Block, Shmock — Just Pump Water Over The Chip

If you’re water cooling a PC, it’s generally accepted that you need some interface between the coolant and the chips — a water block of copper or aluminum that carries the heat-removing fluid. What if you just…didn’t? That’s what [TrashBench] asked with his direct water cooling experiment. Instead of integrated pump or copper water block, he just epoxied a 3D printed pipe fitting onto his bare GPU and CPU.

The results are interesting: while the directly-cooled GPU outperforms the professional system by a decent margin, the same technique fails when applied to the CPU. It also leaks and nearly ruins his hardware, but those are the risks you take when doing mad science, and it’s nothing more epoxy can’t fix. In any case, the fact that directly exposing chips to liquid can cool them down isn’t exactly a revelation. People have been dunking computers in oil for years, but the fact that he sees such a difference between CPU and GPU is quite interesting. [TrashBench] has his own theory in the video, but what do you think is going on here?

In any case, if he continues his direct cooling experiments he’s still going to need a radiator, and if we may be so bold, we would like to recommend a giant metal snake.

Continue reading “Block, Shmock — Just Pump Water Over The Chip”

Music Is Back On Optical Disk In This Plex Server

Given that the no doubt totally sustainable build-out of data centers has sent both solid state and magnetic hard drive prices soaring, though, [WNY Over The Air] decided to take a look back at optical disks — specifically the high-density BDXL disks — and see how they do hosting the music library for his Plex server, among other things.

Price wise, well, it’s going to vary depending where you are in the world and exactly when you look. But Blu-ray pricing is looking competitive to hard drives again, and that even goes for the long-lasting, archival-quality “M-disks” that are supposed to last 1000 years in ideal conditions. Of course if you’re playing with LLM Agents, having your precious data on a Write Once Read Many medium like Blu-ray also has the advantage of keeping the agent from wiping it out, which [WNY] takes pains to point out.

That might be obvious, but what’s less obvious is that once the disk has had its metadata queued by his media-streaming Plex server the M-disk is plenty fast enough for streaming music with no noticeable lag. That load time does happen every time you load in a fresh disk, but how often would you be swapping out 100 GB of songs? Even with lossless formats like FLAC, that’s a few thousand tracks. If you’ve already got a Blu-ray drive and are hard up for storage, it might make sense right now to move your music to an optical disk while waiting for drive pries to normalize.

The window where this makes financial sense might not last long, and we’ll be back to wondering where to store our data. All we can say is that’s probably not going to be audio tape, as cool as a reel-to-reel would look in the server room.

Continue reading “Music Is Back On Optical Disk In This Plex Server”

CNC’d, CNC-inspired Adjustable Wrench Won’t Round Your Bolts

We’ve probably all got one item in our toolboxes or chests that we really, really don’t like, but find too handy to toss. For [Someone Should Make That], that item was the bolt-rounding adjustable wrench. Rather than continuing to gripe about it, or alter his habits to make greater use of the full wrench set he also owns, he decided to build a better mousetrap. By mousetrap, we mean adjustable wrench.

It took a couple of iterations on-screen before he hits on a solution that seems to work quite well indeed. The problem [Someone] had with his adjustable wrench was one of physical slop: once adjusted, there’s just too much play in the mechanism, which results in rounded-off bolt heads. [Someone]’s CNC’d solution takes inspiration from the CNC machine that manufactures it: he’s using spring-loading in the adjustment screw akin to what you find in the anti-backlash nut on your CNC mill or 3D printer’s ball threads. The tension from the springs keeps the wrench tight to the bolt, and that keeps [Someone] from rounding them off. Speaking of 3D printers, he prototyped in plastic before machining, and the screw in the end product stayed that way. It would be interesting to see how well that holds up.

Not only do we appreciate that it’s solved a common problem many of us have, the ethos of “this angers me, so I shall hack it” is one we support 100%, so do give a watch unless you’re one of those people who absolutely can’t stand videos, even when they’re spring-loaded to have no slop. There’s some good tips for beginner CNC operators in there, too.

This isn’t the first time someone’s tried to reinvent this particular wheel, though the last version we liked was a ratchet.

Continue reading “CNC’d, CNC-inspired Adjustable Wrench Won’t Round Your Bolts”

Only The Hottest Tunes Play On This Fire Organ

Most musical organs use air as their working fluid, but there’s nothing in the rule book that says they have to. Calliopes have used steam for 150 years now, while [Look Mum No Computer] has opted to go full pyromaniac and pump propane though the summer’s hottest new instrument.

Just like every steam or compressed-air organ we’ve heard, the tuning could use some work — though we have faith [LMNK] will get to that in due time — and just like the circus organs of yore, it sits upon a trailer for easy transport. That may or may not be to flee from fire marshals, because the whole point of the propane organ isn’t to waste flammable gas: it’s to burn it. The fire itself doesn’t make a sound; that’s the propane going through the copper organ pipes. Igniting it is just bonus, and what a bonus it is!

Said ignition is provided by regular spark plugs and ignition coils, like you’d find in any internal combustion engine. An earlier version used pilot lights, but those had an annoying habit of blowing out and were wasteful of propane to boot. This way the same MIDI signal that controls the gas valve can set the ignition off, and provide a light show to go with the sound. The video embedded below deals with building this new ignition setup, but he has other videos on the channel detailing other aspects of the construction. If you’re not so interested in that and just want a performance, jump right to 16:47 for the obligatory Toccata and Fugue.

