Hacking The Logitech Z906 Speaker System

The Logitech Z906 is a well-rounded 5.1 surround sound system. It’s capable of putting out 1000W in peak power, and can decode Dolby Digital and DTS soundtracks as you’d expect. It’s intended to be used as the heart of a home cinema system and used with a central command console. However, [zarpli] figured out the device’s serial secrets and can now run the device in a standalone manner.

As it turns out, the Z906 uses a main control console that speaks to the rest of the hardware over a DE15 connector (also known as the DB-15). [zarpli] realized that the hardware could instead be commanded by just about any device with a serial port. Thus, a library was whipped up that can be readily used with an Arduino to control all the major functions of the Z906. Everything from volume levels to effect modes and channel assignments can be commanded by microcontroller. As a finale, [zarpli] shows off the hardware playing a multi-channel composition without the console connected, with his own hardware running the show instead.

If you’ve got a Logitech Z906 or similar unit that you wish to automate, you might find this work useful. It’s also a good inspiration for anyone contemplating hacking away at the console ports on other hardware. Video after the break.

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Put A New Spin On Your 3D Printed Parts

Once you get tired of printing keychains and earbud holders with your 3D printer, you’ll want to design things a bit more sophisticated. How about things that rotate? [3DSage] has a good how-to about how to integrate a simple motor and controller into a few different size boxes. Combined with some 3D printed linkages, these boxes can turn your project — printed or otherwise — into something that spins.

To demonstrate, he created a few cat toys, played with an idea for a magic trick, and refit a selfie light into… something. We have no doubt you can find something to do with these little motor modules. The boxes vary mostly in how big the battery packs are. There are also several interesting side pieces like a 3D holder for rechargeable button cells and their charger.

In addition, he also demonstrates how to use the motor as a (rather poor) generator. Attaching a water wheel wasn’t a success until he used compressed air to run the wheel. You would have thought water would have done the trick.

The video stresses that you should solder connections, but you don’t have to. Honestly, we think if you are building moving stuff with a 3D printer, you should probably just go ahead and learn to solder. It isn’t that hard and there are plenty of reasons to learn.

Of course, you could 3D print the motor itself. Adapting motor modules for different uses isn’t a new idea, of course, but it is always great to see more ways to apply basic components.

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Water Your Plants Just Four Times Per Year

While it’s true that some plants thrive on neglect, many of them do just fine with a few ounces of water once a week, as long as the light level is right. But even that is plenty to remember and actually do in our unprecedented times, so why bother trying? [Martin] has solved this problem for us, having given every aspect of automatic plant care a lot of thought. The result of his efforts is Flaura, a self-watering open-source plant pot, and a YouTube channel to go with it.

The 3D-printed pot can easily be scaled up or down to suit the size of the plant, and contains a water reservoir that holds about 0.7 L of water at the default size. Just pour it in through the little spout, and you’re good for about three months, depending on the plant, the light it’s in, and how much current water it draws. You can track the dryness level in the companion app.

Whenever the capacitive soil moisture sensor hidden in the bottom of the dirt detects drought conditions, it sends a signal through the Wemos LOLIN32 and a MOSFET to a small pump, which sends up water from the reservoir.

The soil is watered uniformly by a small hose riddled with dozens of tiny holes that create little low-pressure water jets. This is definitely our favorite part of the project — not just because it’s cool looking, but also because a lot of these types of builds tend to release the water in the same spot all the time, which is. . . not how we water our plants. Be sure to check out the project overview video after the break.

No printer? No problem — you could always use an old Keurig machine to water a single plant, as long as the pump is still good.

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Engineering Vs Pigeons

We’ve all been there. Pigeons are generally pretty innocuous, but they do leave a mess. If you have a convertible or a bicycle or even just a clean car, you probably don’t want them hanging around. [Max] was tired of a messy balcony, so like you might approach any engineering problem, he worked his way through several possible solutions. Starting with plastic crows, and naturally ending with an automated water gun.

