Since the early 2000s, the CPU industry has shifted from raw clock speed to core counts. Pat Gelsinger famously took the stage in 2002 and gave the talk the industry needed, stating processors needed specialty silicon or multiple cores to reduce power requirements and spread heat. A few years later, the Core series was introduced with two or four-core configurations to compete with the AMD Athlon 64 x2.
Nowadays, we’re seeing heterogeneous chip designs with big and little cores, chiplets, and other crazy fabrication techniques that are fundamentally the same concept: spread the thermal load across multiple pieces of silicon. This writer is willing to put good money into betting that you’ll see consumer desktop machines with 32 physical cores in less than five years. It might be hard to believe, but a 2013 Intel Haswell i7 came with just four cores compared to the twenty you’ll get in an i7 today. Even an ESP32 has two cores with support in FreeRTOS for pinning tasks to different cores. With so many cores, how to even write software for that? What’s the difference between processes and threads? How does this all work in straight vanilla C98?
The Raspberry Pi, although first intended as an inexpensive single-board computer for use in education, is now ubiquitous in electronics communities. Its low price as well as Linux platform and accessible GPIO make it useful in many places outside the classroom. But, if you want to abandon the ease-of-use in favor of an even lower price, the Raspberry Pi foundation makes that possible as well with the RP2040 chip, commonly found on the Pico. [Jason] shows us one way to make use of this powerful chip by putting one in an audio digital signal processing board.
While development boards are available for this chip, [Jason] has opted instead for a custom PCB which he designed himself and includes an integrated headphone amplifier and 3.5 mm audio jacks. To do the actual DSP work, the RP2040 chip uses three 12-bit ADC channels and 16 controllable PWM channels. The platform is also equipped with the TLV320AIC3254 codec from Texas Instruments. With all of this put together, he has a functioning open-source platform he calls the DS-Pi.
[Jason] has built this as a platform for guitar effects and as a customizable guitar amp modeler, but with a platform that is Arduino-compatible and fairly easy to program it could be put to use for anything involving other types of music or audio processing, like this specialized MIDI-compatible guitar effects platform which is built around the same processor.
Years ago, doing your own darkroom work was the only way to really control what your pictures looked like. In those days, coffee was what kept you going while you mixed another batch of noxious chemicals in the dark and fumbled to load a tank reel by feel. But did you know that you can process black and white film with coffee? Not just coffee, of course. [Andrew Shepherd] takes us through the process using what is coyly known as Caffenol-C.
Apparently, the process is not original, but if you’ve ever wanted to do some film developing and don’t want exotic and dangerous chemicals, it might be just the ticket. The ingredients are simple: instant coffee, washing soda, water and –optionally — vitamin C powder. If nothing else, all of this is safe to pour down your drain, something you probably aren’t supposed to do with conventional developers that contain things like formaldehyde and methyl chloroform.
Very few people want to invent the universe before they blink their first LED. Sure, with enough interest a lot of folks will drill-down to the atomic level of technology and build their way back up. But there’s something magical about that first time you got your blinky to blink, and knowing how to write makefiles plays no part in that experienc). Now apply that to projects using smartphone as wireless interfaces… how simple can we make it for people?
Meta_Processing can translate the instructions into any of 14 languages
Jose David Cuartas is working to answer that very question and gives us a guided tour of his progress in this Meta_Processing workshop held during the Hackaday Remoticon. Meta-Processing is an IDE based on — as you’ve probably guessed — Processing, the programming language that unlocked higher-level functionality to anyone who wanted to perform visually-interesting things without becoming software zen masters. The “Meta_” part here is that it can now be done with very limited typing and interchangeably between different spoken languages.
The approach is to take the best of text programming and block programming languages and mash them together. In that way, you don’t type new lines, you add them with a click of the mouse and select the instruction you want to use on that line from a list. It means you don’t need to have the instructions memorized, and avoids typos in your code. The docs for that instruction will be shown on the bottom bar of the IDE to help you with parameters. And the kicker is that since you’re selecting the instructions, choosing any of the IDE’s 14 available spoken languages will update your “code” with translations into the new language.
In the workshop, video of which is included below, Jose demonstrates a number if interesting examples including audio, video, and user input, using a surprisingly small amount of code. The IDE even spawns a server on the network so that the apps you’ve written can be loaded by a smartphone. It has support for communicating with Arduino-compatible devices with digital read/write, analog read, and servo control. There’s even a fork of the project called Meta_Javascript that rolls in the ability to work with REST-like APIs.
People learn in many different ways. Having options like this to help people get to blinky very quickly is a great way to break down barriers to understanding and using computers.
There’s a lot of folklore around post-processing of prints from FDM printers. Proponents swear by their methods, which are generally intended to either strengthen the part or to improve its appearance, or both. But do they actually work?
Knowing that a collection of anecdotes is no substitute for actual data, [Stefan] from CNC Kitchen has again performed some valuable experiments, this time testing the strength of parts that have been annealed in salt. This was a follow-up to his recent experiments with baking prints after entombing them in plaster, which yielded mixed results in terms of strength gains. Viewers commented that common salt makes a good medium for annealing prints, so he set about finding the right kind of salt. It turns out that the finer the grain, the better — powdery salt packs tighter and leaves little space for the softened plastic to flow — but that powdery salt is not easier to find. He ended up making his own by pulverizing table salt in a blender. He also had to play around with temperatures and times until coming up with a good process.
The results are impressive. PETG, ABS, and two varieties of PLA prints tested with force applied perpendicular to the print layers all showed marked increase in strength after breaking, to the point of nearly matching the strength of parts printed with the layers parallel to the stress. As with the plaster, parts were printed at 100% infill; a Benchy printed at 20% was notably unseaworthy after annealing. Surface finish on the annealed parts is an interesting combination of pitting with white residue — not unattractive but still a bit weird.
[Michael] volunteers with emergency services, and sometimes has to monitor radio traffic. Sometimes there’s a lot to review, and to make it easier he wrote a noise gate — think of it as a squelch — to break apart recorded audio into parts. Rust has been gaining popularity for writing low level software, and that’s the language he uses. However, you’ll see even if you don’t know Rust, it is pretty easy to figure out.
For test data, [Michael] took some publicly-available recordings of air traffic control. Using some ready-made audio processing functions and a simple state machine makes the code easy to write.
Consoles over the years have innovated, bringing new features and experiences with each subsequent generation. Rumble, motion controls and more recently VR have all come to the fore as companies vie for supremacy in the marketplace. Nobody’s really had the guts to tackle fire, though. Until now.
The case and spinning logo alone would have made the front page; the fire is simply next level. Our parents were always telling us to sit further from the TV… and now we know why.
The build is based on the Nintendo 64. The motherboard is removed from the original case, and fitted to a sheet metal enclosure of impressive craftsmanship. This allows the fitment of the machine’s party piece — twin jets of flame, triggered by an extra button on the controller. There’s also a spinning N64 logo built into the front of the case, backlit in a foreboding red — hinting to the player that this is no regular console.
The console is capable of shooting flames up to 4 feet long, and if you have to ask why, you’re likely on the wrong website. We’d love to see the jets triggered by rumble, ideally on a per player basis — making bouts of Mario Kart and Smash Brothers more perilous than ever.