The ArduBoy Community Rolled Their Own Cartridge

The Arduboy, as you might have guessed from the name, was designed as a love letter to the Nintendo Game Boy that many a hacker spent their formative years squinting at. While the open source handheld is far smaller than the classic DMG-01, it retains the same general form factor, monochromatic display, and even the iconic red LED to the left of the screen. But one thing it didn’t inherit from the original was the concept of removable game cartridges. That is, until now.

Over the last year, [Mr.Blinky] and a group of dedicated Arduboy owners have been working on adding a removable cartridge to the diminutive handheld. On paper it seemed easy enough, just hang an external SPI flash chip off of the test pads that were already present on the Arduboy PCB, but to turn that idea into a practical cartridge required an immense amount of work and discussion. The thread on the Arduboy community forums covers everything from the ergonomics of the physical cartridge design to the development of a new bootloader that could handle loading multiple games.

Early cartridge prototypes.

The first problem the group had to address was how small the Arduboy is: there’s simply no room in the back to add in a cartridge slot. So a large amount of time is spent proposing different ways of actually getting the theoretical cartridge attached to the system. There was some talk of entirely redesigning the case so it could take the cartridge internally (like the real Game Boy), but this eventually lost out for a less invasive approach that simply replaced the rear of the Arduboy with a 3D printed plate that gave the modders enough room to add a male header along the top edge of the system.

As an added bonus, the cartridge connector doubles as an expansion port for the Arduboy. While perfecting the design, various forum users have chimed in with different gadgets that make use of the new port, from WS2812B LEDs to additional input devices like joysticks or a full QWERTY keyboard. Even if you aren’t interested in expanding the storage space on your Arduboy, being able to plug in new hardware modules certainly opens up some interesting possibilities.

In fact, the project so impressed Arduboy creator [Kevin Bates] that he chimed in on the topic last month to announce he would start looking into integrating the community’s cartridge modification into the production hardware. If all goes well, pretty soon there might be an official upgrade path for those who want to expand what this tiny nostalgia machine is capable of.

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Arduboy Goes Thin And Flexible For Portable Gaming

We all have a gaming system in our pocket or purse and some of us are probably reading on it right now. That pocket space is valuable so we have to budget what we keep in there and adding another gaming system is not in the cards, if it takes up too much space. [Kevin Bates] budgeted the smallest bit of pocket real estate for his full-size Arduboy clone, Arduflexboy. It is thin and conforms to his pocket because the custom PCB uses a flexible substrate and he has done away with the traditional tactile buttons.

Won’t a flexible system be hard to play? Yes. [Kevin] said it himself, and while we don’t disagree, a functional Arduboy on a flexible circuit makes up for practicality by being a neat manufacturing demonstration. This falls under the because-I-can category but the thought that went into it is also evident. All the components mount opposite the screen so it looks clean from the front and the components will not be subject to as much flexing and the inputs are in the same place as a traditional Arduboy.

cost = low, practicality = extremely low, customer service problems = high

     ~[Kevin Bates]

These flexible circuit boards use a polyimide substrate, the same stuff as Kapton tape, and ordering boards is getting cheaper so we can expect to see more of them popping up. Did we mention that we currently have a contest for flexible circuits? We have prizes that will make you sing, just for publishing your flex PCB concept.

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FPGA Brings Arduboy To The Game Boy Advance

Hackaday readers are perhaps familiar with the Arduboy, an open source handheld gaming system that aims to combine the ease of Arduino development with the seething nostalgia the Internet has towards the original Nintendo Game Boy. While not quite the same as getting one of your games published for a “real” system, the open source nature of the Arduboy platform allows an individual to develop a game playable on a commercially manufactured device.

While the Arduboy hardware itself is actually quite slick, that hasn’t stopped people from trying to bring its games to other pieces of hardware. Now thanks to the efforts of [uXe], the Game Boy Advance is well on its way to becoming Arduboy compatible, in a way bringing the whole project full circle. Assuming this gadget becomes a commercial device (it sounds like that’s still up in the air), Arduboy developers will be able to proudly play their creations on the final and objectively best entry into the Game Boy line.

Getting to this point has been something of an adventure, as documented in a thread from the Arduboy forums. Members of the community wondered what it would take to get Arduboy games running on a real Game Boy, but pretty quickly it was decided that the original beige brick model wasn’t quite up to the task. Eventually its far more capable successor the Game Boy Advance became the development target, and different approaches were considered for getting existing games running on the platform.

While there were some interesting ideas, such as using the GBA’s link port to “feed” the system games over SPI, in the end [uXe] decided to look into creating an FPGA cartridge that would actually run the Arduboy games. In this scenario, the GBA itself is basically just being used as an interface between the FPGA and the human player. In addition to these low-level hardware considerations, there was considerable discussion about the more practical aspects of bringing the games to the new hardware, such as how to best scale the Arduboy’s 128 x 64 output to the GBA’s 240 × 160 screen.

