SLM Co-extruding Hotend Makes Poopless Prints

Everyone loves colourful 3D prints, but nobody loves prime towers, “printer poop” and all the plastic waste associated with most multi-material setups. Over the years, there’s been no shortage of people trying to come up with a better way, and now it’s time for [Roetz] to toss his hat into the ring, with his patent-proof, open-source Roetz-End. You can see it work in the video below.

The Roetz-End is, as you might guess, a hot-end that [Roetz] designed to facilitate directional material printing. He utilizes SLM 3D printing of aluminum to create a four-in-one hotend, where four filaments are input and one filament is output. It’s co-extrusion, but in the hot-end and not the nozzle, as is more often seen. The stream coming out of the hot end is unmixed and has four distinct coloured sections. It’s like making bi-colour filament, but with two more colours, each aligned with one possible direction of travel of the nozzle.

What you get is ‘directional material deposition’: which colour ends up on the outer perimeter depends on how the nozzle is moving, just like with bi-color filaments– though far more reliably. That’s great for making cubes with distinctly-coloured sides, but there’s more to it than that. Printing at an angle can get neighboring filaments to mix; he demonstrates how well this mixing works by producing a gradient at (4:30). The colour gradients and combinations on more complicated prints are delightful.

Is it an MMU replacement? Not as-built. Perhaps with another axis– either turning the hot-end or the bed to control the direction of flow completely, so the colours could mix however you’d like, we could call it such. That’s discussed in the “patent” section of the video, but has not yet been implemented. This technique also isn’t going to replace MMU or multitool setups for people who want to print dissimilar materials for easily-removable supports, but co-extruding materials like PLA and TPU in this device creates the possibility for some interesting composites, as we’ve discussed before.

As for being “patent-proof” — [Roetz] believes that through publishing his work on YouTube and GitHub into the public domain, he has put this out as “prior art” which should block any entity from successfully filing a patent. It worked for Robert A. Heinlein with the waterbed, but that was a long time ago. Time will tell if this is a way to revive open hardware in 3D printing.

It’s certainly a neat idea, and we thank [CityZen] for the tip.

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Removing Infill To Make 3D Printed Parts Much Stronger

When it comes to FDM 3D prints and making them stronger, most of the focus is on the outer walls and factors like their layer adhesion. However, paying some attention to the often-ignored insides of a model can make a lot of difference in its mechanical properties. Inspired by a string of [Tom Stanton] videos, [3DJake] had a poke at making TPU more resilient against breaking when stretched and PLA resistant to snapping when experiencing a lateral force.

Simply twisting the TPU part massively increased the load at which it snapped. Similarly, by removing the infill from the PLA part before replacing it with a hollow cylinder, the test part also became significantly more resilient. A very noticeable result of hollowing out the PLA part: the way that it breaks. A part with infill will basically shatter. But the hollowed-out version remained more intact, rather than ripping apart at the seams. The reason? The hollow cylinder shape is printed to add more walls inside the part. Plus cylinders are naturally more able to distribute loads.

All of this touches on load distribution and designing a component to cope with expected loads in the best way possible. It’s also the reason why finite element analysis is such a big part of the CAD world, and something which we may see more of in the world of consumer 3D printing as well in the future.

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Save Your USB-C Plugs From Oblivion

USB-C as the “One Cable To Rule Them All” has certainly been a success. While USB-A is still around for now, most of us have breathed a hefty sigh of relief with the passing of micro-USB and the several display and power standards it replaces. It’s not without its minor issues though. One of them is that it’s as susceptible as any other cable to a bit of strain. For that, we think [NordcaForm]’s 3D-printed USB-C cable strain relief is definitely a cut above the rest.

Waxing lyrical about a simple 3D printed model might seem overkill for Hackaday, and it’s true, it’s not something we do often, but as Hackaday writers travel around with plenty of USB-C connected peripherals, we like the design of this one. It’s flexible enough to be useful without resorting to exotic filaments, and since it’s available in a few different forms with curved or straight edges, we think it can find a place in many a cable setup. Certainly more of an everyday carry than a previously featured 3D print. If you want to learn more about USB C, we have a whole series of posts for you to binge read.

PLA Gears Fail To Fail In 3D Printed Bicycle Drivetrain

Anyone who has ever snapped a chain or a crank knows how much torque a bicycle’s power train has to absorb on a daily basis; it’s really more than one might naively expect. For that reason, [Well Done Tips]’s idea of 3D printing a gear chain from PLA  did not seem like the most promising of hacks to us.

Contrary to expectations, though, it actually worked; at the end of the video (at about 13:25), he’s on camera going 20 km/h, which while not speedy, is faster than we thought the fixed gearing would hold up. The gears themselves, as you can see, are simple spurs, and were modeled in Fusion360 using a handy auto-magical gear tool. The idler gears are held in place by a steel bar he welded to the frame, and are rolling on good old-fashioned skateboard bearings–two each. (Steel ones, not 3D printed bearings.) The healthy width of the spur gears probably goes a long way to explaining how this contraption is able to survive the test ride.

