When Transistor Count Mattered

Many Hackaday readers have an interest in retro technology, but we are not the only group who scour the flea markets. Alongside us are the collectors, whose interest is as much cultural as it is technological, and who seek to preserve and amass as many interesting specimens as they can. From this world comes [colectornet], with a video that crosses the bridge between our two communities, examining the so-called transistor wars of the late 1950s and through the ’60s. Just as digital camera makers would with megapixels four or five decades later, makers of transistor radios would cram as many transistors as they could into their products in a game of one-upmanship.

A simple AM transistor radio can be made with surprisingly few components, but for a circuit with a reasonable performance they suggest six transistors to be the optimal number. If we think about it we come up with five and a diode, that’s one for the self-oscillating mixer, one for IF, an audio preamplifier, and two for the audio power amplifier, but it’s possible we’re not factoring in the relatively low gain of a 1950s transistor and they’d need that extra part. In the cut-throat world of late ’50s budget consumer electronics though, any marketing ploy was worth a go. As the price of transistors tumbled but their novelty remained undimmed, manufacturers started creating radios with superfluous extra transistors, even sometimes going as far as to fit transistors which served no purpose. Our curious minds wonder if they bought super-cheap out-of-spec parts to fill those footprints.

The video charts the transistor wars in detail, showing us a feast of tiny radios, and culminating in models which claim a barely credible sixteen transistors. In a time when far more capable radios use a fraction of the board space, the video below the break makes for a fascinating watch.

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Your Undocumented Project May Also Baffle People Someday

What’s life without a little mystery? There’s one less rolling around after historians finally identified a donated mystery machine that had been in storage for years.

Feeding dough through this machine may have been faster, but probably not safer.

The main pieces of the machine are about a century old and any staff who may have known more about the undocumented device were no longer around to ask. The historical society finally posted pictures and asked for any insights, which eventually led to solving the mystery.

The machine is in all likelihood a beaten biscuit maker, which was a type of dense baked good popular in the American south. Making them called for a long and labor-intensive process of pounding and working the dough, and the society says this machine was likely created by a fellow trying to help his aunt streamline her business, offloading the labor of working the dough to a machine.

The machine had no branding of any sort and lacked any identifying marks. Its purpose was doubtlessly obvious at the time, but no records remained and quite possibly none existed in the first place. Sound familiar? Perhaps someday our own undocumented projects and prototypes will mystify people. It’s certainly happened in the case of mysterious Roman dodecahedrons, which remain a head-scratching mystery.

Vintage telephone

World’s First Virtual Meeting: 5,100 Engineers Phoned In

Would you believe that the first large-scale virtual meeting happened as early as 1916? More than a century before Zoom meetings became just another weekday burden, the American Institute of Electrical Engineers (AIEE) pulled off an unprecedented feat: connecting 5,100 engineers across eight cities through an elaborate telephone network. Intrigued? The IEEE, the successor of the AIEE, just published an article about it.

This epic event stretched telephone lines over 6,500 km, using 150,000 poles and 5,000 switches, linking major hubs like Atlanta, Boston, Chicago, and San Francisco. John J. Carty banged the gavel at 8:30 p.m., kicking off a meeting in which engineers listened in through seat-mounted receivers—no buffering or “Can you hear me?” moments. Even President Woodrow Wilson joined, sending a congratulatory telegram. The meeting featured “breakout sessions” with local guest speakers, and attendees in muted cities like Denver sent telegrams, old-school Zoom chat style.

The event included musical interludes with phonograph recordings of patriotic tunes—imagine today’s hold music, but gloriously vintage. Despite its success, this wonder of early engineering vanished from regular practice until our modern virtual meetings.

We wonder if Isaac Asimov knew about this when he wrote about 3D teleconferencing in 1953. If you find yourself in many virtual meetings, consider a one-way mirror.