As demonstrated in the videos after the break, [uXe] now as all the elements for playing Arduboy games on the GBA in place, including the ability to disable full screen scaling by using the shoulder buttons. Now he just needs to shrink the hardware down to the point it will fit inside of a standard GBA cartridge. Beyond that, who knows? Perhaps the appeal of being able to run Arduboy games on a real Game Boy is enough to warrant turning this hack into a new commercial product.

Thanks to a hardware swap we’ve seen Arduboy games played on the Dreamcast VMU, and [uXe] himself previously grafted Arduboy-compatible hardware into an original Game Boy, but being able to play these games on an unmodified Game Boy Advance obviously has its own appeal. At the very least, it will be a bit more ergonomic than using a hacked classroom gadget.

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Arduboy Brings New Life To Dreamcast VMU

The Dreamcast VMU was a curious piece of hardware. Part memory card, part low-end LCD gaming toy, its fate was sealed once SEGA abandoned the console platform on January 31, 2001. With a limited market penetration and no major killer app, the VMU is a largely forgotten piece of ephemera from a past era. All the more reason to refit one with an Arduboy, instead.

[sjm4306] has taken the Arduboy and repurposed it into a VMU-friendly form factor. The PCB is designed to fit snug inside the plastic case, with conductive traces for the original rubber membrane buttons already in place on the main board. There are some minor fit and finish issues with the first prototype – problems with drill sizes, and connectors that don’t quite fit flush with the housing. Mistakes like these are familiar to any maker who has built a custom PCB or two in their time, and [sjm4306] is confident the bugs will be worked out in the second revision.

It’s a fun project that brings some fun gaming action to an otherwise forgotten platform. If an Arduboy isn’t enough, you could always try to fit a Pi Zero instead. And if you don’t have a VMU, you can always emulate one. Video after the break.

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Star Fox Comes To Arduboy

The original Star Fox for the SNES was a landmark game. With the Super FX chip built into the cartridge, it presented the first 3D accelerated home console experience. The series has spanned several consoles and over two decades. Now, it’s getting an (albeit unofficial) port to the Arduboy, thanks to [Stephane Hockenhull].

Impressively, the game fits in under 28KB, and [Stephane] hasn’t skimped on the development details. The process begun with setting up a basic 3D engine on the Arduboy, followed by some tests of various gameplay ideas. The final implementation bears a strong similarity to the original SNES gameplay. At this point, work moved out of the Arduino IDE into [Stephane]’s custom development environment to speed things along. A PC port was used to save time programming the flash every iteration.

The tricks used to pull this off are many and varied. There are neat hacks used to optimise the storage of the 3D model data, implement lightweight collision detection, and generate random levels. Everything was done in order to make the game fit into the smallest space possible.

Running smooth 3D graphics on a 16MHz 8-bit microcontroller is an impressive feat, and a testament to [Stephane]’s coding abilities. We can’t wait to see more 3D development on the platform. Meanwhile, if the Arduboy doesn’t quite have the look you want, there’s a solution for that too. Video after the break.

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Arduboy Classic Plays On Original Game Boy Screen

The Arduboy is a Kickstarter backed, 8 bit video game console that mimics the look of a very tiny Nintendo Gameboy. The Arduboy Classic is actually using the case, button and LCD screen from a classic Game Boy.

[uXe] is using the same brains, an ATMEGA32U4, along with a 328 as a co-processor to handle the classic “creme-n-spinich” gameboy screen. 2K of dual port ram acts as a buffer between the two micro-controllers meaning they can not only run while not being in lock step with eachother, but that each micro can read or write to the ram at the same time.

Currently the whole setup is spread out on a breadboard while all the interfacing is worked out, but it is working quite well. Future plans are to make a drop in motherboard replacement for the classic game system, and there is ample room for all the new electronics on the original footprint.

If you’re unfamiliar with the Arduboy project, check out our interview with it’s creator, [Kevin Bates]. That and the demo of [uXe’s] hack based on the project are both found after the break.

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A Handheld Replica Sound Voltex Game

Sound Voltex is a music game from Konami; in fact, it’s a whole series of arcade games! [Luke] is a big fan, so decided to build a hardware handheld to play the Unnamed Sound Voltex Clone.  No—Voltex is not a typo, that’s the name.

If you’re unfamiliar, the Unnamed SDVX Clone is basically a community-built game that’s inspired by the original Konami titles. [Luke] decided to build a handheld console for playing the game, which is more akin to the arcade experience versus playing it on a desktop computer.

[Luke’s] build relies on a Raspberry Pi 4B, which donates its considerable processing power and buckets of RAM to the project. The Pi was installed into a 3D-printed case with a battery pack, touchscreen, and speakers, along with multiple arcade buttons  and rotary encoders for controlling the game. Booting the Pi and clicking the icon on the desktop starts up the Unnamed Sound Voltex Clone. The game itself will be fairly familiar to any rhythm game player, though it’s a tough more sophisticated than Audiosurf. [Luke] demonstrates the gameplay on YouTube, and the finished project looks great.

We always love seeing handheld hacks, from PlayStations that never were to retro DIY creations. Video after the break.

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