The drive gear at the wheel is steel-reinforced by part of the donor bike’s cassette, as [Well Done Tips] recognized that the shallow splines on the freewheel hub were not exactly an ideal fit for PLA. He does complain of a squeaking noise during the test ride, and we can’t help but wonder if switching to helical gears might help with that. That or perhaps a bit of lubricant, as he’s currently riding the gears dry. (Given that he, too, expected them to break the moment his foot hit the pedal, we can’t hardly blame him not wanting to bother with grease.)

We’ve seen studies suggesting PLA might not be the best choice of plastic for this application; if this wasn’t just a fun hack for a YouTube video, we’d expect nylon would be his best bet. Even then, it’d still be a hack, not a reliable form of transportation. Good thing this isn’t reliable-transportation-a-day!

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Why Stepper Motors Still Dominate 3D Printing

It’s little secret that stepper motors are everywhere in FDM 3D printers, but there’s no real reason why you cannot take another type of DC motor like a brushless DC (BLDC) motor and use that instead. Interestingly, some printer manufacturers are now using BLDCs for places where the reduction in weight matters, such as in the tool head or extruder, but if a BLDC can be ‘stepped’ much like any stepper motor, then why prefer one over the other? This is the topic of a recent video by [Thomas Sanladerer], with the answer being mostly about cost, and ‘good enough’ solutions.

The referenced driving method of field-oriented control (FOC), which also goes by the name of vector control, is a VFD control method in which the controller can fairly precisely keep position much like a stepper motor, but without the relatively complex construction of a stepper motor. Another advantage is that FOC tends to use less power than alternatives.

Using a FOC controller with a BLDC is demonstrated in the video, which also covers the closed-loop nature of such a configuration, whereas a stepper motor is generally driven in an open-loop fashion. Ultimately the answer at this point is that while stepper motors are ‘good enough’ for tasks where their relatively large size and weight aren’t real issues, as BLDCs with FOC or similar becomes more economical, we may see things change there.

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3D Printing A New Kind Of Skateboard That Is Ultimately Unsafe

Skateboards were organically developed in the 1940s and 1950s; 30 years would then pass before the ollie was developed, unlocking new realms for skaters dedicated to the artform. The advent of powerful batteries and motors would later make the electric skateboard a practical and (un?)fashionable method of transport in more recent years. Now, [Ivan Miranda] is pushing the cutting edge of skateboarding even further, with an entirely weird build of his own design.

The build was inspired by one-wheels, which [Ivan] considers fun but ultimately too dangerous. Most specifically, he fears crashing when the one-wheel is tilted beyond a critical angle at which the motor can restore it to a level  heading. His concept was to thus create a two-wheeled board that is nonetheless controlled with the leaning interface of a one-wheel.

The frame is assembled from a combination of 3D-printed brackets and aluminium extrusion. The rider stands on a platform which rides on rollers on top of the frame, tilting it to control the drive direction of the board. Detecting the angle is handled by an Arduino Due with an MPU6050 IMU onboard. The microcontroller is then responsible for commanding the speed controller to move the board. Drive is from a brushless DC motor, hooked up to one of the wheels via a toothed belt. Power is courtesy of three power tool batteries.

Early testing showed the design to be a bit of a death trap. However, with refinement to the control system code and an improved battery setup, it became slightly more graceful to ride. [Ivan] notes that more tuning and refinement is needed to make the thing safer than a one-wheel, which was the original goal. We’ve seen some other great builds from [Ivan] before, too. Video after the break.

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3D Printing A Cheap VR Headset

The modern era of virtual reality really kicked off in earnest just over a decade ago, when the Oculus Rift promised 3D worlds beyond your wildest dreams. Since then, nobody’s been able to come up with a killer app to convince even a mild fraction of consumers to engage with the technology. Still, if you’re keen to tinker, you might like to make your own headset like [CNCDan] has done.

The build is based almost entirely on 3D-printed components and parts sourced from AliExpress. It offers 2880x1440p resolution, thanks to a pair of square 1440×1440 LCD displays, one for each eye, paired with a couple of 34 mm lenses. The headset has adjustable interpupiliary distance so you can dial the view in to properly suit your eyes. The 3D-printed housing is designed to be compatible with headrest pads from the HTC Vive Pro for comfort’s sake. Head tracking is also available, with the inclusion of an IMU and an Arduino onboard. [CNCDan] apparently put the build together for under $150, which is not bad compared to the price of a commercial off-the-shelf unit. Files are on Github for the curious.

[CNCDan] reports good results with the DIY headset, using it primarily with his racing simulator setup. He has had some issues, however, with his LCD screens, which don’t properly run at a 90 Hz refresh rate at full resolution, which is frustrating. It’s an issue he’s still looking into. We’ve seen some other neat VR builds over the years, too. Video after the break.

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