[thelostspore] was experimenting with resin casting, and discovered that he needed a pressure casting chamber in order to get clear casts. There are commercial solutions for sale, and they are really nice. However, many hackers are on a budget, and if you’re only casting every now and then you don’t need such a fancy set-up.
Re-purposing equipment like this is pretty common in the replica prop making community. Professional painters use a pressurized pot filled with paint to deliver to their spray guns. These pots can take 60-80 PSI and are built to live on a job site. By re-arranging some of the parts you can easily get a chamber that can hold 60 PSI for enough hours to successfully cast a part. Many import stores sell a cheap version, usually a bit smaller and with a sub-par gasket for around 80 US Dollars. [thelostspore] purchased one of these, removed the feed tube from lid and plugged the outlet. He then attached a quick release fitting to the inlet of the regulator.
Alternative pressure casting set-up.
We used this guide to build our own pressure casting set-up. Rather than plug up the outlet on ours, we put a ball valve with a muffler in its place to quickly and safely vent the chamber when the casting has set. We recommend putting a female quick connect coupling or another ball valve in combination with the male fitting (if your hose end is female). It is not super dangerous to do it the way the guide recommends, but this is safer, and you can disconnect the compressor from the tank without losing pressure.
All that was left was to test it. He poured an identical mold and it came out clear!
News comes from The Guardian that the iPhone 6 will break because of software updates due to non-authorized hardware replacements. Several thousand iPhone 6 users are claiming their phones have been bricked thanks to software updates if the home button – and the integrated TouchID fingerprint sensor – were replaced by non-Apple technicians.
For the last few iPhone generations, the TouchID fingerprint sensor has been integrated into the home button of every iPhone. This fingerprint sensor provides an additional layer of security for the iPhone, and like everything on smartphones, there is a thriving market of companies who will fix broken phones. If you walk into an Apple store, replacing the TouchID sensor will cost about $300. This part is available on Amazon for about $10, and anyone with a pentalobe screwdriver, spudger, and fine motor control can easily replace it. Doing so, however, will eventually brick the phone, as software updates render the device inoperable if the TouchID sensor is not authorized by Apple.
According to an Apple spokeswoman, the reason for the error 53 is because the fingerprint data is uniquely paired to the touch ID sensor found in the home button. If the TouchID sensor was substituted with a malicious TouchID sensor, complete and total access to the phone would be easy, providing a forehead-slapping security hole. Error 53 is just Apple’s way of detecting devices that were tampered with.
This is a rare case where Apple are damned if they do, damned if they don’t. By not disabling the phone when the TouchID sensor is replaced, all iPhones are open to a gaping security hole that would send the Internet into a tizzy. By bricking each and every iPhone with a replacement TouchID sensor, Apple gets a customer support nightmare. That said, the $300 replacement cost for the TouchID sensor will get you a very nice Android phone that doesn’t have this problem.
I keep up with the trends in 3D printing reasonably well. The other day my friend mentioned that filament thickness sensing had been added to the latest version of the Marlin firmware. I had no idea what it was, but it certainly sounded cool. I had to find out more.
In industrial settings, filament is made by pulling extruding molten plastic at a certain speed into a cooling bath. The nozzle for 2.85mm filament and 1.75 mm filament is actually the same size, but the filament is stretched more or less as it leaves the nozzle. By balancing these three variables the extrusion machine can produce any size filament desired. Like any mechanical system, it needs constant adjustment to maintain that balance. This is usually done by measuring the filament with a laser after it has cooled, and then feeding this information back into the system. The better filament manufacturers have multiple lasers and very fast feedback loops. Some of the best offer +-0.04mm or less variation in thickness between any two points on the filament. Some of the worst have larger errors such as +-.10mm. Because the plastic is fed into the extruder at a fixed linear speed, this makes a variation in the volume of the plastic coming out of the nozzle per second. With the best we see a 4.41% variation in the volume of plastic extruded. With the worst we start to see 10.51% or more.
Filament variation showing up as a cosmetic defect.
A printer is dumb. It works under the assumption that it is getting absolutely perfect filament. So when it gets 10.51% more plastic, it simply pushes it out and continues with its life. However, if the filament is off enough, this can actually show up as a visible defect on the print. Or in worse cases, cause the print to fail by over or under extrusion of plastic.
