Orbit Kinetic Sculpture

A Motor, An Arduino And A Whole Bunch Of Laser Cutting

[Guido] was recently commissioned to build a kinetic sculpture for a client who wanted something unique. What he came up with is really awesome.

It’s called ORBIS: The Wooden Kinetic & Lighting Sculpture. It mounts to the wall and provides a focal point for the room – a bright flashy spinning one at that! Does it just stay there and do random things? Nope, of course not! [Guido] built it with a unique control box, two Arduino 2560’s and an Xbee to communicate between them.

Orbit Kinetic Sculpture

He was told to design it using old and new technologies so he’s got a rotary phone dial on the side of the box which allows the user to change through the different modes.

Switches on top also let you change the color of the sculpture and the speed at which it moves around. Since it’s wireless it can be easily set on the coffee table and become an instant conversation starter.

See it in action after the break.

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IoT Chameleon Lamp Does It With Python

If this Internet of Things thing is gonna leave the launchpad, it will need the help of practical and semi-practical project ideas for smartifying everyday items. Part of getting those projects off the ground is overcoming the language barrier between humans that want to easily prototype complex ideas and hardware that wants specific instructions. A company called Things on Internet [TOI] has created a system called VIPER to easily program any Spark Core, UDOO or Arduino Due with Python by creating a virtual machine on the board.

The suite includes a shield, an IDE, and the app. By modifying a simple goose neck IKEA lamp, [TOI] demonstrates VIPER (Viper Is Python Embedded in Realtime). They opened the lamp and added an 24-LED Adafruit NeoPixel ring, which can be controlled remotely by smartphone using the VIPER app. To demonstrate the capacitive sensing capabilities of the VIPER shield, they lined the head of the lamp with foil. This code example will change the NeoPixels to a random color each time the button is pressed in the app.

Check out the lamp demonstration after the break and stay for the RC car.

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chess robot

Lonely? Build Yourself A Chess Robot!

[Oriol Galceran] has constructed an interesting robotic chess player for his end of school project. It’s called the ChessM8, and is an impressive feat considering [Oriol] is only 17!  He’s using an Arduino Mega that connects to the host PC via a Python script.

The AI can be any chess engine that uses the Universal Chess Interface protocol, which [Oriol] points out that most of them do.  We’ve seen other chess robots here before, along with others that you can play on your wall and uses Nixie Tubes. But [Oriol’s] build is the largest of them all.

He says there’s a network of REED switches under the chess board to detect when a piece is present or not. It would be interesting to know how he dealt with debouncing issues, and if Hall Effect sensors might have been a better choice. Let us know in the comments how you would detect the chess piece.

And be sure to check out the video below to see the chess robot in action.

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Psimax CS40 Control Panel for Kerbal Space Program

Rocket Controls Fit For A Kerbal

Kerbal Space Program is a space simulation game. You design spacecraft for a fictional race called Kerbals, then blast those brave Kerbals into space. Sometimes they don’t make it home.

If controlling spacecraft with your WASD keys isn’t immersive enough for you, [marzubus] has created a fully featured KSP control console. It sports a joystick, multiple displays, and an array of buttons and switches for all your flight control needs. The console was built using a modular approach, so different controls can be swapped in and out as needed.

Under the hood, three Arduinos provide the interface between the game and the controls. One Arduino Mega runs HoodLoader2 to provide joystick data over HID. A second Mega uses KSPSerialIO to communicate with the game over a standard COM port interface. Finally, a Due interfaces with the displays, which provide information on the current status of your spacecraft.

All of the parts are housed in an off the shelf enclosure, which has a certain Apollo Mission Control feel to it. All [marzubus] needs now is a white vest with a Kerbal badge on it.

Arduino V Arduino: Part II

Since our last article covering the Arduino v. Arduino case, we’ve received a couple of tips, done some more digging, and learned a lot more about what’s going on. We thought it was time to share the story with you as it develops.

The Players

In short, there are two companies calling themselves “Arduino” at the moment. One, Arduino LLC was founded by [Massimo Banzi], [David Cuartielles], [David Mellis], [Tom Igoe] and [Gianluca Martino] in 2009, runs the website arduino.cc, and has been directing and releasing the code that makes it all work. Most of these folks had been working together on what would become the Arduino project since as early as 2005.

The other “Arduino” used to be called Smart Projects and was the manufacturing arm of the project founded and run by [Gianluca Martino]. Smart Projects changed their name to Arduino SRL in November 2014. (A “Società a responsabilità limitata” is one form of Italian limited-liability company.) They have been a major producer of Arduino boards from the very beginning and recently registered the domain arduino.org.

Around the time of the name change [Martino] sold his shares to a Swiss firm Gheo SA and [Federico Musto] was appointed CEO. Gheo SA is owned and directed by [Musto], who also runs a design consultancy based in the US and Taiwan called dog hunter, LLC.

dog hunter and [Musto] helped develop the Arduino Yun, a mashup of an Arduino with an OpenWRT-compatible WiFi router. dog hunter also runs the Linino.org website to support the Linux distribution that’s running on the router part of the Yun.

In short, on one side is Arduino LLC, run by the original Arduino Five and hosting arduino.cc. On the other is now called Arduino SRL, run by a former co-developer [Federico Musto] who bought out the largest producer of Arduino boards and opened up arduino.org.

Continue reading “Arduino V Arduino: Part II”

photo booth

Reach Out And Touch Someone With WiFi Photo Booth

[kitesurfer1404] put together a nice looking vintage photobooth with WiFi capability. He’s using an arduino to monitor the state of the buttons, LED lighting control, seven segment display AND the DSLR camera. He then uses a Raspberry Pi to control imagine processing and to provide scaling and other effects, which can take up to 20 seconds per image. The Pi runs in WiFi Access Point mode, so anyone with a WiFi capable device can connect to the photo booth and view the images.

We’ve seen some interesting twists on photo booths before. But [kitesurfer1404’s] vintage style makes his stand out all on its own. He designed the graphics with Inkscape and printed them on thick paper. He then soaked the graphics in tea for several hours and dried then for several more days to get that nice rustic look.

Be sure to check out [kitesurfer1404’s] site for full details and an assortment of high resolution images of his project.

IP Tracker

An Arduino Device That Monitors Your External IP Address

[Bayres’] dad setup a webcam as a surveillance camera for a remote property. The only problem was that the only stable Internet connection they could get at this property was DSL. This meant that the external IP address of the webcam would change somewhat often; the needed a way to keep track of the external IP address whenever it changed. That’s when [Bayres] built a solution using Arduino and an Ethernet shield.

The main function of this device is to monitor the public IP address and report any changes. This is accomplished by first making a request to checkip.dyndns.org. This website simply reports your current public IP address. [Bayres] uses an Arduino library called Textfinder in order to search through the returned string and identify the IP address.

From there, the program compares this current value to the previous one. If there is any change, the program uses the Sendmail() function to reach out to an SMTP server and send an e-mail alert to [Beyres’] dad. The system also includes a small LCD. The Arduino outputs the current IP address to this display, making it easy to check up on the connection. The LCD is driven by 74HC595 shift register in order to conserve pins on the Arduino.

The system is also designed with a pretty slick setup interface. When it is booted, the user can enter a configuration menu via a Serial terminal. This setup menu allows the user to configure options such as SMTP server, email address, etc. These variables are then edited and can be committed to EEPROM as a more permanent storage solution. Whenever the system is booted, these values are read back out of the EEPROM and returned to their appropriate variables. This means you can reconfigure the device on the fly without having to edit the source code and re-upload.