FOSDEM 2025, A Hardware Hacker’s Haven

Have you been to FOSDEM? It’s a yearly two-day megaconference in Brussels, every first weekend of February. Thousands of software and hardware hackers from all across Europe come here each year, make friends, talk software and hardware alike, hold project-specific meetups to drink beer and talk shop, and just have a fun weekend surrounded by like-minded people.

In particular, FOSDEM has free admission – drop by for the weekend, no need to buy entry tickets, just sort out your accomodation, food, travel, and visit for a day or two. I’ve covered FOSDEM quite extensively in 2023, so if you want to know more about how it works, I invite you to check out that article – plenty of stories, cool facts about FOSDEM, showcases, and so on. This year, I’ve also been to FOSDEM, it’s been pretty great, and I’d like to tell you about cool things I’ve seen happen during FOSDEM 2025.

FOSDEM is often described as an open software conference, and you might’ve had been fooled by this if you simply have checked the Wikipedia page. However, let me assure you – there’s always plenty of hardware, large amounts of it! This year, I feel like hardware has taken the spotlight in particular – let me show you at least some of it, so that you know what kinds of cool stuff you can expect and plan for in 2026.

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Tech In Plain Sight: Shopping Cart Locks

The original locking wheel.

Shopping carts are surprisingly expensive. Prices range up to about $300 for a cart, which may seem like a lot, but they have to be pretty rugged and are made to work for decades. Plastic carts are cheaper, but not by much.

And carts have a way of vanishing. We’ve seen estimates that cart theft costs hundreds of millions of dollars worldwide annually. To stem the tide, stores sometimes pay a reward to people to round up carts off the street and return them to the store — it’s cheaper than buying a new one. That led [Elmer Isaacks] to patent a solution to this problem in 1968.

The [Isaacks] system used lots of magnets. A cart leaving the store had a brake that would be armed by running over a magnet. Customers were expected to follow a path surrounded by magnets to prevent the brake from engaging. If you left the track, a rod passing through the wheel locked it.

A third magnet would disarm the brake when you entered the store again. This is clever, but it has several problems. First, you have to insert magnets all over the place. Second, if someone knows how the system works, a simple magnet will hold the brake off no matter what. Continue reading “Tech In Plain Sight: Shopping Cart Locks”

What Game Should Replace Doom As The Meme Port Of Choice?

DOOM. The first-person shooter was an instant hit upon its mrelease at the end of 1993. It was soon ported off the PC platform to a number of consoles with varying success. Fast forward a few years, and it became a meme. People were porting Doom to everything from thermostats to car stereos and even inside Microsoft Word itself.

The problem is that porting Doom has kind of jumped the shark at this point. Just about every modern microcontroller or piece of consumer electronics these days has enough grunt to run a simple faux-3D game engine from 1993. It’s been done very much to death at this point. The time has come for a new meme port!

Good Game

Doom became a popular meme port for multiple reasons. For one, it’s just complex and resource-intensive enough to present a challenge, without being so demanding as to make ports impractical or impossible. It’s also been open-source for decades, and the engine has been hacked to death. It’s probably one of the best understood game engines out there at this point. On top of that, everybody plays Doom at some point, and it was one of the biggest games of the 90s. Put all that together, and you’ve got the perfect meme port.

However, you can always have too much of a good thing. Just as The Simpsons got old after season 10 and Wonderwall is the worst song you could play at a party, Doom ports have been overdone. But what other options are there? Continue reading “What Game Should Replace Doom As The Meme Port Of Choice?”

Too Smooth: Football And The “KnuckleBall” Problem

Picture a football (soccer ball) in your head and you probably see the cartoon ideal—a roughly spherical shape made with polygonal patches that are sewn together, usually in a familiar pattern of black and white. A great many balls were made along these lines for a great many decades.

Eventually, though, technology moved on. Footballs got rounder, smoother, and more colorful. This was seen as a good thing, with each new international competition bringing shiny new designs with ever-greater performance. That was, until things went too far, and the new balls changed the game. Thus was borne the “knuckleball” phenomenon.

