thagan”– well, perhaps we can thank them for Commodore for rising from the sunless depths of bankruptcy once again.

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Desk Top Peltier-Powered Cloud Chamber Uses Desktop Parts

There was a time when making a cloud chamber with dry ice and alcohol was one of those ‘rite of passage’ type science projects every nerdy child did. That time may or may not be passed, but we doubt many children are making cloud chambers quite like [Curious Scientist]’s 20 cm x 20 cm Peltier-powered desktop unit.

The dimensions were dictated by the size of the off-the-shelf display case which serves as the chamber, but conveniently enough also allows emplacement of four TEC2-19006 Peltier cooling modules. These are actually “stacked” modules, containing two thermoelectric elements in series — a good thing, since the heat delta required to make a cloud chamber is too great for a single element. Using a single-piece two stage module simplifies the build considerably compared to stacking elements manually.

To carry away all that heat, [Curious Scientist] first tried heatpipe-based CPU coolers, but moved on to CPU water blocks for a quieter, more efficient solution. Using desktop coolers means almost every part here is off the shelf, and it all combines to work as well as we remember the dry-ice version. Like that childhood experiment, there doesn’t seem to be any provision for recycling the condensed alcohol, so eventually the machine will peter out after enough vapor is condensed.

This style of detector isn’t terribly sensitive and so needs to be “seeded” with spicy rocks to see anything interesting, unless an external electric field is applied to encourage nucleation around weaker ion trails. Right now [Curious Scientist] is doing that by rubbing the glass with microfiber to add some static electricity, but if there’s another version, it will have a more hands-off solution.

We’ve seen Peltier-Powered cloud chambers before (albeit without PC parts), but the “dry ice and alcohol” hack is still a going concern. If even that’s too much effort, you could just go make a cup of tea, and watch very, very carefully.

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Clock Of Clocks Expands, Goes Digital

Some people just want to have their cake and eat it too, but very few of us ever get to pull it off. [Erich Styger] has, though with V5 of his “MetaMetaClock”— a clock made of clocks, that uses the orientation of the hands to create digits.

We’ve seen previous versions of this clock. As before, the build is exquisitely detailed and all relevant files are on GitHub. This version keeps the acrylic light-pipe hands of version 4, but adds more of them: 60 clocks vs 24. Larger PCBs are used, grouping the dual-shaft steppers into groups of four, instead of the individual PCBs used before. Each PCB has an NXP LPC845 (a Cortex M0 microcontroller) that communicates on an RS-485 bus. Placing four steppers per microcontroller reduces parts count somewhat compared to previous versions (which had each ‘clock’ on its own modular PCB) albeit at the cost of some flexibility.

While the last version used veneers on its face, this version is cut by CNC by from a large slab of oak. It’s certainly the most attractive version yet, and while bigger isn’t always better, more clock faces means more potential effects. Date? Time? Block letters? Arbitrary text? Kaleidoscopic colours from the RGB LEDs? It’s all there, and since it’s open source, anyone who builds one can add more options. A BLE interface makes it quick and easy to wirelessly switch between them or set the time.

It’s nice sometimes to watch projects like this improve incrementally over time. [Erich] mentions that he plans to add Wifi and a web-based user interface for the next version. We look forward to it, and are grateful to  [jicasi] for the tip. Just as it is always clock time at Hackaday, so you can always toss a tip of your own into the box.

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Is It Time To Retire The TP4056?

The TP4056 is the default charge-controller chip for any maker or hacker working with lithium batteries. And why not? You can get perfectly-functional knockoffs on handy breakout boards from the usual online sources for pennies. Betteridge’s Law aside, [Lefty Maker] thinks that it may well be time to move on from the TP4056 and spends his latest video telling us why, along with promoting an alternative.

His part of choice is another TI chip, the BQ25185. [Lefty] put together his own charge controller board to show off the capabilities of this chip — including variable under- and over-charge protection voltages. Much of his beef with the TP4056 has less to do with that chip than with the cheap charge modules it comes on: when he crows about the lack of mounting holes and proper USB-PD on the knock-off modules, it occurs to us he could have had those features on his board even if he’d used a TP4056.

On the other hand, the flexibility offered by the BQ25185 is great to future-proof projects in case the dominant battery chemistry changes, or you just change your mind about what sort of battery you want to use. Sure, you’d need to swap a few resistors to set new trigger voltages and charging current, but that beats starting from scratch.

[Lefty Maker] also points out some of the advantages to making your own boards rather than relying on cheap modules. Namely, you can make them however you want. From a longer USB port to indicator LEDs and a built-in battery compartment, this charging board is exactly what [Lefty Maker] wants. Given how cheap custom PCBs are these days, it’s not hard to justify rolling your own.

The same cannot be said of genuine TI silicon, however. While the BQ25185 has a few good features that [Lefty Maker] points out in the video, we’re not sure the added price is worth it. Sure, it’s only a couple bucks, but that’s more than a 300% increase!

We’ve seen other projects pushing alternative charge controllers, but for now the TP4056 reigns as the easy option.

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Can A Thermal Printer Cure ADHD?

No, of course not. Per Betteridge’s law, that’s the answer to any headline with a question mark. On the other hand, while a thermal printer might not cure ADHD, it can help treat it — according to [Laurie Hérault], to the point of curing his procrastination habit. Even if you don’t have ADHD, you probably do procrastinate sometimes, so this hack is worth a look.

The printer itself is a key hardware portion of the hack, but the hack itself is purely organizational. [Laurie] started with post-its before adding automation. Before the post-it notes came a simple realization: [Laurie] could sit and play games for hours, but not buckle down for serious work for more than a few minutes, if he could even get started. (Who can’t relate?) That sent him down a rabbit hole reading about the psychology of what makes games so addictive — and the idea of “gamification” that was so popular in educational circles not long ago.

Unlike work, games give you a loop of unambiguous, instant, and continuous feedback to pump your dopamine circuits. [Laurie] uses the example of an FPS. You aim, you shoot — and either you miss, or you hit the target. Either way, there’s feedback. When you hit, your brain gives you dopamine. This fast loop of input -> feedback is what [Laurie] felt he was missing from his day.

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