Debuggers come in all shapes and sizes, offering a variety of options to track down your software problems and inspecting internal states at any given time. Yet some developers have a hard time breaking the habit of simply adding print statements into their code instead, performing manual work their tools could do for them. We say, to each their own — the best tools won’t be of much help if they are out of your comfort zone or work against your natural flow. Sometimes, a retrospective analysis using your custom-tailored debug output is just what you need to tackle an issue.
If the last part sounds familiar and your language of choice happens to be Python, [Alex Hall] created the Bird’s Eye Python debugger that records every expression inside a function and displays them interactively in a web browser. Every result, both partial and completed, and every value can then be inspected at any point inside each individual function call, turning this debugger into an educational tool along the way.
With a little bit of tweaking, the web interface can be made remote accessible, and for example, analyze code running on a Raspberry Pi. However, taking it further and using Bird’s Eye with MicroPython or CircuitPython would require more than just a little bit of tweaking, assuming there will be enough memory for it. Although it wouldn’t be first time that someone got creative and ran Python on a memory limited microcontroller.
As every Hackaday reader knows, and tells us at every opportunity in the comments, adding an Arduino to your project instantly makes it twice as cool. But what if, in the course of adding an Arduino to your project, you run into a problem and need to debug the code? What if you could use a second Arduino to debug the first? That would bring your project up to two Arduinos, instantly making it four times as awesome as before you started! Who could say no to such exponential gains?
Not [Wayne Holder], that’s for sure. He writes in to let us know about a project he’s been working on for a while that allows you to debug the execution of code on an Arduino with a second Arduino. In fact, the target chip could even be another AVR series microcontroller such as a the ATTiny85. With his software you can single-step through the code, view and modify values in memory, set breakpoints, and even disassemble the code. Not everything is working fully yet, but what he has so far is very impressive.
The trick is exploiting a feature known as “debugWIRE” that’s included in many AVR microcontrollers. Unfortunately documentation on this feature is hard to come by, but with some work [Wayne] has managed to figure out how most of it works and create an Arduino Sketch that lets the user interact with the target chip using a simple menu system over the serial monitor, similar to the Bus Pirate.
[Wayne] goes into plenty of detail on his site and in the video included after the break, showing many of the functions he’s got working so far in his software against an ATTiny85. If you spend a lot of time working on AVR projects, this looks like something you might want to keep installed on an Arduino in your tool bag for the future.
If you’ve done 3D printing, you’ve probably at least heard of Tinkercad. This popular CAD package runs in your browser and was rescued from oblivion by Autodesk a few years ago. [Chuck] recently did a video about a new Tinkercad feature: building and simulating virtual Arduino circuits. You can watch it below.
There are a variety of components you can add to your design. You’ll find an integrated code editor and a debugger. You can even get to the serial monitor, all in your browser with no actual Arduino hardware. You can also build simple circuits that don’t use an Arduino, although the component selection is somewhat limited.
One of the best feature of the ESP8266 is its ability to self-host a web server, allowing for fairly complicated user interactions. The dEEbugger by [S-March] is a nifty little ESP8266 based device with a plethora of features in a small package.
The USB-powered device has a web user interface that enables it to be used as a low-bandwidth oscilloscope, I2C terminal, or UART terminal. As a scope, you may connect to it via your tablet and then use it as a remote voltage monitor. There is a peak detection feature which is a nice touch and gives the entire project a premium feel.
The serial terminal on an ESP8266 is not something new yet it is helpful in disconnecting the console window from the bench. The I2C terminal is where the device really shines as it can scan for connected devices on the connected bus. This Bus-Pirate like feature is useful for beginners as the software can scan the registers addresses of the devices as well.
[S-March] has made the schematic in PDF format as well as the entire code for the project available on GitHub so go right ahead and make it your own. We have had an ESP8266 based VT Terminal device in the past and merging the two would make for an excellent maker tool.
The Teensy is a powerful ARM-based development board with loads of features that can do fun stuff with USB as well. Like many dev boards, it uses a less powerful processor as an interface. Teensy designer [Paul Stoffregen] added a debug header to allow direct SWD JTAG access to the main chip, but the interface microcontroller has to be silenced for that to work, and the code to do so is still in progress.
Impatient, [Erich Styger] documents the changes he made to add support for the J-Link SWD protocol by removing the offending NXP Kinetis KL02Z that serves as the as the onboard interface and bootloader that helps the Arduino IDE talk to the K64F which is the main chip. After the KL02Z was removed, [Erich] populated the debug headers and then wired up the Segger J-Link to the board and tested it out with Eclipse, GDB, and standard SWD debug tools.
The end result is a Cortex M4F board that can work with standard tools at a third of the price of the Kinetis’ development board. [Paul Stoffregen] confirms that the debugging functionality will be added to the bootloader code soon but until then, a hardware hack is a working, if brutal, approach to debugging on the platform.
Developers love their macs, and if you look at the software that comes with it, it’s easy to see why. OS X is a very capable Unix-ey environment that usually comes on very capable hardware. There is one, huge, unbelievable shortcoming in OS X: the debugger sucks. GDB, the standard for every other platform, doesn’t come with OS X and Apple’s replacement, LLDB is very bad. After crashing Safari one too many times, [Brandon Edwards] and [Tyler Bohan] decided they needed their own debugger, so they built one, and presented their work at last weekend’s Shmoocon.
Building a proper tool starts with a survey of existing tools, and after determining that GDB was apparently uninstallable and LLDB sucked, their lit review took a turn for the more esoteric. Bit Slicer is what they landed on. It’s a ‘game trainer’ or something that allows people to modify memory. It sort of works like a debugger, but not really. VDB was another option, but again this was rough around the edges and didn’t really work.
The problems with the current OS X debuggers is that the tools used by debuggers don’t really exist. ptrace is neutered, and the system integrity protection in OS X El Capitan has introduced protected locations that can not be written to by root. Good luck modifying anything in /Applications if you have any recent Mac.
With the goal of an easy-to-use debugger that was readily scriptable, [Brandon] and [Tyler] decided to write their own debugger. They ended up writing the only debugger they’ve seen that is built around kqueue instead of ptrace. This allows the debugger to be non-invasive to the debugged process, inject code, and attach to multiple processes at once.
For anyone who has every stared blankly at the ‘where is GDB’ Stack Overflow answers, it’s a big deal. [Brandon] and [Tyler] have the beginnings of a very nice tool for a very nice machine.
[Bogdan] makes a good point. When you use a dev board you get programming, debugging, power sourcing, and usually a UART. When you go to the trouble of hooking up a programmer why don’t you get the same thing? Astutely, he points out that all you usually get with programmers is programming. So he set out to add features to the hardware he uses to program XMEGA.
The first part of the trick hinges on his use of PDI programming. This is slightly different from ISP programming. Both use a six-pin connector cable but with PDI two of these pins are unused. He took this opportunity to reroute the chip’s TX and RX pins through the cable, which now gives him an avenue to use a UART-to-USB adapter without adding any cables to his target board. Rather than add a second USB cable he rolled a USB hub into the mix. An LM1117 regulates the 5V USB rail down to 3.3V as a source for the target board.
The programmer being used is an Atmel ICE. As you might imagine he didn’t want to make permanent alterations to it. His modifications are all handled externally, with one IDC cable connecting the programmer to his added circuitry and another headed off to the target board. For now he’s jumpering RX/TX to the programming header but plans to route the signals on future PCBs.
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