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Tech In Plain Sight: Magsafe, And How To Roll Your Own

Apple likes magnets. They started out with magnetic laptop chargers and then graduated to a system that magnetically holds the phone, charges it, and can facilitate communication between the phone and a charger or other device. Even if you are like me and have no Apple devices, you can retrofit other phones to use Magsafe accessories. In fact, with a little work, you can build your own devices. Regardless, the technology is a clever and simple hack, and we are just a little sorry we didn’t think of it.

Terms

Using a magnet to attach a phone isn’t a new idea. But, historically, the phone had either a metal back or an adhesive metal plate attached that would stick to the magnet. This wouldn’t necessarily help with charging, but was perfectly fine for holding the device. The problem is, it is hard to wirelessly charge the phone through the metal.

Magsafe can do several different things. Obviously, it can attach the phone magnetically. However, since it is a ring shape, you can still have a charging coil in the middle of the ring. Better still, the Magsafe system will align the phone and charger with a satisfying click when you put them together.

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The Importance Of Current Balancing With Multi-Wire Power Inputs

In an ideal world, devoid of pesky details like contact resistance and manufacturing imperfections, you would be able to double the current that can be provided to a device by doubling the number of conductors without altering the device’s circuitry, as each conductor would carry the exact same amount of current as its neighbors. Since we do not actually live inside a simplified physics question’s scenario, multi-wire powering of devices comes with a range of headaches, succinctly summarized in the well-known rule that electricity always seeks the path of least resistance.

As recently shown by NVidia with their newly released RTX 50-series graphics cards, failure to provide current balancing between said different conductors will quickly turn it into a practical physics demonstration of this rule. Initially pinned down as an issue with the new-ish 12VHPWR connector that was supposed to replace the 6-pin and 8-pin PCIe power connectors, it turns out that a lack of current balancing is plaguing NVidia GPUs, with predictably melty results when combined with low safety margins.

So what exactly changed that caused what seems to be a new problem, and why do you want multi-wire, multi-phase current balancing in your life when pumping hundreds of watts through copper wiring inside your PC?

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DataSaab mainframe

DataSaab: Sweden’s Lesser-Known History In Computing

Did you know that the land of flat-pack furniture and Saab automobiles played a serious role in the development of minicomputers, the forerunners of our home computers? If not, read on for a bit of history. You can also go ahead and watch the video below, which tells it all with a ton of dug up visuals.

Sweden’s early computer development was marked by significant milestones, beginning with the relay-based Binär Aritmetisk Relä-Kalkylator (BARK) in 1950, followed by the vacuum tube-based Binär Elektronisk SekvensKalkylator (BESK) in 1953. These projects were spearheaded by the Swedish Board for Computing Machinery (Matematikmaskinnämnden), established in 1948 to advance the nation’s computing capabilities.

In 1954, Saab ventured into computing by obtaining a license to replicate BESK, resulting in the creation of Saab’s räkneautomat (SARA). This initiative aimed to support complex calculations for the Saab 37 Viggen jet fighter. Building on this foundation, Saab’s computer division, later known as Datasaab, developed the D2 in 1960 – a transistorized prototype intended for aircraft navigation. The D2’s success led to the CK37 navigational computer, which was integrated into the Viggen aircraft in 1971.

Datasaab also expanded into the commercial sector with the D21 in 1962, producing approximately 30 units for various international clients. Subsequent models, including the D22, D220, D23, D5, D15, and D16, were developed to meet diverse computing needs. In 1971, Datasaab’s technologies merged with Standard Radio & Telefon AB (SRT) to form Stansaab AS, focusing on real-time data systems for commercial and aviation applications. This entity eventually evolved into Datasaab AB in 1978, which was later acquired by Ericsson in 1981, becoming part of Ericsson Information Systems.

Parallel to these developments, Åtvidabergs Industrier AB (later Facit) produced the FACIT EDB in 1957, based on BESK’s design. This marked Sweden’s first fully domestically produced computer, with improvements such as expanded magnetic-core memory and advanced magnetic tape storage. The FACIT EDB was utilized for various applications, including meteorological calculations and other scientific computations. For a short time, Saab even partnered with the American Unisys called Saab-Univac – a well-known name in computer history.

These pioneering efforts by Swedish organizations laid the groundwork for the country’s advancements in computing technology, influencing both military and commercial sectors. The video below has lots and lots more to unpack and goes into greater detail on collaborations and (missed) deals with great names in history.

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