Lorenz Attractor Analog Computer With Octave Simulation

[Janis Alnis] wanted to build an analog computer circuit and bought some multiplier chips. The first attempt used apparently fake chips that were prone to overheating. He was able to get it to work and also walked through some Octave (a system similar to Matlab) simulations for the circuit. You can follow along in the video below.

Getting the little multiplier chips into the breadboard was a bit of a challenge. Of course, there are a variety of ways to solve that problem. The circuit in question is from the always interesting [Glen’s Stuff] website.

From that site:

The Lorenz system, originally discovered by American mathematician and meteorologist, Edward Norton Lorenz, is a system that exhibits continuous-time chaos and is described by three coupled, ordinary differential equations.

So, the circuit is an analog solution to the system of differential equations. Not bad for a handful of chips and some discrete components on a breadboard. We’ve seen a similar circuit on Hackaday.io.

Check out our recent competition winners if you want to see op amps do their thing. Analog computers were a thing. They aren’t always that complicated, either.

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No Dish? Try A Portable Weave Helix Antenna

When you think of satellite communications, you probably think of a dish. But that’s not the only option — a new device from the American University of Beruit and Stanford created a portable antenna made of woven materials that packs easily, weighs little, and can reconfigure for ground-to-space or ground-to-ground communications. The antenna reminded us of a finger trap and you can see it for yourself in the video below.

Because of the antenna’s construction, it can fold up and also adjust to different lengths for different purposes. The antenna collapses to a ring that is five inches across and 1 inch tall. The weight? Under two ounces. The actual paper in Nature Communications is available to read online.

Stretched out to about a foot, the antenna is omnidirectional. The size, of course, also changes the resonant frequency. Tuning is no problem, though, since you can easily change the size as needed. The antenna may also find use on satellites where it’s low weight, and compact storage would be a definite advantage.

The antenna’s weave is actually two separate helixes, one conductive and the other insulating. The antenna normally operates in a vertical configuration. It looks like it might be simple to make some version of this without anything exotic. Let us know if you try!

Helical antennas aren’t new, but this is an unusual construction. They are popular as satellite antennas because of their polarization characteristics among other things.

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Soldering Holder From Old Lamps

One of the neat things about 3D printing is that you can create custom parts to fit salvage to use in projects. For example, [Willyrags05] took a lamp — looks like something you might find at a resale shop — harvested the gooseneck tubes from it.

Before 3D printing, it would have required ingenuity to cobble together some way to secure base and add a clamp to the other end. A blob of epoxy wouldn’t look as nice and not everyone can machine nice round adapters. Don’t have the same lamp? No problem. You can easily modify the adapters or create new ones to print for yourself.

Outside of the 3D printer, the project required a way to cut the ends off the tubes. [Willy] used a chop saw, but it seems like a hacksaw or bolt cutters might work. Neatness doesn’t count since the printed adapter will cover all sins.

Once the tubes are ready, some glue, magnets, and alligator clips (why aren’t these crocodile clips?) complete the assembly. [Willy] mentions he needs stronger magnets, but we might have been tempted to make the bases wider with depressions for multiple magnets. This is probably a project you won’t duplicate exactly, but it may well inspire you to upcycle that old lamp in the attic.

Maybe you prefer a vise-like holder. There are plenty of other choices.

Hackaday Podcast Episode 254: AI, Hijack Guy, And Water Rockets Fly

This week Hackaday Editors Elliot Williams and Al Williams chew the fat about the Haier IOT problem, and all other top Hackaday stories of the week. Want to prove your prowess at C programming? Take a quiz! Or marvel at some hairy display reverse engineering or 3D-printed compressor screws. On the lighter side, there’s an immense water rocket.

After Al waxes nostalgic about the world of DOS Extenders and extended memory, the guys talk about detective work: First detecting AI-written material, and finally, a great detective story about using science to finally (maybe) crack the infamous DB Cooper hijacking case.

Follow along with the links below. Don’t forget to tell us what you think about this episode in the comments!

Here’s a string of bits containing the podcast that looks suspiciously like an MP3!

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Steamboat Willie Never Sounded Better

Mickey Mouse’s introduction to the world was the 1928 cartoon, Steamboat Willie. Not only was it the first appearance of Mickey with sound, it was also one of the first cartoons to employ synchronized sound. The problem is, the sound is awful. Sure, after nearly a century, what do you expect? But [Oona Räisänen] thought it wasn’t just age, but flutter from the original recording. Could it be made better? What follows that question is a self-described geek’s journey into the depths of recorded sound.

The first step was to find a high quality source. The Internet Archive had a copy that was mostly clean. But it also has a lossless scan of the movie including the original optical soundtrack. A quick script played back the original soundtrack and — you guessed it — the flutter is already there. You can see the original 7-minute short from Disney’s channel, below.

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Random Number Generation By Brain

If you want to start an argument in certain circles, claim to have a random number generation algorithm. Turns out that producing real random numbers is hard, which is why people often turn to strange methods and still, sometimes, don’t get it right. [Hillel Wayne] wanted to get a “good enough” method that could be done without a computer and found the answer in an old Usenet post from random number guru [George Marsaglia].

The algorithm is simple. Pick a two-digit number — ahem — at random. OK, so you still have to pick a starting number. To get the next number, take the top digit, add six, and then multiply by the bottom digit. So in C:  n1=(n/10+6)*(n%10). Then use the last digit as your random number from 0 to 9. Why does it work? To answer that, the post shows some Raku code to investigate the behavior.

In particular, where does the magic number 6 come into play? The computer program notes that not any number works well there. For example, if you used 4 instead of 6 and then started with 13, all your random digits would be 3. Not really all that random! However, 6 is just a handy number. If you don’t mind a little extra math, there are better choices, like 50.

If you think humans are good at picking random numbers, ask someone to pick a number between 1 and 4 and press them to do it quickly. Nearly always (nearly) they will pick 2. However, don’t be surprised when some people pick 141. Not everyone does well under pressure.

If you want super random numbers, try a lava lamp. Or grab some 555s and a few Nixie tubes.

Read QR Codes Without A Computer

Did you ever watch Star Wars and wondered how people understood what R2D2 was saying? Maybe [Luke Skywalker] would enjoy learning to decode QR Codes by hand, too. While it might not be very practical, it would be a good party trick — assuming, like us, you party with nerds.

You can start by scanning a code, or the site will create one according to your specifications or generate one randomly. It then takes the selected code and shows you how it is put together. Fun fact: 21×21 “modules” (QR-speak for pixels) is the size of a version 1 QR code. Each version increases the size by four modules.

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