The Flat-Pack 3D Printed Model

For a hundred years or thereabouts, if you made something out of plastic, you used a mold. Your part would come out of the mold with sprues and flash that had to be removed. Somewhere along the way, someone realized you could use these sprues to hold parts in a frame, and a while later the plastic model was invented. Brilliant. Fast forward a few decades and you have 3D printing. There’s still plastic waste in 3D printing, but it’s in the form of wasteful supports. What if someone designed a 3D printable object like a flat-pack plastic model? That’s what you get when you make a Fully 3D-printable wind up car, just as [Brian Brocken] did. It’s his entry for the Hackaday Prize this year, and it prints out as completely flat parts that snap together into a 3D model.

This 3D model is a fairly standard wind-up car with a plastic spring, escapement, and gear train to drive the rear wheels. Mechanically, there’s nothing too interesting here apart from some nice gears and wheels designed in Fusion 360. Where this build gets serious is how everything is placed on the printer. Every part is contained in one of two frames, laid out to resemble the panels of parts in a traditional plastic model.

These frames, or sprue trees, or whatever we’re calling this technique in the land of 3D printing, form a system of supports that keep all the parts contained until this kit is ready to be assembled. It’s effectively a 3D printable gift card, flat packed for your convenience and ease of shipping. A great project, and one that proves there’s still some innovation left in the world of 3D printing.

Lighting Tech Dives Into The Guts Of Laser Galvanometers

There’s something magical about a laser light show. Watching that intense beam of light flit back and forth to make shapes and patterns, some of them even animated, is pretty neat. It leaves those of us with a technical bent wondering just exactly how the beam is manipulated that fast.

Wonder no more as [Zenodilodon], a working concert laser tech with a deep junk bin, dives into the innards of closed-loop galvanometers, which lie at the heart of laser light shows. Galvos are closely related to moving-coil analog meters, which use the magnetic field of a coil to deflect a needle against spring force to measure current. Laser galvos, on the other hand, are optimized to move a lightweight mirror back and forth, by tiny amounts but very rapidly, to achieve the deflection needed to trace out shapes.

As [Zeno] explains in his teardown of some galvos that have seen better days, this means using a very low-mass permanent magnet armature surrounded by coils. The armature is connected to the mirror on one end, and a sensor on the other to provide positional feedback. We found this part fascinating; it hadn’t occurred to us that laser galvos would benefit from closed-loop control. And the fact that a tiny wiggling vane can modulate light from an IR LED enough to generate a control signal is pretty cool too.

The video below may be a bit long, but it’s an interesting glimpse into the day-to-day life of a lighting tech. It puts a little perspective on some of the laser projection projects we’ve seen, like this giant Asteroids game.

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Tic-Tac-Toe, In TTL

We’ll all be familiar with Tic-Tac-Toe, or Noughts and Crosses, a childhood pencil-and-paper diversion which has formed the basis of many a coding exercise. It’s an easy enough task to implement in software, but how many of us have seen it done in hardware alone? That’s just what [Warren Toomey] has done using TTL chips, and his method makes for a surprisingly simple circuit.

At its heart is an 8 kB ROM that contains precomputed move sequences that are selected via an address composed of the game states for both player and machine. A series of flip-flops control and buttons to make the board, and a 555 provides a clock.

The technique of using a ROM to replace complex logic is a very powerful one that is facilitated by the low price of relatively large devices that would once have been unaffordable. We’ve seen the technique used elsewhere, including as an ALU in a TTL CPU, and even for an entire CPU in its own right.

You can see the result in operation in the video below the break, and should you wish to have a go for yourself all the relevant information can be found in a GitHub repository.

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A Doom-esque Port To The ATmega328

Doom holds a special place as one of the biggest games of the 1990s, as well as being one of the foundational blocks of the FPS genre. Long before 3D accelerators hit the market, iD Software’s hit was being played on computers worldwide, and later spread to all manner of other platforms. [David Ruiz] decided to build a cutdown version for everyone’s favourite, the ATmega328.