So, what does a filament thickness sensor do to correct this issue? To start to understand, we need to look at how the filament is dealt with by the software. When the slicer is compiling the G-code for a 3D print, it calculates the volume of plastic it needs in order to deposit a bead of plastic of a certain width and of a certain height per mm of movement. That was a mouthful. For example, when a printer printing 0.2mm layers moves 1mm it wants to put down a volume that’s 1.0mm long x 0.4mm wide x 0.2mm high. The filament being pushed into the nozzle has a volume per mm determined by the diameter of the filament.
The volume out per mm of filament in.
The equation we are trying to balance.
Our goal is to integrate the thickness sensor into these functions to see what the thickness sensor is doing. This is a linear equation, so there’s nothing fancy here. Now, the layer height, layer width, and length of the move are determined by settings and model geometry respectively. These are fixed numbers so we don’t care about them. That leaves us the diameter of the filament and the length of filament extruded. As we mentioned before, typically the filament is assumed to be a fixed diameter. So all the software has to calculate is the length of filament that needs to be extruded per mm of combined movement in the x and y so that our volumes match.
But, we know that one of these variables is actually changing per millimeter as well. The filament diameter! So now we have a problem. If the filament diameter is changing all the time, our equation will never balance! In order to fix this we can add a multiplier to our equation. Since we have no control over the width of the filament we can’t modify that value. However, if we know the width of the filament, and we know the value its supposed to be, we can change the length of the filament extruded. This is because unlike the filament, we have control over the stepper motor that drives the extruder. This value is called the extrusion multiplier, and its determination is what the thickness sensor is all about.
So all the filament sensor does is measure the filament’s current diameter. It takes expected diameter and divides it by the value it just measured to get a simple percentage. It feeds that number back into our system as the extruder multiplier and slows or speeds up the stepper motor as needed. Pretty simple.
The ideal filament the printer thinks it is seeing.
The printer is unable to compensate for the variations.
By adjusting with the extrusion multiplier the printer is able to approximate perfect filament.
Shadows on the sensor from [inornate]’s variation.There are a few thickness sensors being toyed with right now. The first, as far as I can tell; let me know if I am wrong in the comments, was by [flipper] on thingiverse. He is in his third version now. The sensor works by casting a shadow of the filament as it passes by onto an optical sensor. The firmware then counts the pixels and works backwards to get the diameter. This value is sent to the Marlin firmware on the printer which does the rest. As is usual and wonderful in the open source community, it wasn’t long before others started working on the problem too. [inoranate] improved on the idea by casting more shadows on the sensor. The technique is still brand new, but it will be interesting to see what benefits it reaps.
Now comes the next question,”Is it worth upgrading my printer with a thickness sensor?” If you typically run poor filament, or if you extrude your own, yes. The current sensors can only measure +- .02mm. So for the best filament, you won’t really see a difference, but for worse stuff, you might. The latest firmware of the Lyman filament extruder, for making your own filament, also supports these sensors, letting you feed back into your production system like the industrial machines. All in all a very interesting development in the world of 3D printers.
According to this report at FOX News Technology, the FAA may use “deadly force” against your remote-controlled quadcopter, ahem, “drone” if you’re flying within a 36-mile radius of the Super Bowl this weekend. We call shenanigans on using “deadly” for things that aren’t alive to begin with, but we have no doubt that they intend to take your toys away if you break the rules. We are curious to see how they’re going to do it, though.
The actual Notice to Airmen (NOTAM) has the details, and seems pretty comprehensive. You can’t fly your sea plane or go crop dusting either. Model rocketry is off the table within the circle on Sunday afternoon. It tickles our superiority-bone to note that only “drones” made the headlines.
But we also see our loophole! The ban only extends from the ground’s surface up to 18,000 ft (5,500 m) above sea level. (No, we’re not thinking of flying quadcopters in tunnels under the stadium.) They didn’t rule out high-altitude balloon flight over the Super Bowl? Don’t even think about it.
My DSL line downloads at 6 megabits per second. I just ran the test. This is over a pair of copper twisted wires, the same Plain Old Telephone Service (POTS) twisted pair that connected your Grandmother’s phone to the rest of the world. In fact, if you had that phone you could connect and use it today.
