Farewell Magnetic Stripe

For decades, the magnetic stripe has been ubiquitous on everything from credit cards to tickets to ID badges. But the BBC reports — unsurprisingly — that the mag stripe’s days are numbered. Between smartphones, QR codes, and RFID, there’s just less demand for the venerable technology.

IBM invented the stripe back in the early 1960s. The engineer responsible, [Forrest Parry], was also involved in developing the UPC code. While working on a secure ID for the CIA, his wife suggested using an iron to melt a strip of magnetic tape onto the card. The rest is history.

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Atari Announces The Atari 7800+ Nostalgia Console

Following the trend of re-releasing every single game console as some kind of modern re-imagining or merely an ARM-SBC-with-emulator slapped into a nice looking enclosure, we now got the announcement from Atari that they will soon be releasing the Atari 7800+.

It’s now up for pre-order for a cool $130 USD or a mega bundle with wired controllers for $170 and shipping by Winter 2024. Rather than it being a cute-but-non-functional facsimile like recent miniature Nintendo and Commodore-themed releases, this particular console is 80% of the size of the original 7800 console, and accepts 2600 and 7800 cartridges, including a range of newly released cartridges.

On the outside you find the cartridge slot, an HDMI video/audio output, a USB-C port (for power) and DE-9 (incorrectly listed as DB-9) controller ports, with wireless controllers also being an option. Inside you find a (2014-vintage) Rockchip RK3128 SoC with a quad core Cortex-A7 that runs presumably some flavor of Linux with the Stella 2600 emulator and ProSystem 7800 emulator. This very likely means that compatibility with 2600 and 7800 titles is the same as for these emulators.

Bundled with the console is a new 7800 cartridge for the game Bentley Bear’s Crystal Quest, and a number of other new games are also up for pre-order at the Atari site. These games are claimed to be compatible with original Atari consoles, which might make it the biggest game release year for the 7800 since its launch, as it only had 59 official games released for it.

Given the backwards compatibility of this new system, you have to wonder how folks who purchased the 2600+ last year are feeling right about now. Then again, the iconic faux-wood trim of the earlier console might be worth the price of admission alone.

FLOSS Weekly Episode 797: Coreutils — Don’t Rm -r Up The Tree

This week Jonathan Bennett and Dan Lynch chat with Pádraig Brady about Coreutils! It’s been around since the 90s, and is still a healthy project under active development. You’ve almost certainly used these tools whether you realize it or not! What’s the relationship with the other coreutils implementations? And why is GNU Coreutils the most cautious of them all?

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Supercon 2023: Soft Actuators As Assistive Tech

When we think of assistive prostheses or braces, we often think of hard and rigid contraptions. After all, it wasn’t that long ago that prosthetic limbs were still being made out of wood. Even devices made of more modern materials tend to have a robotic quality that inevitably limits their dexterity. However, advancements in soft robotics could allow for assistive devices that more closely mimic their organic counterparts.

At Supercon 2023, Benedetta Lia Mandelli and Emilio Sordi presented their work in developing soft actuator orthosis — specifically, a brace that can help tetraplegics with limited finger and thumb control. Individuals with certain spinal cord injuries can move their arms and wrists but are unable to grasp objects.

A traditional flexor hinge brace

Existing braces can help restore this ability, but they are heavy and limited by the fact that the wearer needs to hold their wrist in a specific position to keep pressure on the mechanism. By replacing the rigid linkage used in the traditional orthosis, the experience of using the device is improved in many ways.

Not only is it lighter and more comfortable to wear, but the grip strength can also be more easily adjusted. The most important advancement however is how the user operates the device.

Like the more traditional designs, the wearer controls the grip through the position of their wrist. But the key difference with the soft actuator version is that the user doesn’t need to maintain that wrist position to keep the grip engaged. Once the inertial measurement units (IMUs) have detected the user has put their wrist into the proper position, the electronics maintain the pressure inside the actuator until commanded otherwise. This means that the user can freely move their wrist after gripping an object without inadvertently dropping it.

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Jangle Box Plucks Strings At The Press Of A Button

There are some that enjoy the human element of a musical performance, delighting in the unique way an artist teases the desired sound from their instruments. Then there are those of us who listen to random bleeps, bloops, and buzzes tortured out of some crusty sound chip pulled from an 8-bit computer. It’s all very subjective.

It seems to us that the Jangle Box, created by [Rich Bernett], lands somewhere in the middle. A human is still playing the instrument, but they aren’t directly touching the strings. Instead, buttons and a potentiometer on the front of the device are used to control four small hobby motors that slap their respective strings with what appears to be the remnants of plastic propellers — we’d guess these motors were pulled from cheap personal fans. Standard guitar tuner knobs can be used to adjust the tension of each string, providing further control over the sounds produced by the device.

In the video below, [Rich] briefly explains the operation of the Jangle Box, and then launches into a performance of sorts. The goal here really isn’t to “play” the instrument in the traditional sense. Rather, he records the various noises it produces, normalizes them, and sorts them into a full octave of notes so he can use them in future compositions. The last few minutes of the video contain some electronic beats made up of the samples created from the Jangle Box.

If you’re one of his Patreon supporters you can download the sample pack yourself, otherwise, you’ll have to make your own version of the instrument to get your hands on that electro-tangy sound.

This isn’t the first original [Rich Bernett] musical creation to grace these pages, back in 2020 we covered his Cassettone synth.

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Ask Hackaday: How Can We Leverage Tech For Education?

If you’re like us, you’ve studied the mathematician [Euler], but all you really remember is that you pronounce his name like “oiler” and not much else. [Welch Labs], on the other hand, not only remembers what he learned about logarithms and imaginary numbers but also has a beautiful video with helpful 3D graphics to explain the concepts.

This post, however, isn’t about that video. If you are interested in math, definitely watch it. It’s great. But it also got us thinking. What would it be like to be a high school math student today? In our day, we were lucky to have some simple 2D graph to explain concepts. Then it hit us: it probably is exactly the same.

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Raptor DID. Photo by Matt Mechtley.

How Jurassic Park’s Dinosaur Input Device Bridged The Stop-Motion And CGI Worlds

In a double-blast from the past, [Ian Failes]’ 2018 interview with [Phil Tippett] and others who worked on Jurassic Park is a great look at how the dinosaurs in this 1993 blockbuster movie came to be. Originally conceived as stop-motion animatronics with some motion blurring applied using a method called go-motion, a large team of puppeteers was actively working to make turning the book into a movie when [Steven Spielberg] decided to go in a different direction after seeing a computer-generated Tyrannosaurus rex test made by Industrial Light and Magic (ILM).

Naturally, this left [Phil Tippett] and his crew rather flabbergasted, leading to a range of puppeteering-related extinction jokes. Of course, it was the early 90s, with computer-generated imagery (CGI) animators being still very scarce. This led to an interesting hybrid solution where [Tippett]’s team were put in charge of the dinosaur motion using a custom gadget called the Dinosaur Input Device (DID). This effectively was like a stop-motion puppet, but tricked out with motion capture sensors.

This way the puppeteers could provide motion data for the CG dinosaur using their stop-motion skills, albeit with the computer handling a lot of interpolation. Meanwhile ILM could handle the integration and sprucing up of the final result using their existing pool of artists. As a bridge between the old and new, DIDs provided the means for both puppeteers and CGI artists to cooperate, creating the first major CGI production that holds up to today.

Even if DIDs went the way of the non-avian dinosaurs, their legacy will forever leave their dino-sized footprints on the movie industry.

Thanks to [Aaron] for the tip.


Top image: Raptor DID. Photo by Matt Mechtley.