Due to the limited resources available, it’s not a direct port of Doom. [David] instead took some sprites and map data from the original game, and built a raycasting engine similar to that of Wolfenstein 3D. Despite the limited memory and CPU cycles, the basic game can run at between 8-11 FPS. There are fancy dithering tricks to help improve the sense of depth, a simplified enemy AI, and even a custom text library for generating the UI.

It’s a great example of what can be done with a seemingly underpowered part. We’ve seen similar work before, with Star Fox replicated on the Arduboy. A hacker’s ingenuity truly knows no bounds.

 

Parallel Processing Was Never Quite Done Like This

Parallel processing is an idea that will be familiar to most readers. Few of you will not be reading this on a device with only one processor core, and quite a few of you will have experimented with clusters of Raspberry Pi or similar SBCs. Instead of one processor doing tasks sequentially, the idea goes, take a bunch of processors and hand out the tasks to be done simultaneously.

It’s a fair bet though that few of you will have designed and constructed your own parallel processing architecture. [BB] sends us a link which though it’s an old one is interesting enough to bring you today: [Michael] created a massively parallel array of Parallax Propeller microcontrollers back in 2008, and he did so on a breadboard.

The Parallax Propeller is an 8-core RISC microcontroller from the company that had found success in the 1990s with the BASIC Stamp, the PIC-based board that was all the rage before Arduino came into the world. In the last decade it was seen as an extremely exciting prospect, but high price and arcane development tools compared to a new generation of low-cost and easy to code competitors meant that it never quite caught on and remains today something of an intriguing oddity. So today’s value in this project lies not in something that you should run out and do yourselves, but instead in what the work tells us about the nuts and bolts of parallel processing architecture. It involves more than simply hooking up a load of chips and hoping for the best, and we gain some insight into the different strategies involved.

The Propeller certainly wasn’t the first attempt at a massively parallel microcontroller, and we doubt it will be the last. We’re certainly seeing microcontrollers with more than one core becoming more mainstream even in our community, but even with those how many of you have made use of the second core in your dual-core ESP32? Is a multicore microcontroller a solution searching for a problem, or will somebody one day crack it and the world will never be the same again? As always, the comments are below.

Electronic Candle Charges Inductively

Humans like things that look like other things. A great example are faux LED tea light candles, with a plastic “flame” and flickering orange LED to recreate the effect of their waxy brethren. [gzumwalt] wanted to take the concept a little further, however, and got down to work.

The design harvests the orange LED and flame lens from an existing LED candle, but the rest is all original. [gzumwalt] printed a full-size candle, and fitted it with inductive charging hardware and a lithium-polymer battery. A corresponding charging base is used to supply power to the candle when it’s not in use. This is all handled automatically, with neodymium magnets used to activate reed switches to turn the charger on and the LED off.

It’s a tidy build that can be easily replicated with a 3D printer and some off-the-shelf parts. It’s also less wasteful than using disposable batteries, and safer than using real candles – so if you find yourself routinely shooting candle scenes in your budget film studio, it might be worth printing up a set of these.

LED candles range from the basic to the extreme – we’ve seen builds so realistic, you can light them with a match.

A Super Tidy School Bus RV Conversion

Many of us have seen an old bus for sale for a tantalizingly low price, and begun thinking about the possibilities. [EpiclyEpicEthan1] is someone who took the next step, bought the bus, and got to work converting it to an RV, with impressive results.

The bus in question is a 2002 International RE3000, which in its former life had helped move school children and barrels of pool chemicals to and fro. The project began, as many do, with a full teardown of the interior. With this done, the floor was treated to remove rust and repainted. Insulation and new plywood boards were then installed, and the fit-out began.

The amount of work involved in the build is immense. There’s a master bedroom, auxiliary bedroom, bathroom, and kitchen area. It’s a fully featured RV in every sense of the word, and yes, there is hot water. There was also significant work done to improve the driving experience, with switches relocated, lights added, and a reversing camera installed for easier parking.

Overall, it’s an impressive project that should serve as great inspiration to anyone wanting to attempt something similar. Then again, if your means are a little more limited, you could always go for a Corolla build.