The resulting robotic water gun that targets pigeons with openCV is a dandy project and while we don’t usually advocate shooting at neighborhood animals, we don’t think a little water will be any worse than the rain for the pigeons. The build started with a cheap electric water pistol. A Wemos D1 Mini ESP8266 development board provides the brainpower. The water pistol wouldn’t easily take rechargeable batteries, plus it is a good idea to separate the logic supply and the pump motors, so the D1 gets power from a USB power bank separate from the gun’s batteries.

That leaves the camera. An old iPhone 6S with a 3D printed bracket feeds video to a Python script that uses openCV. If looks for changes using a very particular algorithm to detect that something is moving and fires the gun. It doesn’t appear that it actually tracks the pigeons, so maybe that’s a thought for version 2.

Was it successful? Maybe, but it does seem like the pigeons learned to avoid it. We still think azimuth and elevation on the gun would help.

Most of the time when we see pigeon hacking it is to use them for nefarious purposes. [Max] should be glad he doesn’t have to deal with lions.

Defeat Your Car’s Autostop Feature With A Little SwitchBot

These days, many new cars come with some variant of an “auto-stop” feature. This shuts down the car’s engine at stop lights and in other similar situations in order to save fuel and reduce emissions. Not everyone is a fan however, and [CGamer_OS] got sick of having to switch off the feature every time they got in the car. So they employed a little robot to handle the problem instead.

The robot in question is a SwitchBot, a small Internet of Things tool that’s highly configurable for pressing buttons. It’s literally a robot designed to press buttons, either when remotely commanded to, or when certain rules are met. It can even be configured to work with IFTTT.

In this case, the Switchbot is set up to activate when [CGamer_OS]’s phone is placed in phone mount, where it scans an NFC tag. When this happens, Switchbot springs into action, switching off the autostop function. It was set up this way to avoid Switchbot hitting the button before the car has been started. Instead, simply popping the smartphone in the cradle activates the ‘bot.

It’s a rather creative use of the SwitchBot. They’re more typically employed to turn on dumb devices like air conditioners or heaters that can otherwise be difficult to control via the Internet. However, it works well, and means that [CGamer_OS] didn’t have to make any permanent modifications to the car.

The design of the SwitchBot reminds us of the Useless Box, even if in this case it has an actual purpose. Video after the break.

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One Coder Is Porting Portal To The Nintendo 64

When Portal came out in 2007, developers Valve chose not to release the groundbreaking title on an obsolete Nintendo console long out of production. Nobody cared at the time, of course, but [James Lambert] is here to right that wrong. Yes, he’s porting Portal to the N64.

The port, or “demake,” as [James] calls it, has been under construction for some time. The project has posed some challenges: Portal was developed for PCs that were vastly more powerful than the Nintendo 64 of 1996. Thus, initial concerns were that the console wouldn’t be able to handle the physics of the game or render the recursive portal graphics.

However, hard work has paid off. [James] has chipped away, bit by bit, making improvements to his engine all the while. The latest work has the portals rendering nicely, and the companion cube works just the way you’d expect. There’s also a visible portal gun, and the engine can even render 15 recursive layers when looking through mirrored portals. Sixteen was too much.

Of course, there’s still lots to do. There’s no player model yet, and basic animations and sound are lacking. However, the core concept is there, and watching [James] flit through the not-quite-round portals is an absolute delight. Even better, it runs smoothly even on original Nintendo hardware. It’s a feat worthy of commendation.

We had no idea what [James] had in store back when we featured his work creating real-time shadows on N64 hardware. Now we know! Video after the break.

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MIDI Controller Looks Good, Enables Your Air Guitar Habit

We all want to be guitar heroes, but most of us have to settle for letting a MIDI board play our riffs using a MIDI controller. [Joris] thinks a MIDI controller should look like a cool instrument and thus the Ni28 was born. Honestly, we first thought we were looking at wall art, but on closer look, you can see the fretboard and the soundhole are festooned with buttons.

Actually, they aren’t really buttons. The Ni in the name is because the buttons are nickel-plated brass plates that act like touch switches. There’s virtually no activation force required and you can easily touch more than one plate at a time.

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