VCF East: Enigma Machines In The Flesh

At the end of World War II, the Germans ordered all Enigma cipher machines destroyed. Around the same time, Churchill ordered all Enigma cipher machines destroyed. Add a few decades, neglect the efforts of Polish codebreakers, and make a movie about Alan Turing and an offensively historically incorrect love interest, and you have a mystique around these rare, innovative cipher machine.

At the Vintage Computer Festival East, I was privy to what is probably the largest collection of Enigma machines on the planet. The exhibit comes from [Tom] and [Dan Perera] of Enigma Museum. Right now, they’re they only place where you can go out and simply buy a real, wartime Enigma machine. The price? Well, there is a pair of million-dollar Apple I boards at VCF. The Enigmas go for about a fifth of an Apple I.

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Command Alexa With A Completely Mechanical Vintage Remote Control

Anyone with grandparents already knows that in ye olden days, televisions did not have remote control. Your parents probably still complain about how, as children, they were forced to physically walk over to the TV in order to switch between the three available channels. In these modern times of technological wonder, we have voice control, programmable touch screen remotes, and streaming services that will automatically play an entire season of the show you’re binge watching. However, before these, and before the ubiquitous infrared remote, television manufacturers were experimenting with ways to keep kids from having to run across the living room every time the channel needed to be changed.

Early remote controls were simply wired affairs — nothing too surprising there. But, it wasn’t long before methods of wireless control were being introduced. One early effort called the Flashmatic would shine light onto a photoelectric cell on the television set to control it. Of course, it might also be controlled by unintended light sources, and users had to have good aim to hit the sensor. These issues soon led to the introduction of the Zenith Space Command remote control, which used ultrasonic frequencies to control the TV.

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VCF: The Guys Keeping Up With Commodore

This year at the Vintage Computer Festival, war was beginning. The organizers of the con pulled a coup this year, and instead of giving individual exhibitors a space dedicated to their wares, various factions in the war of the 8-bitters were encouraged to pool their resources and create the best exhibit for their particular brand of home computers. The battle raged between the Trash-80 camp and the Apple resistance. In the end, only one home computer exhibit would remain. Are you keeping up with Commodore? Because Commodore is keeping up with you. This exhibit from [Anthony Becker], [Chris Fala], [Todd George], and [Bill Winters] among others is the greatest collection of Commodore ever assembled in one place.

This year’s Commodore exhibit was a free for all of every piece of the hardware Commodore (or Zombie Commodore) has ever produced. Remember netbooks? Commodore made one. Remember when people carried dedicated devices to play MP3s? Commodore was there. Did you know you can spend $20,000 USD on a 30-year-old computer? That’s Commodore.

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The 35 Year Music Synthesizer That Spawned Chiptune

If you are a certain age, MOS6581 either means nothing to you, or it is a track from Carbon Based Lifeforms. However, if you were a Commodore computer fan 35 years ago, it was a MOS Technologies SID (Sound Interface Device). Think of it as a sound “card” for the computers of the day. Some would say that the chip — the power behind the Commodore 64’s sound system — was the sound card of its day. Compared to its contemporaries it had more in common with high-end electronic keyboards.

The Conversation has a great write up about how the chip was different, how it came to be, the bug in the silicon that allowed it to generate an extra voice, and how it spawned the chiptune genre of music. The post might not be as technical as we’d do here at Hackaday, but it does have oscilloscope videos (see below) and a good discussion of what it took to create music on the device.

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VCF East: Before There Was Arduino, We Had Balls

Today, if you want to teach kids the art of counting to one, you’re going to drag out a computer or an iPad. Install Scratch. Break out an Arduino, or something. This is high technology to solve the simple problem of teaching ANDs and ORs, counting to 0x0F, and very basic algorithms.

At the Vintage Computer Festival East this year, System Source, proprietors of a fantastic museum of not-quite-computing equipment brought out a few of their best exhibits. These include mechanical calculators, toys from the 60s, and analog computers that are today more at home in a CS departments’ storage closet than a classroom. It’s fantastic stuff, and shows exactly how much you can learn with some very cleverly designed mechanical hardware.

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VCF: 3D Printing In The 80s

The Vintage Computer Festival East is going down right now, and I’m surrounded by the height of technology from the 1970s and 80s. Oddly enough, Hackaday frequently covers another technology from the 80s, although you wouldn’t think of it as such. 3D printing was invented in the late 1980s, and since patents are only around for 20 years, this means 3D printing first became popular back in the 2000’s.

In the 1970s, the first personal computers came out of garages. In the early 2000s, the first 3D printers came out of workshops and hackerspaces. These parallels pose an interesting question – is it possible to build a 1980s-era 3D printer controlled by a contemporary computer? That was the focus of a talk from [Ethan Dicks] of the Columbus Idea Foundry this weekend at the Vintage Computer Festival.

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Jaw-Dropping, IC-Free Pong On An Oscilloscope

Pong may not be much anymore, but it’s the granddaddy of all video games, and there’s still a lot to learn by studying its guts. And what better way to do that than by having it all laid out before you as you play? All it takes is 200 discrete transistors and two large handfuls of passives tacked to a piece of copper clad board to get a version of Pong executed without a single chip that’s playable on an oscilloscope.

Clearly a labor of love, if not an act of temporary insanity, [GK]’s realization of Pong is a sight to behold. Every scrap of it is circuits of his own design, executed dead bug style, apparently because [GK] enjoys life on hard mode. The game itself is surprisingly playable and you can even play against the machine. The video below is a little hard to watch, what with some glare on the oscilloscope CRT, but we’ll cut [GK] plenty of slack on this one; after all, it looks like this whole project was pulled off in one marathon weekend build session.

We’re still busy poring over the hand-drawn Forrest Mims-style schematics, which by themselves are almost a complete course in analog design. A lot of the circuits remind us [GK]’s bouncing ball simulation, which we covered a while back.

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