I can remember the old 110 bps acoustic coupler modems. Maybe some of you can also. Do you remember upgrading to 300 bps? Wow! Triple the speed. Gradually the speed increased through 1200 to 2400, and then finally, 56.6k. All over the same of wires. Now we feel short changed if were not getting multiple megabits from DSL over that same POTS line. How can we get such speeds over a system that still allows your grandmother’s phone to be connected and dialed? How did the engineers know these increased speeds were possible?
Claude Shannon with his maze running mechanical mouse
The answer lies back in 1948 with Dr. Claude Shannon who wrote a seminal paper, “A Mathematical Theory of Communication”. In that paper he laid the groundwork for Information Theory. Shannon also is recognized for applying Boolean algebra, developed by George Boole, to electrical circuits. Shannon recognized that switches, at that time, and today’s logic circuits followed the rules of Boolean Algebra. This was his Master’s Thesis written in 1937.
Shannon’s Theory of Communications explains how much information you can send through a communications channel at a specified error rate. In summary, the theory says:
There is a maximum channel capacity, C,
If the rate of transmission, R, is less than C, information can be transferred at a selected small error probability using smart coding techniques,
The coding techniques require intelligent encoding techniques with longer blocks of signal data.
What the theory doesn’t provide is information on the smart coding techniques. The theory says you can do it, but not how.
In this article I’m going to describe this work without getting into the mathematics of the derivations. In another article I’ll discuss some of the smart coding techniques used to approach channel capacity. If you can understand the mathematics, here is the first part of the paper as published in the Bell System Technical Journal in July 1948 and the remainder published later that year. To walk though the system used to fit so much information on a twisted copper pair, keep reading.
What’s the smallest RGB LED cube? A 1x1x1 cube is easy, but it’s a stupid joke and we’ve heard it before. No, to build the smallest LED cube, you’ll have to stuff 64 RGB LEDs into a cubic inch, like [Hari] did with his miniscule LED cube.
A single column of Charlieplexed LEDs. Note the resistor for scale.
One might think that individually addressable RGB LEDs are the way to go with an LED cube this small. Anything else would hide the LEDs behind a mess of wires. This isn’t the case with [Hari]’s LED cube – he’s using standard surface mount RGB LEDs for this build. But how is he connecting the things?
The entire build was inspired by the a much earlier project, the Charliecube. This LED cube, like [Hari]’s uses Charlieplexing to condense all the connections for a column of LEDs to only four wires. Repeat that sixteen times, and [Hari] built himself a tiny, one-inch cube of glowey goodness.
The cube itself was built with a PCB backplane designed in Eagle and fabbed at OSHPark. The LEDs are driven by an Arduino Nano. If you’d like to build your own, or you’re a masochist for dead bug soldering, you can grab all the design files over on [Hari]’s hackaday.io project page.
Kids these days, they have it so easy. Back in the old days, we learned our elements the hard way, by listening to “The Elements” by Tom Lehrer over and over until the vinyl wore out on the LP. Now, thanks to [Karyn], kids can learn the elements by playing “Battleship” – no tongue-twisting lyrics required.
For anyone familiar with the classic “Battleship” game, you’ll wonder why no one thought of this before. [Karyn]’s version of the game is decidedly low-tech, but gets the job done. She printed out four copies of the periodic table, added letters to label the rows, and laminated them. A pair of tables goes into a manila file folder, the tops get clipped together, and dry-erase markers are used to mark out blocks of two to five elements to represent the ships of the Elemental Navy on the lower table. Guesses at the location of the enemy ships can be made by row and series labels for the elementally challenged, or better yet by element name. Hits and misses are marked with Xs and Os on the upper table, and play proceeds until that carrier hiding in the Actinide Archipelago is finally destroyed.
This is pure genius in its simplicity and practicality, but of course there’s room for improvement. The action-packed video after the break reveals some structural problems with the file folders, so that’s an obvious version 2.0 upgrade. And you can easily see how this could be used for other tabular material – Multiplication Table Battleship? Sounds good to us. And if your nippers catch the chemistry bug from this, be sure to take a deeper dive into the structure of the periodic table with them.
Now, if you’ll excuse me: “There’s antimony, arsenic, aluminum, selenium, and hydrogen and oxygen and nitrogen and rhenium….”