Perhaps [LMNK] will write a theme tune for his museum of obsolete technology on this organ, with accompaniment from his rope-core drum machine, and effects on his tape delay synth.

Continue reading “Only The Hottest Tunes Play On This Fire Organ”

Addressable LEDs Make Giant 16×2 Character Display

We’ve always taken a certain childlike joy in seeing tiny things made big, and big things tiny. Evidently [Uncle Stem] is the same way, if this 7x sized 16×2 “LCD” display is any indicator.

“LCD” is in scare quotes there, because while the original display is a character LCD, [Uncle Stem]’s embigginated recreation is not. Liquid crystal displays are beyond all but the most dedicated DIYers, so [Stem] recreated the whole thing with addressable LEDs instead — over a thousand of them. Each character got its own PCB, and rather than pay for assembly [Stem] used a 3D printed stencil to help apply solder paste, an idea we’ve seen before. His choice of long lengths of nickel strip — the stuff you spot weld to Li-ion batteries — to join the LED-holding PCBs is also worth noting.

In order to get his giant display to act like the I2C-operated module he loves, [Uncle Stem] equipped it with an RP2040 pre-programmed with the LCD character set. That way he can plug it into any Arduino project that uses the LiquidCrystal_I2C library and have the authentic 1602 experience. The green “PCB” the display is mounted to is actually laser-cut plywood, while some acrylic sits in front of his PCBs with office paper to act as as a diffuser. A 3D printed frame completes the illusion. He even goes so far as to replicate the pin headers at 7:1 scaling with brass rods.

He also connects it to a over-sized Arduino, with giant jumper wires. But for the record, not the giant Arduino we featured previously. Like we said, hackers like to mess with scale, and we’ve seen everything from giant benchies to a working Mac Classic for Barbie.

Continue reading “Addressable LEDs Make Giant 16×2 Character Display”

Could Camera Hardware Be The Physical Equivalent To USB-C?

[Mansour] presents an interesting idea in his essay A Common Thread — just as USB-C has become the “One Connector To Rule Them All” in the world of electronics, so too should his projects have a unified physical connection layer. A common thread, if you will.

Specifically, the 1/4″-20 UNC connector that was already on all his camera equipment. Unifying his stuff around that connector wasn’t a bolt from the blue brainwave. By the sounds of it, the idea evolved over time and only became intentional after he’d already started using it.

There’s something to be said for it, though. One thing is the convenience of knowing your various bits and bobs are going to fit together like they were made with LEGO. Another is taking away a whole set of decisions in the design process: it’s going to have a 1/4″-20 UNC fitting, so [Mansour] needs only decide if its going to be tapped into the material or if he’s using an inset or captive bolt.

It isn’t like a 1/4″ bolt is going to introduce a weak point in most things we build — with good hardware it can take a ton or more. On the other hand it’s not exactly resilient to torque, but [Mansour]’s camera bag had the answer to that, too: spring loaded locator pins that drop into holes on the female side to take up the torque. In the photography world, these are ARRI pins. To us they just seem like a good idea.

Maybe you don’t see the point of avoiding redesigning the wheel every time for custom mounts and brackets. After all, that lets you come up the the ideal solution every time. On the other hand, [Mansour] has both simplified his design process and made decades worth of camera-holding objects — everything from tripods to stabilizing gimbals — accessible to all his stuff. It’s an interesting idea, and his full blog post is worth a read, even if it’s not likely the EU is going to force its adoption like it did USB-C. 

A Full Motion Video Codec For The Atari ST

Who says an old dog can’t do new tricks? The Atari ST has got to qualify as an “old dog” 41 years after launch, and if playing Full Motion Video (FMV) cutscenes– from DOS games of a decade later– doesn’t count as a new trick, we’re not sure what does. In this case, [Jonas Eschenburg] is the trainer and his fascinating write-up lets you know exactly how he did it.

Unlike the contemporary and pricier Amiga, Atari’s 68000-based home computer didn’t have any fancy graphics chips; everything has to go through the Motorolla CPU at a blistering 8MHz. Just porting classic DOS games like [Jonas Eschenburg] is doing with Command and Conquer— a title 10 years newer than the ST– is an amazing tour de force. Bringing the cutscenes along for the ride is just bonus, but what a bonus it is.

Granted, [Jonas] has to work within the Atari’s limitations, so it doesn’t quite look the same. The biggest limitation is of course the 16 colour planar graphics on the Atari, compared with 256 colours of chunky goodness that VGA offered. [Jonas] admits that getting good palettes to minimize artifacting is a challenge. Interestingly he’s not showing quite so many blocking artifacts we would expect from the technique he is using: to take advantage of how the ST’s memory is laid out, he’s using a codebook-based codec that splits the image into easily-addressable blocks. Both the palette and the codebook must update continuously as the film plays but that’s still easier on the antique hardware than streaming raw pixel data, which you cannot do. The whole article is absolutely worth a read, and the demo videos generously sprinkled through it are worth a look, too. We’ve included a demo of C&C‘s intro below. If you’re itching to play, the port is on Itch.io.

Speaking of DOS games, did you know the Atari ST can run doom? Multiple versions, even.

Continue reading “A Full Motion Video Codec For The Atari ST”