A closeup of a transparent-bodied example of the new Steam Frame VR headset

The Engineering Behind Valve’s New VR Headset

Valve’s new Steam Frame is what all the well-connected YouTubers are talking about, but most of them are talking about what it’s like to game on it. That’s great content if you’re into it, but not exactly fodder for Hackaday — with one exception. [Gamers Nexus] gives us a half hour of relatively-unedited footage of them just chatting with the engineers behind the hardware.

It’s great stuff right from the get-go: they start with how thermal management drove the PCB design, and put the SoC on the “back” of the chip, sandwiched betwixt heat pipes. We don’t usually think of taking heat through the PCB when building a board, so it’s a neat detail to learn about before these things get into the hands of the usual suspects who will doubtless give us teardown videos in a few months.

From there wanders to power delivery — getting the voltage regulators packaged properly was a challenge, since impedance requirements meant a very tight layout. Anyone who has worked on this kind of SBC might be familiar with that issue, but for those looking in from the outside, it’s a fascinating glimpse at electrical sausage being made. That’s just the first half.

The heat-regulation conversation is partially repeated the next conversation (which seems to have happened first) where they get into the cooling requirements of the LCD screens. This requires less than you might think, as they like to run warm for fast refresh. It’s really more about keeping your face cool. They also they discuss acoustic vibration — you don’t want your integrated audio shaking your IMUs apart — and why the prototype was being blasted with freakin’ laser beams to monitor it.

If you haven’t seen or read any other coverage on the Steam Frame, you’re going to miss some context here, but if you’ve not hid under a rock for that announcement, this is amazing detail to have. We’re hugely impressed that Valve let their engineers out of their cubicle-cave to talk to media.

Sure, it’s not an open-source VR headset, but compared to the deafening silence coming from the likes of Meta, this level of information is still awesome to have.

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EVTOL For Everyone

While most of the world’s venture capital is off chasing anything with “AI” in the name in what many think looks increasingly like an inflated spherical film of soap molecules, in aviation all the hot money is betting on eVTOL: electric vertical take off and landing.

What if you want to get in on the eVTOL game but don’t have (or want) billionaire backing? Long-time contributor [spiritplumber] demonstrates how to do it on the cheap, with a low-cost quadcopter and a foam wing called Lift5. 

Most eVTOL isn’t just quadcopters, after all — multirotors are great for playing with in the back yard, but their thrust-based lift makes for short range, and the engine-out options are all bad. Add a wing, and you can get that sweet, sweet dynamic lift. Add an extra, forward facing motor, and you can get thrust in the direction you need it most. That’s what [spiritplumber] is doing here: strapping a foam wing to a cheap quadcopter. Specifically, his custom frame for an Eiele F120 drone kit.You can see it in action in the demo video embedded below.

The wing and its forward thrust motor are equipped with its own speed controller, so the concept should be adaptable to just about any little drone. Quadcopter flight computers are mostly going to be able to compensate for the added lift and thrust automatically, which is neat, considering that these forces would require some bizarre headwind/updraft very unlikely to be found in nature.

Now the wing does add a lot of drag during the lift phase, to be sure, so [spiritplumber] is working on folding or tilting it out of the way, but that version is apparently inordinately fond of trees. Once the control issues are worked out you’ll likely see it on his site and YouTube channel Robots Everywhere.

[spiritplumber] has been contributing hacks here at least since 2009, when he showed us how to make a Macbook right click.

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Intel GPUs On Raspberry Pi Is So Wrong It Feels Right

While you might not know it from their market share, Intel makes some fine GPUs. Putting one in a PC with an AMD processor already feels a bit naughty, but AMD’s x86 processors still ultimately trace their lineage all the way back to Intel’s original 4004. Putting that same Intel GPU into a system with an ARM processor, like a Raspberry Pi, or even better, a RISC V SBC? Why, that seems downright deviant, and absolutely hack-y. [Jeff Geerling] shares our love of the bizarre, and has been working tirelessly to get a solid how-to guide written so we can all flout the laws of god and man together.

According to [Jeff], all of Intel’s GPUs should work, though not yet flawlessly. In terms of 3D acceleration, OpenGL works well, but Vulkan renders are going to get texture artifacts if they get textures at all. The desktop has artifacts, and so do images; see for yourself in the video embedded below. Large language models are restricted to the not-so-large, due to memory addressing issues. ARM and RISC V both handle memory somewhat differently than x86 systems, and apparently the difference matters. Continue reading “Intel GPUs On Raspberry Pi Is So Wrong It Feels Right”

An Improbable, Doomed Star System In A Clockwork Coffee Table

The major objects in our solar system orbit along the plane of the ecliptic, plus or minus few degrees, and it turns out most exoplanet systems are the same — pretty flat, with maybe one highly-inclined outlier. But at [The 5439 Workshop], they don’t care about these details: [5439] has come up with a mechanism to drive inclined orbits in an orrery, and he’s going to use it. The star is exploding, too, because why wouldn’t it be?