Retrogadgets: Oscilloscope Cameras

Today, if you want to get a picture from your oscilloscope — maybe to send to a collaborator or to stick in a document or blog post — it is super easy. You can push an image to a USB stick or sometimes even just use the scope’s PC or web interface to save the picture directly to your computer. Of course, if it is on the computer, you could use normal screen capture software. But that hasn’t always been the case. Back in the days when scopes were heavy and expensive, if you wanted to capture an image from the tube, you took a picture. While you might be able to hold up your camera to the screen, they made specific cameras just for this purpose.

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Building A DIY Nipkow Disk Display

Before flat screen technologies took over, we associate TV with the CRT. But there were other display technologies that worked, they just weren’t as practical. One scheme was the Nipkow disk, and [Bitluni] decided to build a working demonstration of how such a system works.

Essentially, there’s a spinning disk with a spiral pattern of holes in it. As the disk spins, a light behind it turns on or off. If you time everything right, you get an image that can move. This particular model uses stepper motors, which is a bit of a modern concession.

The result was actually much better than you might guess, but a far cry from a modern display device, of course. The screen material needed a little tweaking, but even the initial results were very impressive. If this were trying to be practical, it would probably require a bit more work on the light source and screen.

Interestingly, the Nipkow disk arrangement was just as suitable for scanning as displaying. Instead of a light behind the wheel, you simply used a light sensor. Of course, in practice, getting everything synchronized and mass-producing high-resolution sets would have been a tremendous challenge a century ago.

Not that people didn’t try. There were even color systems using mechanical wheels. In the 1930s, people were sure your TV would contain spinning disks.

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An RP2040-based PC-FX Development Cartridge

[David Shadoff] has a clear soft spot for the NEC console systems and has been collecting many tools and data about them. When developing with these old systems, having a way to upload code quickly is a real bonus, hence the creation of the PC-FX Dev Cart. Based on the Raspberry Pi RP2040, the custom cartridge PCB has everything needed to run software uploadable via a USB-C connection.

While the PC-FX is a CDROM-based system, it does sport a so-called FX-BMP or backup memory port cartridge slot, which games can use to save state and perform other special functions. Under certain circumstances, the PC-FX can be instructed to boot from this memory space, and this cartridge project is intended to enable this. Having a quick way to upload and execute code is very useful when exploring how these old systems work, developing new applications, or improving the accuracy of system emulators. The original FX-BMP cartridge has little more inside than a supercapacitor-backed SRAM and a custom interfacing IC, and of course, it would be quite a hassle to use this to develop custom code.

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Hands On With A Giant Nixie Tube

[Sam Battle] is no stranger to these pages, nor is his Museum is not Obsolete. The museum was recently gifted an enormous Nixie tube created by Dalibor Farný, a B-grade (well, faulty) unit that could not be used in any of their commissioned works but was perfectly fine for displaying in the museum’s retro display display. This thing is likely the largest Nixie tube still being manufactured; although we read that it’s probably not the largest ever made, it’s still awesome.

Every hacker should have their own museum.

It is fairly simple to use, like all Nixie tubes, provided you’re comfortable with relatively high DC voltages, albeit at a low current. They need a DC voltage because if you drive the thing with AC, both the selected cathode digit plate and the anode grid will glow, which is not what you need.

Anyway, [Sam] did what he does best, clamped the delicate tube in some 3D printed mounts and hooked up a driver made from stuff he scraped out of a bin in the workshop. Obviously, for someone deeply invested in ancient electromagnetic telephone equipment, a GPO (British General Post Office, now BT) uniselector was selected, manually advanced with an arcade-style push button via a relay. This relay also supplies the ~140 V for the common anode connection on the Nixie tube. The individual digit cathodes are grounded via the uniselector contacts. A typically ancient GPO-branded snubber capacitor prevents the relay contacts from arcing over and ruining the display unit. There isn’t much more to it, so if you’re in the Ramsgate, UK, area anytime soon, you can pop in and play with it for yourself.

Nixies are cool, we’ve covered Nixie projects for years, like this DIY project from ages ago. Bringing such things into the modern area is the current specialty of Dalibor Farný, with this nice video showing some of the workmanship involved. By the way — the eagle-eyed will have noticed that we covered this particular Nixie tube before, shown in the format of a large art installation. But it doesn’t hurt to get close up and play with it on the bench.\

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