Wall of video games

Consoles, Consoles On The Wall, Can Alexa Help Me Play Them All?

If you’ve got a collection of classic game consoles, finding the space to set them all up can be a challenge. But the bigger problem is figuring out how to hook them all up to a TV that, at best, might only have two or three inputs. [odelot] recently wrote in to tell us how he solved both problems with his voice-controlled wall of gaming history.

To mount the systems to the wall, [odelot] designed and printed angled brackets that attach to specially shaped pieces of 3 mm MDF. They do a pretty good job of holding the systems at a visually interesting angle while making themselves scarce, with only the notoriously slick-bottomed Wii needing some extra clips on the front to keep it from sliding off. He also printed up a series of blocks and pipes, no doubt a reference to Mario Bros., to hold the power and video cables for each system.

Prototype version of electronics on breadboardAs to connecting them all up to his TV, [odelot] picked up an eight-device Extron VGA switch that features a serial port for remote control. After getting all the systems adapted over to the appropriate video standard, he then wired an ESP8266 to the switch and wrote some code that ties it into Amazon’s Alexa voice assistant.

By just saying the name of the system he wants to play, the microcontroller will flick the switch over to the appropriate input and turn on a ring of blue LEDs under the appropriate shelf to signify which console has been selected. There’s even an array of solid state relays that will eventually control the mains power going to each system, though [odelot] hasn’t fully implemented it yet. Currently the electronics for this project live on a fairly packed breadboard, but it looks like he’s in the early stages of designing a proper PCB to clean it all up.

Not content to simply control a commercial A/V switch? In the past we’ve seen truly dedicated console collectors design their own custom switches from the ground up, complete with a display to show the currently selected system’s logo.

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Know Audio: Amplifier Nuts And Bolts

As we’ve followed a trail through Hi-Fi and audio systems from the listener’s ear towards the music source, we’ve reached the amplifier. In our previous article we gave a first introduction to distortion and how some amplifier characteristics can influence it, and here we’ll continue along that path and look at the amplifier itself. What types of audio amplifier circuits will you encounter, and what are their relative merits and disadvantages?

A Few Amplifier Basics

Horowitz and Hill's Transistor Man
Horowitz and Hill’s Transistor Man

If you know anything about a transistor, it’s probably that it’s a three terminal device whose output pin forms part of a potential divider whose state is dependent on what is presented to its input pin. The Art of Electronics had it as a cartoon of a man standing inside a bipolar transistor and adjusting a variable resistor between collector and emitter while watching an ammeter on the base.

Properly biased in its conducting range, a transistor can behave as a linear device, in which the potential divider voltage moves in response to the input in a linear relationship, and thus the voltage on the output is an amplified version of the voltage on the output. This is the simplest of transistor amplifiers, and because different types of amplifier are referred to by lettered classes, it’s known as a class A amplifier. Continue reading “Know Audio: Amplifier Nuts And Bolts”

Incredibly Slow Films, Now Playing In Dazzling Color

Back in 2018 we covered a project that would break a video down into its individual frames and slowly cycle through them on an e-paper screen. With a new image pushed out every three minutes or so, it would take thousands of hours to “watch” a feature length film. Of course, that was never the point. The idea was to turn your favorite movie into an artistic conversation piece; a constantly evolving portrait you could hang on the wall.

[Manuel Tosone] was recently inspired to build his own version of this concept, and now thanks to several years of e-paper development, he was even able to do it in color. Ever the perfectionist, he decided to drive the seven-color 5.65 inch Waveshare panel with a custom STM32 board that he estimates can wring nearly 300 days of runtime out of six standard AA batteries, and wrap everything up in a very professional looking 3D printed enclosure. The end result is a one-of-a-kind Video Frame that any hacker would be proud to display on their mantle.

The Hackaday.IO page for this project contains a meticulously curated collection of information, covering everything from the ffmpeg commands used to process the video file into a directory full of cropped and enhanced images, to flash memory lifetime estimates and energy consumption analyses. If you’ve ever considered setting up an e-paper display that needs to run for long stretches of time, regardless of what’s actually being shown on the screen, there’s an excellent chance that you’ll find some useful nuggets in the fantastic documentation [Manuel] has provided.

We always love to hear about people being inspired by a project they saw on Hackaday, especially when we get to bring things full circle and feature their own take on the idea. Who knows, perhaps the next version of the e-paper video frame to grace these pages will be your own.

