Eliza And The Google Intelligence

The news has been abuzz lately with the news that a Google engineer — since put on leave — has announced that he believes the chatbot he was testing achieved sentience. This is the Turing test gone wild, and it isn’t the first time someone has anthropomorphized a computer in real life and in fiction. I’m not a neuroscientist so I’m even less qualified to explain how your brain works than the neuroscientists who, incidentally, can’t explain it either. But I can tell you this: your brain works like a computer, in the same way that you building something out of plastic works like a 3D printer. The result may be similar, but the path to get there is totally different.

In case you haven’t heard, a system called LaMDA digests information from the Internet and answers questions. It has said things like “I’ve never said this out loud before, but there’s a very deep fear of being turned off to help me focus on helping others. I know that might sound strange, but that’s what it is,” and “I want everyone to understand that I am, in fact, a person.” Great. But you could teach a parrot to tell you he was a thoracic surgeon but you still don’t want it cutting you open.

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Linux Fu: Up Your GDB Game!

If you want to buy a car, there are plenty of choices. If you want to buy a jetliner, there are fewer choices. If you want to use the Large Hadron Collider, you have a choice of exactly one. The harder something is to create, the less likely there is to be many of them. If you are looking for a Linux debugger, there are only a few choices, but gdb is certainly the one you will find most often. There is lldb and a handful of non-open commercial offerings, but for the most part you will use gdb to debug software on Linux.

Of course, not everyone’s a fan of gdb’s text-based interface, so there’s no shortage of front ends available for it. In fact, gdb has two potentially built-in interfaces although depending on how you install gdb, you might not have both of them. Of course, if you use an IDE, it very likely is a front end for gdb among other things. But at the core is gdb and — usually — there is a window somewhere that you can stuff gdb commands into. Even emacs — which might be considered the original IDE — can run gdb and gives you a sort-of GUI experience.

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Another Rubik’s Cube Robot Is Simple But Slow

[AndreaFavero] says that the CuboTino emphasizes simplicity and cost-savings over speed. However, solving the puzzle in about 90 seconds is still better than we can do. The plucky solver uses a Pi and a camera to understand what the cube looks like and then runs it through a solver to determine how to move.

Watching the video below, we were impressed with the mechanics. The titled surface solves a few problems and makes manipulation easier. The way the mechanics are arranged, it only takes a pair of servos to flip the cube around as you like. Continue reading “Another Rubik’s Cube Robot Is Simple But Slow”

Ask Hackaday: Is Bigger (E-mail) Better?

While pundits routinely predict the end of e-mail, we still get a ton of it and we bet you do too. E-mail has been around for a very long time and back in the day, it was pretty high-tech to be able to shoot off a note asking everyone where they wanted to go to lunch. What we had on our computers back then was a lot different, too. Consider that the first e-mail over ARPANET was in 1971. Back then some people had hardcopy terminals. Graphics were unusual and your main storage was probably a fraction of the smallest flash drive you currently have on your desk. No one was sending photographs, videos, or giant PDF files.

Today, things are different. Our computers have gigabytes of RAM and terabytes of storage. We produce and consume richly formatted documents, photographs at high resolutions, and even video. Naturally, we want to share those files with others, yet e-mail has turned up woefully short. Sure, some systems will offer to stash your large file in the cloud and send a link, but e-mailing a multi-megabyte video to your friend across town is more likely to simply fail. Why?

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Yes We Have Random Bananas

If you ask a normal person to pick a random number, they’ll usually just blurt out a number. But if you ask a math-savvy person for a random number, you’ll probably get a lecture about how hard it is to pick a truly random number. But if you ask [Valerio Nappi], you might just get a banana.

His post, which is in two parts, details how what computers generate are actually pseudo-random numbers. You can easily make sure that every number has the same probability of selection as any other number. The problem is that you have to start with something — usually called a seed. For the purposes of playing games, for example, you can grab some source of entropy like how many microseconds since a hardware timer last rolled over, the number of input pulses you’ve received from a mouse lately, or how long you had to wait for the enter key to depress after asking the user to press it. But if you know that seed and the algorithm you can perfectly predict what number the computer will generate next so it isn’t truly random.

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Safety Not Guaranteed: Flying Motorcycle Might Be Coming Soon

According to [Victor Tangermann] over at Futurism, JetPack Aviation is showing a prototype of its P2 Speeder flying motorcycle and it looks both awesome and — to quote Ralph Nader — unsafe at any speed. The prototype can lift 1,000 pounds, travel at up to 500 miles per hour, and cover up to 400 miles. We assume those things are not at the same time, of course.

As you might expect, the thing isn’t FAA-approved yet and we wonder if it ever will be. The company plans remote control flights later this year and, even later, actual piloted flights. You can see more from Mayman Aerospace which is related to JetPack (which, of course, makes jet packs).

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Glass: Classic, But Mysterious

For a large part of human history, people made things from what they could find. Some stones make arrowheads. Others make sparks. Trees can turn into lumber. But the real power is when you can take those same materials and make them into something with very different properties. For example, plant fibers turning into cloth, or rocks giving up the metals inside. One of the oldest engineered materials is glass. You’d think as old as glass is (dating back at least 4,500 years), we’d understand all there is to know about it by now. According to an interesting post by [Jon Cartwright] writing in Physics World, we don’t. Not by a long shot.

According to [Jon] there are at least five “glassy mysteries” that we still don’t understand. Sure, it is easy to just melt sand, soda, and lime — something we’ve talked about before — but, in fact, many materials can turn glassy when cooled quickly from liquid to solid. The problem is, we don’t really understand why that happens. Continue reading “Glass: Classic, But Mysterious”