While the cinematography of this build video might not be to everyone’s taste, it’s worth watching to see the details of the project. The sliding mechanism to “explode” the star by sliding plates across each other is quite well-done, although perhaps not much not designed for assembly (we’re quite impressed he got it together). It isn’t quite the iris we had expected, as there’s a double-ratchet inside to drive the slow collapse/fast expansion dynamic [5439] is going for. It looks more like the breathing mode of a cepheid variable star than an explosion to us, but it’s still a fascinating piece of laser-sintered aluminum.

The driving mechanism for the inclined orbits is fairly simple, but also worth examining, as we’re not aware of anyone having used it before. The gear rings holding the planets are tilted, and are driven by straight vertical shafts via gears that pivot on knuckle joints. It’s not a revolutionary design, but it’s a big part of what makes this build unique. Since the solar system is very flat, clockwork orreries tend not to bother showing orbital inclination at all. Given the way planets are believed to form from a protoplanetary disk, a system with this many planets in such differing orbital planes seems unlikely to occur naturally, but it certainly adds visual interest.

We like model solar systems around here, be they made from brass and steel, molded plastic LEGO bits, or 3D printed and CNC routed aluminum like this one. That you can sit a coffee mug on it is just bonus. Continue reading “An Improbable, Doomed Star System In A Clockwork Coffee Table”

What Do You Call An Ekranoplan With An Outboard Motor?

If there’s one thing [rctestflight] likes, it’s… probably radio controlled test flights. If there are two things [rctestflights] likes, the second one is probably ground-effect vehicles, AKA Ekranoplans. Tired of having them flip over and crash, he’s trying an an innovative solution: stick a planing hull on it.

Ekranoplans have a stability problem because the center-of-pressure isn’t static: as the wing gets closer to the ground, the high pressure cushion of air that creates the ground effect tends to put more lift rearwards. The net effect of that is to torque the vehicle nose-down, which is kind of a self-limiting problem at a fraction of a wingspan’s altitude. The opposite problem is more concerning: the higher the ekranoplan gets, the more it wants to nose up, and there’s nothing to stop it. That leads to the vehicle flipping over. Continue reading “What Do You Call An Ekranoplan With An Outboard Motor?”

PLA mail being tested against a sword

3D Printed Mail Is A Modern Solution To An Ancient Problem

The human body and sharp objects don’t get along very well, especially when they are being wielded with ill-intent. Since antiquity there have been various forms of armor designed to protect the wearer, but thankfully these days random sword fights don’t often break out on the street. Still, [SCREEN TESTED] wanted to test the viability of 3D printed chain mail — if not for actual combat, at least for re-enactment purposes.

He uses tough PLA to crank out a bed worth of what looks like [ZeroAlligator]’s PipeLink Chainmail Fabric, which just so happens to be the trending result on Bambu’s MakerWorld currently. The video shows several types of mail on the printer, but the test dummy only gets the one H-type pattern, which is a pity — there’s a whole realm of tests waiting to be done on different mail patterns and filament types.

In any case, the mail holds up fairly well to puncture from scissors and screwdrivers — with a heavy sweater or proper gambeson (a quilted cloth underlayer commonly worn with armor) on underneath, it looks like it could actually protect you. To slashing blows, PLA holds up astoundingly well, barely marked even by slashes from an actual sword. As for projectiles, well, everyone knows that to an arrow, chain mail is made of holes, and this PLA-based armor is no different (as you can see at 8:30 in the video below).

If you want to be really safe when the world goes Mad Max, you’d probably want actual chain mail, perhaps from stainless steel. On the other hand, if someone tries to mug you on the way home from a con, cosplay armor might actually keep you safer than one might first suspect. It’s not great armor, but it’s a great result for homemade plastic armor.

Of course you’d still be better off with Stepahnie Kwolek’s great invention, Kevlar.

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Screenshot of X running on Gloire

There’s No Rust On This Ironclad Kernel

Rust is the new hotness in programming languages because of how solid its memory protections are. Race conditions and memory leaks are hardly new issues however, and as greybeards are wont to point out, they were kind of a solved problem already: we have Ada. So if you want a memory-protected kernel but aren’t interested in the new kids’ rusty code, you might be interested in the Ironclad OS kernel, written entirely in Ada.

OK, not entirely in classic Ada– they claim to use SPARK, too, but since SPARK and Ada converged syntax-wise over a decade ago, we’re just going to call it Ada. The SPARK toolchain means they can get this kernel “formally-verified” however, which is a big selling point. If you’re not into CS, that just means the compiler can confirm the code is going to do what we want under all possible conditions — which is a nice thing to be able to say about the heart of your operating system, I think we can all agree. It’s a nice thing to be able to say about any code, which is one reason why you might want to be programming in Ada.

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