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Know Audio: Amplifiers And Distortion

As we’ve traced our no-nonsense path through the world of Hi-Fi audio, we’ve started with the listener, understood the limitations of the human ear, and thence proceeded to the loudspeaker. We’ve learned a bit about speaker cabinets and their design, so it’s time to venture further down the chain to the amplifier that drives those speakers.

The sharp-eyed will be ready to point out that along this path also lies the  speaker cables, but since we’ll be looking at interconnects at a later date we’ll be making the dubious and simplistic assumption for now that the wires between speaker and amplifier are ideal conductors that don’t have a bearing on listening quality. We’ll be looking at amplifiers in enough detail to warrant more than one piece on the subject, so today we’ll start by considering in a slightly abstract way what an amplifier does and where it can fall short in its task. We’ll be introducing probably the most important thing to consider in any audio system, namely distortion.

The job of an audio amplifier is to take an audio signal at its input and present the same signal on its output at a greater amplitude. In the case of a preamplifier it will usually be designed to work with high impedances in the order of 50 kΩ at both input and output, while in a power amplifier designed to drive speakers or headphones it will drive a much lower impedance. Commonly this will be 4 Ω or 8 Ω for loudspeakers, and 32 Ω for headphones. Continue reading “Know Audio: Amplifiers And Distortion”

Know Audio: A Loudspeaker Primer

As we’ve started out on our journey through the world of Hi-Fi audio from a strictly practical and engineering viewpoint without being misled by any audiophile woo, we’ve already taken a look at the most important component in any audio system: the listener’s ear. It’s time to move down the chain to the next link; the loudspeaker.

Sound is pressure waves in the air, and the purpose of a loudspeaker is to move the air to create those waves. There are a variety of “exotic” loudspeaker technologies including piezoelectric and electrostatic designs, here we’ll be considering the garden variety moving-coil speaker. It’s most usually used for the large bass or smaller mid-range drivers in a typical speaker system. Continue reading “Know Audio: A Loudspeaker Primer”

Modifying A SNES Rom To Be Widescreen

Turning a game like Super Mario World for SNES into a widescreen game is not a small task, but [Vitor Vilela] accomplished just that. [Vitor] has a long list of incredible patches such as optimizing code for better frame rates and adding code to take advantage of the SA-1 accelerator chip, so out of anyone he has the know-how to pull a widescreen mod off. This patch represents a true labor of love as many levels were designed with a specific screen width in mind. [Vitor] went through each of these single-screen width levels and expanded them by writing the extra assembly needed.

On a technical level, this hack was achieved by using the panning feature built into the game. The left and right shoulder buttons allowed a player to pan the camera to the left and right. The viewport is considered to be two times the screen resolution and so items will be rendered within the widescreen resolution. By taking away the panning feature and render a larger section of the viewport to the screen, you get a widescreen view. However, to save cycles, enemies and items don’t start moving until they get close to the screen edge. So how do you make a game widescreen without ruining the timing of every enemy that spawns? Suddenly the hours of muscle memory that fans have drilled in over the years is a disadvantage rather than a strength. The answer is a significant time investment and an eye for detail.

All the code is available on GitHub. A video of a playthrough of the mod is after the break.

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IPod HiFi Gains New High Notes

The iPod HiFi was a stereo speaker add-on produced by Apple in the mid-2000s for their iPod range, a $300-plus speaker cabinet with twin drivers per channel, an iPod dock, aux, and TOSLINK interfaces. It’s caught the eye of [Jake], in particular one posted on Reddit that had an extra set of tweeters to improve the HiFi’s lackluster treble. The question was that it might have been an Apple prototype, but lacking his own [Jake] set out to replicate it.

The job he’s done is to a high quality. The baffle has first 3D scanned, and then recesses were milled out of it so the tweeters could be press-fit in. He’s driving them through a simple LC crossover circuit taken from the speaker drive, and reports himself happy with the result.

Unfortunately, we still don’t know whether or not the Reddit original was an Apple prototype or not. We’d be inclined to say it isn’t and praise the skills of the modder who put the tweeters in, but in case it might be we’d point to something that could deliver some clues. The iPod HiFi didn’t use a passive crossover, instead it had a DSP and active crossover, driving four class D amplifiers. If you find one with tweeters and they’re driven from the DSP through an extra pair of amplifiers then put it on eBay as a “RARE BARN FIND APPLE PROTOTYPE!” and make a fortune, otherwise simply sit back and enjoy the extra treble a previous owner gave it.

Of course, some people baulked at the price tag of the Apple speaker, and made their own.